One of the significant background events of the game is the Day the Cows Came Home, an event where hellportals opened up and corrupted nearly every cow in the West, turning them into demonic hellbeasts.
Naturally, one of the character classes is Cow Puncher, a heroic fighter dedicated to the destruction of these beasties.
I also learned to avoid Skial servers back in the day. Tended to be populated by people who were way too good and liked rubbing it in your face.
These days I just use Valve's servers in casual matchmaking and play on basically any game modes except for some of the special ones, or ctf, or koth. The reason I avoid ctf and koth is because the action basically just revolves around one place, or one chokepoint. The payload maps have a continuously-moving target (or two in payload races), and there's much more interestingness to be had in going around to try to surprise either side. Trying to screw with your enemies is just more exciting than simply patrolling an area to watch for them.
I think most isometric WRPGs, 451 games, and metroidvanias are actually pretty unfun and C- as products and 90skid game reveiewers give them too much leeway for this for exciting their imagination as teenagers.
I think most isometric WRPGs, 451 games, and metroidvanias are actually pretty unfun and C- as products and 90skid game reveiewers give them too much leeway for this for exciting their imagination as teenagers.
til i am a 90skid game reviewer with no real opinions of my own
I think most isometric WRPGs, 451 games, and metroidvanias are actually pretty unfun and C- as products and 90skid game reveiewers give them too much leeway for this for exciting their imagination as teenagers.
til i am a 90skid game reviewer with no real opinions of my own
I wished for this kind of game to exist every since I was a kid
Man in the wild vs Dinos
HOWEVER, its not exactly that in all regards, since they're superpowered subspecies (a 64 foot tall, 146 foot long Giganotosaurus, and a Titanosaurus roughly 460 feet long and 150 feet high are two egregrious examples)
and they have a LOT OF CREATIVE LIBERTIES APPLIED TO THEM (acid spitting acid blood Arthropleura, Cobra/Boa hybrid Titanoboa, JP ripoff Dilophosaurus, T-Dominus (the Rex), and worst/best of all, a Quetzalcoatlus that can carry a metal fortress on its back.
Game is great and has a lot of conflicting themes in it. Its good fun. You die very easily.
I think most isometric WRPGs, 451 games, and metroidvanias are actually pretty unfun and C- as products and 90skid game reveiewers give them too much leeway for this for exciting their imagination as teenagers.
I don't completely disagree and I think there's an interesting conversation to be had here but I wish you phrased this in a way that doesn't imply emotional dishonesty on the part of people who genuinely care about something.
Okay, so it IS an oblique reference to Fahrenheit 451, ultimately. But it's basically an independent meme now.
Thanks for posting the video.
[aside commentary]
Incidentally, this video discusses a thing that vaguely makes me wonder if it links a taste for a sort of "dark" fiction -- aesthetically dark and/or thematically dark, given after-the-fall dystopian premises, and incidentally also a willingness to dive directly into philosophical positions and political ideologies -- with the notion that these games are "more mature" than games with more typical colorful fantasy elements, such as is stereotypically characteristic of, say, Nintendo games. And of course, these games are...often staples of the PC gaming scene.
Now, the next time someone says "Nintendo games are kiddie games" in an argument I'm going to throw Contra III: The Alien Wars at them, and ask them to appreciate the giant boss head decapitation at the end of stage 3. But, to be fair, very often, those more "mature" narrative elements -- which are likely things children wouldn't pick up, teens may be starting to get exposure to and may find really cool, and adults are most able to properly put into context and understand -- are often correlated with "mature" visual and content elements, such as a more realistic visual style, use of violence and gore and bloody imagery, and in some cases more use of/references to sexual topics. And unfortunately, these arguably more superficial elements are much more readily identifiable, and thus became the meterstick of "mature" games, rather than literary/philosophical/political themes.
(One could honestly explore the themes in "kiddie" games just as much -- there's quite a lot of material rich in theming in such games as Earthbound and Golden Sun, but perhaps just because it looks fantastic, people who enjoy these themes -- and presumably are used to more "mature" games -- may make less conversation on the themes in these games.)
[tangent]
Tangent: watching the FPS gameplay in that video is giving me a headache.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
been having a lot of fun with this over the past few days!! a pokemon-ish RPG, feel-good, there's over 10 hours worth of content w/ a post-game and multiple endings here, and this is just the demo
I tend to prefer ludology-type games, where you can just pick up and play. I generally prefer games where the actions you make directly affect what happens on screen. I also to shy away from games with a lot of narrative or violence.
Cave Story and Plants vs. Zombies are two examples of my favourites.
I'm not sure I completely understand this, but...is PixelJunk Eden such a game?
Sorry for the delayed response, but I didn't see this until now.
@Crystal can probably summarize what I mean better than I can.
I think from a mechanics standpoint the sorts of games they prefer can be described as "Casual, but with a high skill ceiling and non-prohibitive gameplay." Stuff like Sonic, and various games that you can find on the Sega Mega Drive on Steam. Then there're the "retro"/old and retro-inspired games in terms of aesthetic look and overall design, with Cave Story being the premier example, while something like Cook, Serve, Delicious! fit the pick-up-and-play mold (and what partially makes me think he would appreciate some of the less intensive roguelikes). Nothing 3D more-or-less categorically. So, stuff that can charitably be described as a "throwback" while having actual substance to the ludonarrative gameplay at the best of times.
Also, other thematic preferences like with how gratuitous violence is gross and/or a bore, and a preference for 2D over 3D. Plus a fair bit of liking for platformers, I think?
