Which is to say, I agree with you, and I do feel like most of the focus on Lovecraft's sex/love aversion has come from a bad or somewhat unfortunate place, but he was definitely an odd man and his choices are worth analysing on various levels.
I'm going to go watch stuff now, because I was going to earlier but yeah.
Incidentally, I watched the last episode of The Good Wife yesterday. Honestly, the last season was disappointing, but the last episode was excellent, if... open-ended.
They became indignant over the living images that the propserous merchant Bruno Crespi projected in the theater with the lion-head ticket windows, for the character who had died and was buried in one film and for whose misfortune tears of affliction had been shed would reappear alive and transformed into an Arab in the next one. The audience, who paid two cents apiece to share the difficulties of the actors, would not tolerate that outlandish fraud and they broke up the seats.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
The Kroger pharmacy list my insurance provider as "Senior Dimensions".
I'm 25.
"But it's your parents' health insurance, Centie!" Well, yeah, but they're both under 50. Not exactly "seniors" unless you're a teenager who yells at people my age for using Tumblr.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
I find lately that a cup of coffee can go a long way toward improving my mood.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Denver International Airport WELCOMES YOU ← Arrivals
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Oh, right.
See, I find it interesting, because if it were my local airport that had the conspiracy theories, I'd be cracking jokes about them all the time.
So the Warcraft movie is crashing and burning, and I can't help feeling some pretty chunky schadenfreude. Not that I have anything against Warcraft in particular, but like most popular ongoing properties, it ends up picking up praise for things it doesn't necessarily do well. That such a financially well-supported movie with substantial skill behind it still didn't make an engaging film says a lot about where the narrative priorities of Warcraft lie, especially given how pedantically true to lore the film apparently stays.
Blizzard are traditionally good at gameplay, but not necessarily narrative or aesthetic creativity, which is why exactly none of their games can claim that their story, characterisation, or visual enjoyment is their main draw. The aesthetic of their games is invariably made of bright, popping colours and chunky, exaggerated characters; not a poor or wrong aesthetic choice, but not telling of imaginative versatility, either, especially given that the aesthetic was clearly lifted from 80s editions of Games Workshop settings.
What I'm trying to say here is that when you strip away Blizzard's gameplay strengths, their settings and characters don't have much left. And there's nothing wrong with that in video games, as long as the games are still enjoyable. After all, if one is making a video game, then focusing strength in direct gameplay is the most obvious and sensible thing (before things like unusual gameplay styles and concepts are taken into account). What this Warcraft movie illustrates is that settings like Warcraft and TES don't have much going for them outside of their native contexts, given that their settings, lore, characters, etc. fall well short of their influences.
And honestly, in most cases, I'd prefer a super basic, generic fantasy setting with characters I can immediately become invested in over a super basic, generic fantasy setting where that isn't possible.
if it makes you feel any better, that's 2 distinctive things about DIA, which is 2 more than i could come up with about any other airport, including those that i've actually been to
So the Warcraft movie is crashing and burning, and I can't help feeling some pretty chunky schadenfreude. Not that I have anything against Warcraft in particular, but like most popular ongoing properties, it ends up picking up praise for things it doesn't necessarily do well. That such a financially well-supported movie with substantial skill behind it still didn't make an engaging film says a lot about where the narrative priorities of Warcraft lie, especially given how pedantically true to lore the film apparently stays.
Blizzard are traditionally good at gameplay, but not necessarily narrative or aesthetic creativity, which is why exactly none of their games can claim that their story, characterisation, or visual enjoyment is their main draw. The aesthetic of their games is invariably made of bright, popping colours and chunky, exaggerated characters; not a poor or wrong aesthetic choice, but not telling of imaginative versatility, either, especially given that the aesthetic was clearly lifted from 80s editions of Games Workshop settings.
What I'm trying to say here is that when you strip away Blizzard's gameplay strengths, their settings and characters don't have much left. And there's nothing wrong with that in video games, as long as the games are still enjoyable. After all, if one is making a video game, then focusing strength in direct gameplay is the most obvious and sensible thing (before things like unusual gameplay styles and concepts are taken into account). What this Warcraft movie illustrates is that settings like Warcraft and TES don't have much going for them outside of their native contexts, given that their settings, lore, characters, etc. fall well short of their influences.
And honestly, in most cases, I'd prefer a super basic, generic fantasy setting with characters I can immediately become invested in over a super basic, generic fantasy setting where that isn't possible.
if it makes you feel any better, that's 2 distinctive things about DIA, which is 2 more than i could come up with about any other airport, including those that i've actually been to
people seem divided on the Blue Mustang
Also, did you know that DIA takes up more space than Manhattan, or San Francisco, or Miami?
if it makes you feel any better, that's 2 distinctive things about DIA, which is 2 more than i could come up with about any other airport, including those that i've actually been to
people seem divided on the Blue Mustang
Also, did you know that DIA takes up more space than Manhattan, or San Francisco, or Miami?
id say overwatch is a step down because you can avoid warcrafthammer LXIX whereas there i no possible way to avoid overwatch without becoming a stylite
Comments
Like "lanthorn."
It's my new band.
Incidentally, I watched the last episode of The Good Wife yesterday. Honestly, the last season was disappointing, but the last episode was excellent, if... open-ended.
Cute.
I blame Freud
WELCOMES YOU
← Arrivals
i did not know that!
that's astonishing!
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead