The Trash Heap of the Heapers' Hangout

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  • AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
  • My dreams exceed my real life
    Dawkin's Allegory of the Cave. All the Forms are Illuminated by the Meme.
  • ...And even when your hope is gone
    move along, move along, just to make it through
    (2015 self)
    You know what I hate?  Video game bosses with waaaaay too much health, and video game bosses with multiple forms.

    Dangit, I beat it once, and then you pull out the "nope, it's got another form" crap, and then you do it five more times?  

    I also hate hate hate that thing where they make you fight all the bosses in a row at the end of the game, as if Boss fights were something you looked forward to, instead of the part where you have to get your brother to do it for you.

    This is, in fact, why I will never buy Binding of Isaac.
  • My dreams exceed my real life
    Boss fights are my favorite part of video games, a lot of the time.
  • Boss fights are pretty frustrating when you lose shittons of progress if you get killed.

    Otherwise I like em.
  • edited 2016-08-11 22:28:55
    ...And even when your hope is gone
    move along, move along, just to make it through
    (2015 self)
    Boss fights should be a way to test how you mastered the stuff you learned earlier in the game, or, like, some sort of puzzle.

    Like, the second boss in this video:


    He's too high for your jumps to hit him, and if you jump into the claws they hurt you, and the bullets hurt you.   Your instinct is to run around and avoid everything, especially because you only get 8 rings.
    You jump on top of the paws and use them like you did the platforms in the level preceding this boss, as a way to get to stuff you couldn't before.  When I was a little kid, we felt like genuises for figuring it out.

    If they're just regular enemies that take 200 hits instead of 3, it bugs me.

  • kill living beings
    The bus routes used to be letters, but they've changed them into colors. Plus the "coffee route", which looks designed to get you between campus and downtown where the cafes are. I guess that's cool?
  • Touch the cow. Do it now.
    Bosses that are essentially damage sponges are no fun. And I agree that having to fight 29 different forms of the same boss is ridiculous.

    If it's the final boss, however, I think it should feel like an epic fight - something a bit more protracted than your average boss fight.
  • I've learned to tolerate drama...except on the boat
    This all makes me feel like a softy for having had trouble with Lava Piranha when I was younger
  • I've learned to tolerate drama...except on the boat
    He only has two forms
  • My dreams exceed my real life
    Everyone had trouble with some easy things as a kid.

    I thought Quickman from Mega Man Battle Network 2 was a nightmare.
  • I've learned to tolerate drama...except on the boat
    I just didn't have Sushie upgraded to Tidal Wave...
  • edited 2016-08-11 23:10:04
    kill living beings
    shit, i forgot lava piranha actually talks

    i don't remember the tricks for fuckin it up. i guess killing the lil subbranches

    ohhhhh you extinguish it with tidal wave
  • re: earlier comments I had some pineapple pizza tonight

    it was yummy.
  • also I was gonna say something a8out a list and I forgot what

    oh well

    I have lists

    people are on them

    yes
  • A LIST

    Pandora
    Ting
    Ling
    Boo
    Purrty
    Trudy
    Pandora II
    Rowdy
    Pippi
    Jinx
    Dusty

    These are all the cats my family and I have owned!
  • @Aliroz

    I love boss rushes. Bosses are my favorite part of a game, so I'll like fighting them.
  • ...And even when your hope is gone
    move along, move along, just to make it through
    (2015 self)
    All will be well in the end.  Things will be okay.  Bless you all, and be well, my friends.
  • kill living beings
    aliroz do you know something we don't about nuclear weapon launches
  • My dreams exceed my real life
    the-conquest-of-frybread.tumblr.com/post/148819131310/i-did-things-in-my-30s-that-were-ignored-by-the
  • My dreams exceed my real life
    Odilon Redon, The Smiling Spider
  • image Wee yea erra chs hymmnos mea.
    Actually I'm pretty sure that's a koala.
  • It is the furry creature who resides in my apartment.
  • I'm more of a dog person, but your cat is cute as fuck.
  • Thanks!

