Also, I don't understand why when talking about the Zelda series's difficulty, or lack thereof as it were, puzzles are rarely considered. Most of the games have pretty difficult puzzles.
Mind if I recommend 1...2...3...KICK IT! Drop That Beat Like An Ugly Baby? You can get it in the Early Access part of Steam's store, and it's a pretty interesting music game, kinda like Audiosurf and AaaAAaAAAH!
They're generally good for non-difficulty related reasons though. Something like Yume Nikki is effectively neither hard nor easy, because there is so little of a difficulty curve it's hard to qualify how hard it is.
More people have said that and been killed than there are thorium decay products.
Soooo the plot of Bleed is "sociopathic aspiring game hero goes to murder 6 other game heroes so she can be the best, but unexpectedly has to face a rival with the same mission." I like nihilistic plots. :) Touhou is fairly nihilistic too, but slightly less morbid.
Okay, so I got Little Inferno and it just did the thing where the kiddy looking game that's actually made for the 13+ group does something decidedly non-kiddy.
Man, you can't even tell that game's non-kiddy until five minutes into the game. People have definitely bought this for children, and children shouldn't see or hear what I just saw.
So the newest quest on Runescape centers around the invention of bacon. Since there were domestic pigs in the game beforehand, this would be a plot hole. Apparently, though, in this game's world, up until this point pigs were raised exclusively for ceremonial greased pig wrestling.
And apparently bacon was discovered because wrestling pigs are attached to a spit to keep them still while they are lathered in ceremonial grease and garlic for wrestling, with dry twigs and rags placed beneath to catch the fallen grease, which predictably ended with a spark igniting the kindling and lighting the pig on fire.
More people have said that and been killed than there are thorium decay products.
Little Inferno's story is primarily told through letters received from various non-playable characters.[5] The game is set in a city where the weather is constantly snowy and freezing. The Tomorrow Corporation, a self-reference to the game's developer, is a company whose headquarters is located on the outskirts of the city and produces a product called the "Little Inferno Entertainment Fireplace," which is advertised as a means to keep warm in the freezing temperature.[3]
The unnamed player character is mostly sent letters from a little girl, Sugar Plumps, who turns out to be the character's neighbor and has a Little Inferno Entertainment Fireplace of her own. She is usually excitable and bubbly; however, as the player character burns through the items in his catalogs and requests more of them, she takes on a slightly more disturbing persona.
The Weather Man, "over the smoke stacks, over the city" in his balloon, continues to report on the dreary state of the weather as the game progresses, and calls out several major events as he sees them.
Sugar Plumps begins requesting certain items relatively early in her association with the player character; these can be sent using the simple drag-and-drop interface. Later on, she sends gifts of her own (fireproof drapes for decoration, miscellaneous items to be burned).
In a decidedly dark turn, Sugar Plumps' house eventually explodes, apparently with Sugar Plumps feeding herself to the flames willingly. After this, the player character continues to receive letters from an unnamed entity which looks like Sugar Plumps' ghost.
The apparition eventually tells the player character it's time to move on, and advises him to burn together the same four items that he sent Sugar Plumps. When he does, the previously unmoving gear-like device at the back of the fireplace comes alive, and with a great deal of tremor, the player character's house explodes.
Gameplay now takes the form of a side-scrolling graphical adventure, and the player character (now seen for the first time) can walk around in his city, conversing with certain people including the postman who was responsible for delivering the items the player character ordered. He gives the player character a letter which indicates that Sugar Plumps did escape her house after it exploded, and is now on a beach somewhere.
The player character eventually reaches the gates of Tomorrow Corporation, who manufactured the Little Inferno Entertainment Fireplaces, and gets to meet the CEO, Miss Nancy, who had also been sending letters. Nancy reveals that it was her plan all along to escape from the doomed city, and world, with a rocket ship, and does so, optionally giving the player character a hug if he had kept a specific item from earlier on.
Exiting Tomorrow Corporation, the player character encounters the Weather Man in his balloon, who offers to take the player character for a ride. The game then ends as the two soar endlessly over the frozen wastes.
So I helped my dad buy The Walking Dead by trading in my PS3 copy of Portal 2 today for it.
