Is it better to dispose of organic waste in the solid waste stream or in the liquid waste (sewage) stream as smaller particles broken up by a motorized disposer?
solid waste: possible fates include landfill (incomplete decay), trash burning
how well does trash burning recover the energy in the organic waste?
while sitting in trash, organic waste can decay, producing such things as methane, which is a potent GHG
in a sewage system stuff gets washed together and then i think there's some sort of biodigester process that handles the result? like a giant vat
unbiodegradable trash can be filtered out from said vat
having a giant vat could capture things like a waste stream of methane more efficiently, perhaps
would require more energy to keep that vat flowing
also requires individual distributed input of energy early on in the form of mechanical separationbreakdown particle size reduction, from individuals doing it by hand or using disposal machines
actually i think Glenn is pretty on-point as far as the use of Megalovania in Undertale is concerned?
surprisingly so, actually, given that afaik Glenn hasn't played the game
Depending on your interpretation of whose theme it actually is, it's either the theme of someone who wants to destroy everything for their own enjoyment, or the theme of someone who doesn't fight only because he's too jaded.
it only plays during one very specific scene, though
it's the theme that accompanies an unstoppable will to triumph pitted against an almost immovable opponent, the former determined to advance but being held at bay (for a time), the latter unwilling to fight but knowing the fight must last an eternity
so Glenn's summary is interesting, because it *is* a fight between two people who want the fight to end but can't end it, albeit for two very different reasons
he's not quite immovable as he does quite literally move
i actually had the interpretation of the player wanting to see more and seeing Sans as an obstacle to be overcome, and taking the stance of "my actions are horrible in context but I just want to see what the rest of the game has to offer, so i can't stop here", so the theme is that of the omnicidal player rather than that of Sans
but the alternative interpretation is also very interesting
still though i feel the crazed desire to see the task through to the end no matter what the cost is what's represented in the music's thick and fast texture
the name suggests that is indeed what it is, though i don't know if Toby came up with the name or if it came from Homestuck
though, it's not exactly a final stand for you, the player; each enemy in that route is an obstacle to completion, and there are still others who need to die before that
I'm not sure that the Fallen Child counts as a blood knight really, because it's less for the thrill of the fight and more "I loooooooove death." I mean, they're perfectly happy to stab an armless child in the face.
I'm not sure that the Fallen Child counts as a blood knight really, because it's less for the thrill of the fight and more "I loooooooove death." I mean, they're perfectly happy to stab an armless child in the face.
it's open to some interpretation
at the moment i'm more inclined to the view that Chara is motivated simply by a desire to know everything and destroy everyone, a kind of obsessive completionism, rather than pure malice. Not that there isn't malice there, but it's more about the kid being in the way.
also an interesting thing to me is that (big no-mercy spoilers)
Spoiler:
the fights with Undyne and Sans are generally considered the *highlights* of the no mercy run, which is otherwise a dreary grind
in part that comes down to characterization, but from a completionist angle it also supplies a sense of accomplishment; what's the point in winning if there's no challenge?
this is clearly intentional, as there are several instances where the game plays on those expectations: you encounter Mettaton's human-destroying form when you're too powerful for him to be a threat, Sans builds up your anticipation for a special attack that proves to be underwhelming, and there's that cruel split second where Sans looks like he's fine and going to keep fighting before the killing blow lands
so the conjecture that Chara enjoys combat doesn't strike me as unreasonable
Comments
perhaps, but so are you
everyone does it
it's okay
solid waste: possible fates include landfill (incomplete decay), trash burning
how well does trash burning recover the energy in the organic waste?
while sitting in trash, organic waste can decay, producing such things as methane, which is a potent GHG
in a sewage system stuff gets washed together and then i think there's some sort of biodigester process that handles the result? like a giant vat
unbiodegradable trash can be filtered out from said vat
having a giant vat could capture things like a waste stream of methane more efficiently, perhaps
would require more energy to keep that vat flowing
also requires individual distributed input of energy early on in the form of mechanical separation breakdown particle size reduction, from individuals doing it by hand or using disposal machines
i'm not sure
it does not have to be
your website sucks
surprisingly so, actually, given that afaik Glenn hasn't played the game
because it represents the game breaking down, something from outside the game, something from the past coming in
devious and subtle meta-forshadowing of a sort
it only plays during one very specific scene, though
it's the theme that accompanies an unstoppable will to triumph pitted against an almost immovable opponent, the former determined to advance but being held at bay (for a time), the latter unwilling to fight but knowing the fight must last an eternity
so Glenn's summary is interesting, because it *is* a fight between two people who want the fight to end but can't end it, albeit for two very different reasons
i actually had the interpretation of the player wanting to see more and seeing Sans as an obstacle to be overcome, and taking the stance of "my actions are horrible in context but I just want to see what the rest of the game has to offer, so i can't stop here", so the theme is that of the omnicidal player rather than that of Sans
but the alternative interpretation is also very interesting
still though i feel the crazed desire to see the task through to the end no matter what the cost is what's represented in the music's thick and fast texture
he's almost immovable in the metaphorical sense that it's real difficult to get past him
he's *almost* immovable in the sense that he can't dodge forever
the circumstances during which it played in Toby's Earthbound hack were in some ways similar, in some ways not
every instance in which the song has played has included an implacable killer
i wanna write some more about this but i'll probably do it somewhere Sredni is less likely to see it and get spoiled on stuff
though, it's not exactly a final stand for you, the player; each enemy in that route is an obstacle to completion, and there are still others who need to die before that
ah, i didn't know that
it's open to some interpretation
at the moment i'm more inclined to the view that Chara is motivated simply by a desire to know everything and destroy everyone, a kind of obsessive completionism, rather than pure malice. Not that there isn't malice there, but it's more about the kid being in the way.
in part that comes down to characterization, but from a completionist angle it also supplies a sense of accomplishment; what's the point in winning if there's no challenge?
this is clearly intentional, as there are several instances where the game plays on those expectations: you encounter Mettaton's human-destroying form when you're too powerful for him to be a threat, Sans builds up your anticipation for a special attack that proves to be underwhelming, and there's that cruel split second where Sans looks like he's fine and going to keep fighting before the killing blow lands
so the conjecture that Chara enjoys combat doesn't strike me as unreasonable
anything to avoid touching them with my hands
I'm gonna need much more expensive chips than these to go across the country
i didn't find the others entertaining
"No, it's Russian."
whee fandubs~
> someone comments that they can't join twice
possible but tasteless topic to bring up: voter fraud
anyway, one sub group has it up to 50 of 51 eps subbed
* serious sam
* dangerous dan
* fight against a dangerous _____ (meme)
* Dangeresque, too?
* QP (Dangerous)
* Dangit, Ron Paul!