i got the master sword and beat the dungeons. i can, with effort and an open mind towards being lit on fire, destroy guardians. now i just gotta go get killed by ganon.
i've spent like 90% of my game time on sidequests so there's not much reason to delay. The ones I want to do are the plotty ones, namely finding the last photographs and sacrificing at the triforce sites. i just got the last great fairy so that's out of the way. one of the photos is probably in hyrule castle and the other is that forest one... no idea what to do with that. no idea what to do with the dragons either.
i saw this review before i started playing the game, said something to the effect of "Nintendo has with a ton of effort made the best game an open world game can be, and it still has serious problems because open world games are inherently flawed". or something. didn't read the article. time better spent on giant killing. but that idea stuck with me.
and playing the game i think about it a lot. or just video games being flawed, really. the game does a great job of not feeling like a game. i mean obviously you're controlling a character but things generally just kind of make sense. if you wear something flammable near a fire it might catch. If you go to a village and try to listen to a private conversation they tell you to fuck off. one interesting thing is that the flashback scenes show other characters using your mechanics devices; zelda has the sheikah slate for selfies and notes on mechatronic thaumaturgy, attempts unsuccessfully to break into a shrime, talks about research into elixirs. the world fits together and you can't see bhind the curtain to the extent that you forget there is one.
...until there's a minor slip up, as happens sometimes.
and then, what? this video game fucked up and reminded me that it was a video game. that it was an unending complex of procedurally generated lies all in service of having me spend a few bucks on it. ganon the ancient shadow isn't really a threat because there's nothing to threaten. if i beat him maybe i'll restart on a higher difficulty and hyrule will no longer be saved. there are no persnalities or forms or shapws or the fcound the youthidy thom. i nev th tht tht ht hhh esh hhh iiopppn
"immersion" just seems like such a weird thing to have to preserve
in a book you just... don't say things like "wow this is right out of a badly written novel!" and for a movie you just keep the boom mic out of frame
i mean that's not true. but there's not such a thing as a movie that would be good except that viewers couldn't help but notice the plot was constructed over a thin set of rules
I think the only interesting idea I've read about video games on the whole over the past 5 years was the idea that the medium itself doesn't actually exist. Since anything that includes both Tetris and Gone Home is useless as a descriptor.
I think the only interesting idea I've read about video games on the whole over the past 5 years was the idea that the medium itself doesn't actually exist. Since anything that includes both Tetris and Gone Home is useless as a descriptor.
i dunno mon
the last video game i really played through was probably talos principle, a game where (spoiler for ten minutes in) everything depicted takes place in a slightly buggy reorientation of Serious Engine, just like talos principle. obviously nintendo would probably never do that for a mainline zelda title (awakening does a more conventional dream thing) but they still put in the winks and nods of most RPGs, and in some ways it feels like "giving up" on avoiding plot overdetermining gameplay, cos link's fairy is a fucking iPhone
i think "immersion" has to do with that sense of flow, wherein you find yourself thinking about the fictional context exclusively rather than feeling in the back of your mind that this is just a fictional production
you get back to him and he gives this little speech about how important friendship is, and about how you have to make an effort to open up to get any reward
and then he's like "but yeah it's an emotional liability, so we're actually splitting up. Not sure what the takeaway is here"
Haste is a full double, so the action advantage is huge.
Still, everything I have (except geomancer) is stuff that synergizes really well with a solid damage dealer. If I had a berserker or a ninja or something I'd be unstoppable.
The new FFXIV raid is amazing. It's a love letter to FFV, with the boss arenas all being based on the Dimension Castle (the outside part with the invisible paths, the prison, the throne room, and the top of the castle.), and the bosses are Jura Aevis (renamed Alte Roite after its first form, since Jura Aevises are already enemies in the game.), Catastrophe, and Halicarnassus.
(I dunno who the final boss is yet since I haven't fought it. It can't be Twintania, since she was the final boss of the game's very first raid tier, and Azulmagia would be out of order. Gilgamesh maybe?)
Also the story is basically that Omega wants to get stronger, so it just recreated a bunch of fictional characters to fight each other to find the strongest being in the universe, so that it can fight them.
So yeah, it's a combination of a tournament arc and "No, Superman is clearly stronger than Goku!".
