i think the levels in the original Alice were more fun, the ones in A:MR were much longer and more repetitive, and the items and combat were more conventional
like in the first game, the items are really diverse; you have the knife, which is slow but costs nothing to use, and then you have various other gadgets that consume some stat, the blue gauge, i forget what it's called but it's basically magic, that all do totally different things, in terms of range, how the projectiles bounce, how much damage they inflict, whether the blast is harmful to Alice, etc. plus each has 2 functions which gave you more options.
in the second you have the knife (which now functions like the sword in Zelda), you have the hobby-horse (Megaton hammer), you have the pepper grinder (sub-machine gun) and you have the teapot cannon (grenade launcher), and no blue gauge to worry about
and in the first game the enemies would patrol certain areas and ambush you and you would need to be strategic and consider avoiding combat to conserve the blue gauge, whereas in the second often you get thrown into these extended fights with no indication of when they're going to finish and you just have to kill everything before you can move on (this was also an issue with Prince of Persia)
so on the whole i would say the combat and items in the first game are better
i may have posted these exact thoughts before in some form, idk, tired
this also made the second feel like less of a horror game, which is weird, because the story is a LOT darker, but the gameplay itself isn't nearly as tense
I am genuinely confused as to how Mathas got onto the Roundtable. RLS works with NL a lot and they're good friends so that makes sense. Baer is presumably friends and brings a different take since he's more into mainstream stuff than, say, RLS.
Wait no, Mathas has also played a lot of multiplayer games with NL, e.g. EU4, CK2, Blood Bowl. I guess I'm more mildly bothered by how out of place he always feels around three folks I like.
John Carmack who was the ultra nerd and programming wiz.
John Romero who was the rock star and face of the company and made Daikatana
Sandy Petersen who has since moved into the TRPG industry and was the principle author of Call of Cthulhu the TRPG. Also a Mormon, which is pretty hilarious given the Doom moral panic.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
While I understand consternation at having to drive in or shovel snow, the whole "I hate snow" attitude some people have irritates me, and the fact that some people in snowy climes have never built a snowman or had a snowball fight honestly baffles and disappoints me. What kind of lives have you been leading to find yourselves so ignominiously deprived?
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
While I understand consternation at having to drive in or shovel snow, the whole "I hate snow" attitude some people have irritates me, and the fact that some people in snowy climes have never built a snowman or had a snowball fight honestly baffles and disappoints me. What kind of lives have you been leading to find yourselves so ignominiously deprived?
Don't get me wrong, I like snow. I didn't even particularly mind having to drive in it this morning.
But if things don't clear up by rush hour, I'm in for a lot of pain on my drive home tonight. >_<
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Comments
and some nice music, though i like the 1st game's soundtrack better
like in the first game, the items are really diverse; you have the knife, which is slow but costs nothing to use, and then you have various other gadgets that consume some stat, the blue gauge, i forget what it's called but it's basically magic, that all do totally different things, in terms of range, how the projectiles bounce, how much damage they inflict, whether the blast is harmful to Alice, etc. plus each has 2 functions which gave you more options.
in the second you have the knife (which now functions like the sword in Zelda), you have the hobby-horse (Megaton hammer), you have the pepper grinder (sub-machine gun) and you have the teapot cannon (grenade launcher), and no blue gauge to worry about
and in the first game the enemies would patrol certain areas and ambush you and you would need to be strategic and consider avoiding combat to conserve the blue gauge, whereas in the second often you get thrown into these extended fights with no indication of when they're going to finish and you just have to kill everything before you can move on (this was also an issue with Prince of Persia)
so on the whole i would say the combat and items in the first game are better
i may have posted these exact thoughts before in some form, idk, tired
but platforming and horror are not things i generally associate with one another
but, you're right, i don't think i have read a mario creepypasta
i would prefer not to be called a man, that's all
did I succeed? eh
and then at the end it goes "boo"
that amused me
I thought that was okay.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
The feels
It's kind of an interesting story, I think
I personally do not agree, but whatever
Then it switched to rain. That was also ok.
Now it's back to snow...it's not ok
But if things don't clear up by rush hour, I'm in for a lot of pain on my drive home tonight. >_<