Initially I thought I wasn't going to be interested because I'm usually not an adventure game kind of guy and I'd never really been exposed to TWD before but I tried it out and played about a third of episode one, and it wasn't bad at all. My sister kind of hampered my enjoyment of it by screaming at me when I inadvertently made an assholish choice or two to Clementine (dear sweet precious Clementine, bless her heart) but I still liked it, and the story is definitely engaging enough for me to want more.
Pick it up during the Steam Sale if you haven't already!
I restarted playing Minecraft with Feed the Beast! This time I'm gonna try to use the bees more, explore plenty of mystcraft worlds and get those REALLY expensive machine from FUCKING GregTech
So, yeah, this is my official recommendation: get Little Inferno.
It works on the same principles as Spec Ops: The Line, but focusing on the faults of vapid casual gaming rather than the wish-fulfillment of first-person shooters. It's also moderately less harsh on the psyche. And it doesn't have the gameplay issues that SOTL has. It tells a damn good story using polished sandbox mechanics. And Kyle Gabler, the guy behind the music, is really good at writing music for specific characters and moments. And music in general.
And if none of that is a reason to buy it, then buy it because you get to burn a lot of stuff and though the super sale for it is finished, it's still only $5.
I knew that there was a black protagonist, but I didn't know that he'd be the main protagonist. I just spent an hour walking around, as a black guy, who's his own character and not someone I built out of a creator kit, with proper black hair, just keeping this little mixed girl safe from the zombie apocalypse.
The gameplay itself is limited to dialogue choices and the occasional quicktime event, but $7 for a 5-episode visual novel isn't a bad choice. And the writing and acting is excellent.
And this is the first time that I've heard someone in media actually discuss how hard black hair is to mess with.
More people have said that and been killed than there are thorium decay products.
I just got the Gundemonium Collection and the eXceed Collection, cheaply because of the Steam summer sale. I also got Satazius a few days ago, so this is seven new shmups. :D I cannot resist the temptation of shmups on sale. u_u
Beat Bioshock Infinite. It's a great game, but it kinda goes downhill near the end. Especially since for some reason, the last two areas suddenly remove ammo vending machines.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It's weird, but even though I played Oblivion for a lot longer and liked it a lot more, I still feel more nostalgic for Morrowind.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Go. Go now. Gooooooo.
Someone is streaming Pikmin 3 if you are interested
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Okay, so I got Little Inferno and it just did the thing where the kiddy looking game that's actually made for the 13+ group does something decidedly non-kiddy.
Man, you can't even tell that game's non-kiddy until five minutes into the game. People have definitely bought this for children, and children shouldn't see or hear what I just saw.
And those bees...
That's a breeding chart btw
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Miko, you should probably put that under a spoiler bar. Now that I'm actually looking at it, that post is hella full of spoilers.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It works on the same principles as Spec Ops: The Line, but focusing on the faults of vapid casual gaming rather than the wish-fulfillment of first-person shooters. It's also moderately less harsh on the psyche. And it doesn't have the gameplay issues that SOTL has. It tells a damn good story using polished sandbox mechanics. And Kyle Gabler, the guy behind the music, is really good at writing music for specific characters and moments. And music in general.
And if none of that is a reason to buy it, then buy it because you get to burn a lot of stuff and though the super sale for it is finished, it's still only $5.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Webcomic character bumming you out? Burn 'em. Politicians being stupid? Burn 'em.
It's the perfect stress reliever.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
There are no words.
I knew that there was a black protagonist, but I didn't know that he'd be the main protagonist. I just spent an hour walking around, as a black guy, who's his own character and not someone I built out of a creator kit, with proper black hair, just keeping this little mixed girl safe from the zombie apocalypse.
The gameplay itself is limited to dialogue choices and the occasional quicktime event, but $7 for a 5-episode visual novel isn't a bad choice. And the writing and acting is excellent.
And this is the first time that I've heard someone in media actually discuss how hard black hair is to mess with.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
You lot have no idea how difficult that was.
MY DATA ON NEW LEAF GOT CORRUPTED
*EXPLODES*
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Bioshock doesn't know how to end stuff, do they?
troll engine