I've been reading an SA LP of the Kings Quest games and there's a big section in KQ3 that's basically Abused Child Simulator that is conceptually interesting and was probably a big influence on someone or other.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
In the words of Clint "LGR" Basinger: "I've seen better ball pits at DashCon!"
I get they need to keep polygon counts low so the game can run on less powerful hardware but like... just make any other object than a ball pit (kiddie pool, sandbox, etc...).
Tangentially related, but I'm really not a fan of classic Sonic's general level design sensibility? It always felt a bit too explore-y which doesn't suit fast play.
Hence "not a fan" as opposed to "think it's bad." Clearly it's something that resonates with people, but I've always liked linear platformers/outright Metroidvanias more than exploratory platformers.
I thought the idea was that every level would have multiple paths you kinda commit yourself too, so on replays you can try out a different route and see if you like it better
Tangentially related, but I'm really not a fan of classic Sonic's general level design sensibility? It always felt a bit too explore-y which doesn't suit fast play.
I actually feel the same way. The two design goals sorta clash with each other, unless you are replaying the game. Meanwhile, a more casual (as in I don't play it very much) Sonic player like myself feels like they're missing out on a lot by not going there or missing this path or that ledge etc..
Comments
I generally prefer payload maps.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
These days I just use Valve's servers in casual matchmaking and play on basically any game modes except for some of the special ones, or ctf, or koth. The reason I avoid ctf and koth is because the action basically just revolves around one place, or one chokepoint. The payload maps have a continuously-moving target (or two in payload races), and there's much more interestingness to be had in going around to try to surprise either side. Trying to screw with your enemies is just more exciting than simply patrolling an area to watch for them.
☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
☭ B̤̺͍̰͕̺̠̕u҉̖͙̝̮͕̲ͅm̟̼̦̠̹̙p͡s̹͖ ̻T́h̗̫͈̙̩r̮e̴̩̺̖̠̭̜ͅa̛̪̟͍̣͎͖̺d͉̦͠s͕̞͚̲͍ ̲̬̹̤Y̻̤̱o̭͠u̥͉̥̜͡ ̴̥̪D̳̲̳̤o̴͙̘͓̤̟̗͇n̰̗̞̼̳͙͖͢'҉͖t̳͓̣͍̗̰ ͉W̝̳͓̼͜a̗͉̳͖̘̮n͕ͅt͚̟͚ ̸̺T̜̖̖̺͎̱ͅo̭̪̰̼̥̜ ̼͍̟̝R̝̹̮̭ͅͅe̡̗͇a͍̘̤͉͘d̼̜ ⚢
not as tight as Minecraft was but GOD DAMN
I wished for this kind of game to exist every since I was a kid
Man in the wild vs Dinos
HOWEVER, its not exactly that in all regards, since they're superpowered subspecies (a 64 foot tall, 146 foot long Giganotosaurus, and a Titanosaurus roughly 460 feet long and 150 feet high are two egregrious examples)
and they have a LOT OF CREATIVE LIBERTIES APPLIED TO THEM (acid spitting acid blood Arthropleura, Cobra/Boa hybrid Titanoboa, JP ripoff Dilophosaurus, T-Dominus (the Rex), and worst/best of all, a Quetzalcoatlus that can carry a metal fortress on its back.
Game is great and has a lot of conflicting themes in it. Its good fun. You die very easily.
Thanks for posting the video.
[aside commentary]
Incidentally, this video discusses a thing that vaguely makes me wonder if it links a taste for a sort of "dark" fiction -- aesthetically dark and/or thematically dark, given after-the-fall dystopian premises, and incidentally also a willingness to dive directly into philosophical positions and political ideologies -- with the notion that these games are "more mature" than games with more typical colorful fantasy elements, such as is stereotypically characteristic of, say, Nintendo games. And of course, these games are...often staples of the PC gaming scene.
Now, the next time someone says "Nintendo games are kiddie games" in an argument I'm going to throw Contra III: The Alien Wars at them, and ask them to appreciate the giant boss head decapitation at the end of stage 3. But, to be fair, very often, those more "mature" narrative elements -- which are likely things children wouldn't pick up, teens may be starting to get exposure to and may find really cool, and adults are most able to properly put into context and understand -- are often correlated with "mature" visual and content elements, such as a more realistic visual style, use of violence and gore and bloody imagery, and in some cases more use of/references to sexual topics. And unfortunately, these arguably more superficial elements are much more readily identifiable, and thus became the meterstick of "mature" games, rather than literary/philosophical/political themes.
(One could honestly explore the themes in "kiddie" games just as much -- there's quite a lot of material rich in theming in such games as Earthbound and Golden Sun, but perhaps just because it looks fantastic, people who enjoy these themes -- and presumably are used to more "mature" games -- may make less conversation on the themes in these games.)
[tangent]
Tangent: watching the FPS gameplay in that video is giving me a headache.
and the game was made by Konami anyway
been having a lot of fun with this over the past few days!! a pokemon-ish RPG, feel-good, there's over 10 hours worth of content w/ a post-game and multiple endings here, and this is just the demo
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I get they need to keep polygon counts low so the game can run on less powerful hardware but like... just make any other object than a ball pit (kiddie pool, sandbox, etc...).
(Pastebin mirror: https://pastebin.com/q9DMFa7c)
anyway, I do like some exploration in my Sonics. That way you don't have to play the level the same route every time.
I'm impressed by this game. And the music is great too!
But tis a neat level, I just prefer the other original levels too. Press Garden and Studiopolis. UNF.