"immersion" just seems like such a weird thing to have to preserve
in a book you just... don't say things like "wow this is right out of a badly written novel!" and for a movie you just keep the boom mic out of frame
i mean that's not true. but there's not such a thing as a movie that would be good except that viewers couldn't help but notice the plot was constructed over a thin set of rules
If it's a book or a movie, people call it "willing suspension of disbelief" instead of immersion. And they complain about obvious plot contrivances breaking WSOD all the time.
And I guess "a movie that would be good except that viewers couldn't help but notice the plot was constructed over a thin set of rules" would be something like Pacific Rim, which you either hate because it's a big mass of straightforward cliches and broad character archetypes propping up cool action scenes, or you lovebecause it's a big mass of straightforward cliches and broad character archetypes propping up cool action scenes.
There might be a distinction that can be drawn between "immersion of doing" (i.e. "flow") where you don't actually feel like you're in the fictional world but you do feel attached to what you're doing as an activity/toy/machine in a sense of feeling like "you've got this" as you're doing some tasks, vs. "immersion of being" where you actually feel like you're navigating/understanding a fictional world through the eyes and ears and actions and experiences of the (player-)characters.
"immersion" just seems like such a weird thing to have to preserve
in a book you just... don't say things like "wow this is right out of a badly written novel!" and for a movie you just keep the boom mic out of frame
i mean that's not true. but there's not such a thing as a movie that would be good except that viewers couldn't help but notice the plot was constructed over a thin set of rules
If it's a book or a movie, people call it "willing suspension of disbelief" instead of immersion. And they complain about obvious plot contrivances breaking WSOD all the time.
And I guess "a movie that would be good except that viewers couldn't help but notice the plot was constructed over a thin set of rules" would be something like Pacific Rim, which you either hate because it's a big mass of straightforward cliches and broad character archetypes propping up cool action scenes, or you lovebecause it's a big mass of straightforward cliches and broad character archetypes propping up cool action scenes.
i know i'm being incoherent, but i don't know, it feels like a stronger thing, since it's me taking actions, not just watching something
The new FFXIV raid is amazing. It's a love letter to FFV, with the boss arenas all being based on the Dimension Castle (the outside part with the invisible paths, the prison, the throne room, and the top of the castle.), and the bosses are Jura Aevis (renamed Alte Roite after its first form, since Jura Aevises are already enemies in the game.), Catastrophe, and Halicarnassus.
(I dunno who the final boss is yet since I haven't fought it. It can't be Twintania, since she was the final boss of the game's very first raid tier, and Azulmagia would be out of order. Gilgamesh maybe?)
From what I have been able to gather, your opponent is, and I quote, “a great tree born of an agglomeration of evil will, which assumes the form of a dark mage.” All of which I suggest you ignore.
From what I have been able to gather, your opponent is, and I quote, “a great tree born of an agglomeration of evil will, which assumes the form of a dark mage.” All of which I suggest you ignore.
So fun addendum to that: The Savage versions of the fights (basically the hardcore raid content) are out in two weeks. In the new music files added in this patch, there's one theme that goes unused. It's Neo Exdeath's theme.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Out of curiosity, were you playing on a Wii U or a Switch?
Comments
Uh... yeah.
video games
I think I had a problem with no decent crowd control in one of my years. ><
Something tells me I should be lucky with my Fiesta run this year.
Um... How about them time powers?
(I dunno who the final boss is yet since I haven't fought it. It can't be Twintania, since she was the final boss of the game's very first raid tier, and Azulmagia would be out of order. Gilgamesh maybe?)
So yeah, it's a combination of a tournament arc and "No, Superman is clearly stronger than Goku!".
I mean, I like JRPGs and I don't know how much more it's-just-a-jumble-of-random-game-mechanics you can get than modern JRPGs.
Rhythm games too generally (at least for good ones...) don't really have any pretense of being anything other than extremely a video game.
also i forgot to remark This sounds awesome.
(Link for the interested.)
I climbed to the top of the Temple of Time and jumped to my death; such is the total of my accomplishments.
Then my brother-in-law took over and we saw the deathlaser squidbots, then he went and killed the fuck out of Ganon.
Also, the credits. Since when does it take literally 5,000 people to make a video game?