    Dusty thanks you too. :3
  • :3

    I just want to boop to snoot

    *boop*
  • TUMUT CREW REPRESENT!!!!!!!!!!!!!!!!!!!!!!!!! tumut
    I think my allergies are acting up. My nose has been leaking like a faucet today
  • My right sinus is bunged up, and only my right sinus. My left sinus is fine.
  • For now, anyway.
  • Thought: There's something about games like Diablo on a conceptual level

    I have a private system of categorizing RPG progression types. They come in three forms
    *Progression for the sake of feedback loops and pacing
    *Progression for the sake of player personalization of playstyle
    *Progression for the sake of role playing

    Games like Diablo focus exclusively on the first type and that seems rather... distasteful? Idk
  • edited 2016-08-12 21:35:19
    kill living beings
    i understand your other two descriptions (well, somewhat) but not that one.
  • Kexruct said:

    Thought: There's something about games like Diablo on a conceptual level


    I have a private system of categorizing RPG progression types. They come in three forms
    *Progression for the sake of feedback loops and pacing
    *Progression for the sake of player personalization of playstyle
    *Progression for the sake of role playing

    Games like Diablo focus exclusively on the first type and that seems rather... distasteful? Idk
    "Distasteful"???
  • She is a very boopable kitty.
  • Boop the pussy.

    Wait...
  • XXXXD
  • I wonder what's up w/ the lesbian rocks these days
  • Kexruct said:

    Thought: There's something about games like Diablo on a conceptual level


    I have a private system of categorizing RPG progression types. They come in three forms
    *Progression for the sake of feedback loops and pacing
    *Progression for the sake of player personalization of playstyle
    *Progression for the sake of role playing

    Games like Diablo focus exclusively on the first type and that seems rather... distasteful? Idk

    i understand your other two descriptions (well, somewhat) but not that one.

    The third one, you mean?

    "Progression" was kind of a weird word. More like "customization." Eg, you want to play a gearhead, so you invest points in the Repair skill, regardless of its bearing on gameplay.


    Jane said:

    Kexruct said:

    Thought: There's something about games like Diablo on a conceptual level


    I have a private system of categorizing RPG progression types. They come in three forms
    *Progression for the sake of feedback loops and pacing
    *Progression for the sake of player personalization of playstyle
    *Progression for the sake of role playing

    Games like Diablo focus exclusively on the first type and that seems rather... distasteful? Idk
    "Distasteful"???
    I don't find it much different from the likes of Farmville. It's just Skinner box-ism
  • oh so this is the "people who play a genre of game I don't like are simple-minded" argument.
  • kill living beings
    i mean i don't get the feedback loop one you're complaining about

    and to less extent i don't get the personalization one.
  • no...oo?

    It's the "I don't find this genre to my tastes and this is why" argument

    there's nothing wrong with enjoying a Skinner box
  • Kexruct said:

    no...oo?


    It's the "I don't find this genre to my tastes and this is why" argument

    there's nothing wrong with enjoying a Skinner box
    calling something a "skinnerbox" is inherently insulting. 

    It's like telling someone you don't care that their car is a piece of junk on wheels. 
  • i mean i don't get the feedback loop one you're complaining about

    and to less extent i don't get the personalization one.

    Feedback loop: The gradual increase of player capability serves to give the player incentive to continue. Completing missions becomes more compelling when it comes with a reward external to just getting further in the game

    Personalization: As the player ranks up, they gain the ability to develop a unique playstyle
  • Munch munch, chomp chomp...
    I mean, I get that since I've used Skinner box as a description before, but this is Kex and he's gone on record as not always most easily saying what he means (which I hope he doesn't mind my saying here). Reading it charitably, or honestly and in my case, different from how I wanted to at first makes the most sense.
  • Jane said:

    Kexruct said:

    no...oo?


    It's the "I don't find this genre to my tastes and this is why" argument

    there's nothing wrong with enjoying a Skinner box
    calling something a "skinnerbox" is inherently insulting. 
    Not really? At least, I didn't intend it to be insulting. I was literally just describing the means by which a game like that is fun, in this case it's the promise of material reward at such a pace as to be consistently satisfying.
  • kill living beings
    i don't get it. i mostly play video games to kill things. oh well.

    skinner boxes are devices for training animals, it seems insulting to me
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