See, "holy" and "dark" are kinda, general concepts.
"dragon" is a specific creature type. So is "fairy".
It's like giving a special designation to just a singular creature. which is incredibly stupid and that's why they shouldn't do it. creature type designations ought to be more expansive. unless it's a legendary supertype...which applies to legendary creatures in general anyway.
Rebirth Tease, (this is a VERY early build gif) all items now combo! the programmers are kicking ass, here is proof. wiggle worm + dr fetus + triple shot + parasite + ouija board + poly! MEGA OP! deal with it!
Rebirth Tease, (this is a VERY early build gif) all items now combo! the programmers are kicking ass, here is proof. wiggle worm + dr fetus + triple shot + parasite + ouija board + poly! MEGA OP! deal with it!
Literally everything that the Vita has to offer is used as a way to immerse yourself into the world of the game, and it's pretty well-made as a 3D platformer as well-- I'd been itching for Rayman 3 on the Vita for a while, but I might not even need to anymore. You and your player character are both the stars of the game, and Mm do a great job of making it inclusive for pretty much anyone, too-- the game asks you what color matches your skin tone so that the "fingers" that show up during certain touchpad sequences look like yours, and it also makes sure to ask what gender you'd like to be addressed as and whether you'd like your player character to be male/female. (I do wish it weren't quite as binary as far as those were concerned, but even the extent it does go is fairly impressive given the circumstances.)
tl;dr Basically, this is the game the Vita exists to play, and I'm loving it so far.
I've bought Oblivion because, screw it, even with me being so in the red, it's still Christmas. And I am in charge of my own presents because no one in my family is sufficiently versed in the geeky ways to get them otherwise.
It turns out that Disposition is everything I wanted in an Elder Scrolls game. And I quite like this new Thieves' Guild. In that, well, they're not complete jerks.
Other things I like about Oblivion:
-Binding magic to a key that isn't directly correlated with a hand.
-The idea of classes
-Hand to Hand skill
-Lockpicking that actually correlates with the lockpicking skill
I found Disposition to be kind of a clunky feature included only due to the whining that would ensue if it was taken out (even though it was also clunky in Morrowind, albeit more useful) and the Security skill is borderline useless once you either:
a. Complete the easy-ish quest for the Skeleton Key.
But Disposition gives me something to do with every character, no matter how pointless they are.
And I still find Security to be less useless here than Lockpicking in Skyrim.
We were playing very different characters then; I was constantly using Lockpicking on Skyrim and the benefits were much more interesting there. All Security does in Oblivion is increase the chance that you succeed when automatically picking the locks.
It took me, maybe, 5 minutes to learn how to pick locks in Fallout 3/Skyrim/Fallout New Vegas. It's intrinsic to learn, and that has its values in a game. But the Security method, in my opinion, is a fair bit harder to learn, and that's a good thing.
In Fallout 3/New Vegas, the relative easiness of lockpicking is balanced by the need for the required skill level in Lockpicking. Someone right out of the tutorial section can't find the hardest lock and pick it right away, which adds a nice touch of realism. With Skyrim, you don't have those level caps. The only thing stopping you from unlocking the High King's underwear drawer is how much you're willing to save scum and how many lockpicks you have.
With Oblivion, you can't just savescum and lockpickspam your way through any lock. Because the tumblers drop when you screw up, with more tumblers dropping the harder the lock is, you can't just bully your way through a very hard lock, even if you have infinite lockpicks. You have to learn the skill. And Security's actually useful because it reduces the penalty when you inevitably screw up.
I guess it's just a preference thing. But for me at least, Oblvion's lockpicking was really easy to figure out and a lot easier to save scum out of. With Skyrim, the biggest problem I had was that Master locks were way too difficult and you weren't able to really learn anything from your mistakes. Other than that, I liked it more universally.
I thought it was amusingly ironic that extremely hard locks in Oblivion were actually easier with very low picking skill than with less discrepancy, because your clumsy sausage fingers always popped the tumblers up at the maximum speed.
Honestly, I thought hacking the computers in New Vegas was worse than lockpicking. It's a pain to pick out the correct words than moving the pin on the right section.
On an unrelated note, here's my Steam Sale loot, among other things:
* XCOM: Enemy Within * Don't Starve * Starbound * Wargame: AirLand Battle * Europa Universalis IV * Garry's Mod * One Way Heroics * Wii U + New Super Luigi Bros and Super Mario 3D World.
After some more consideration, I think I'm appreciating Burnout Paradise more.
Let's talk about the Sims for a moment. The Sims is one of the most popular PC series in existence. In fact, the Sims 2 and the original Sims are the best-selling PC games of all time (with WoW trailing behind by 2 million). It's found a solid niche in pop-culture and anyone who has the slightest knowledge about videogames is at least familiar with it. It's a big thing.
Now, part of this is because of the revolutionary programming involved in the original Sims. But part of it is because the Sims appeals to a childhood game that we all have experience with: playing house. The traditionally feminine game where children create, either with dolls or with their own bodies, their own version of a proper family. The Sims, when used as intended, is simply that with isometric projection and agent-based artificial life. Merely a scaffold for that childhood dream to stand on, allowing it to stand stronger than ever.
Now, let's consider another childhood game: toy car racing. Traditionally masculine, children would race cars (homemade or store-bought), often crashing them into each other. Now, consider Burnout Paradise. It is a game with no story, no plot. But it does one thing well, and that is allowing you to drive fast cars and wreck fast cars. You feel the speed beneath you. You see the wheels and the doors popping off as you crash into the median. It is the scaffolding for that childhood dream. And for that, I cannot fault it.
Oh, and the game glitched last session so that the normal soundtrack was replaced with the soundtrack of classical music that they play when the game isn't touched for a while.
Let me tell you, I have not been more happier with a glitch.
Honestly, I thought hacking the computers in New Vegas was worse than lockpicking. It's a pain to pick out the correct words than moving the pin on the right section.
Agreed. If I have to choose between picking a lock and hacking, I'll pick the lock every time, unless it's a really easy hack.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
I played Gone Home. I liked it a lot.
Like, the very fact that you can pick stuff up and interact with the environment is cool. And y'know in the absence of enjoyable game mechanics, you need to back it up with a compelling narrative, good visuals, and solid performances. Which it all has.
Comments
"dragon" is a specific creature type. So is "fairy".
It's like giving a special designation to just a singular creature. which is incredibly stupid and that's why they shouldn't do it. creature type designations ought to be more expansive. unless it's a legendary supertype...which applies to legendary creatures in general anyway.
[/opinion]
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It was on my wishlist since a bit now :o
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
On an unrelated note, here's my Steam Sale loot, among other things:
* XCOM: Enemy Within
* Don't Starve
* Starbound
* Wargame: AirLand Battle
* Europa Universalis IV
* Garry's Mod
* One Way Heroics
* Wii U + New Super Luigi Bros and Super Mario 3D World.
>no Rayman Legends
and also a community for gamers, a la Xbox Live
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
http://store.steampowered.com/app/207350/ Origin
http://store.steampowered.com/app/207320/ the Oath in Felghana
http://store.steampowered.com/app/223810/ I & II Chronicles
-75% for the next seven and a half hours!
I'll be busy for a while. brb losing four years of my life.
I promised myself I wouldn't cry if it got feelsy.
I broke that promise.
ya sure?
cuz I can't find you on Steam