Talking about old games makes me wonder what were the first games you ever played?
I think it was old school Atari games, like Tron, for me.
I'm surely dating myself by sharing this, but the first game I ever remember playing was "Hunt The Wumpus" on a Texas Instruments home computer. "Donkey Kong" too, around the same time period.
I am the same age as Mega Man, Castlevania, Final Fantasy, and Metroid.
I'm offering to gift it to anyone who's interested (either on Steam or on the link provided, which has the nice advantage of being able to be played on mobile) 'cause it really deserves to have a bigger presence, both here and in general
Can you tell us more about thus game, and why/how you feel it really affected your life? *is curious*
it's a visual novel that's fairly short (~2-3 hours to complete everything) but it makes for one of the most emotionally devastating storytelling/character writing I've ever seen
the story is summarized in the link above, three teenagesrs in a Christian summer camp are sent to a cabin to take on the supposed "Devil", and throughout there's all sorts of allegories and symbolism for themes of isolation and being outcasted, the question of what is good and evil, and repression (especially of the queer kind)
it's all wrapped in the context of living under religious, particularly Christian fundamentalism so it's quite cathartic if you're familiar with that kind of experience - though, I'm not personally and it still managed to fuck me up good
also @Crystal, I assume you want it in Steam, correct? :o
Talking about old games makes me wonder what were the first games you ever played?
I think it was old school Atari games, like Tron, for me.
My introduction to video games was through a baseball friend whose dad was an IT guy in the mid 90s, so the first games I can really remember were Diablo and Warcraft 1, Mega Man X and Virtua Fighter 2.
Talking about old games makes me wonder what were the first games you ever played?
I think it was old school Atari games, like Tron, for me.
I'm surely dating myself by sharing this, but the first game I ever remember playing was "Hunt The Wumpus" on a Texas Instruments home computer. "Donkey Kong" too, around the same time period.
I am the same age as Mega Man, Castlevania, Final Fantasy, and Metroid.
I didn't start with those, but I remember them fondly from when I was in like seventh grade or so. (Well, the Mega Man games and Castlevania III anyway. Missed out on playing the other two when they were released.) Great memories of the NES, SNES and the games that came with them.
Talking about old games makes me wonder what were the first games you ever played?
I think it was old school Atari games, like Tron, for me.
I'm surely dating myself by sharing this, but the first game I ever remember playing was "Hunt The Wumpus" on a Texas Instruments home computer. "Donkey Kong" too, around the same time period.
I am the same age as Mega Man, Castlevania, Final Fantasy, and Metroid.
I didn't start with those, but I remember them fondly from when I was in like seventh grade or so. (Well, the Mega Man games and Castlevania III anyway. Missed out on playing the other two when they were released.) Great memories of the NES, SNES and the games that came with them.
I didn't start with them -- I started with Mario, got into Metroid at around age 6?, Mega Man when I was around 8 or 9 years old, Final Fantasy when I was 14, and Castlevania when I was around 17.
It's just that they all originally debuted in around 1986.
I'm offering to gift it to anyone who's interested (either on Steam or on the link provided, which has the nice advantage of being able to be played on mobile) 'cause it really deserves to have a bigger presence, both here and in general
Aside from a vague interest in the Mystery Dungeon games, my own interest in the franchise is purely aesthetic. I mean, Sylveon is just #goals incarnate.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Square Enix have trademarked the name Stormblood. Speculation is that it's FFXIV 4.0, since the next expansion is being announced next month and it's been heavily implied to be water based.
I'm very nearly done with Ys Origin for good. Went ahead and polished off Toal EX's story and boss rush (several bosses down on first try, including Kishgal!), then ground up enough SP to fight Pikkardon. He's really not difficult -- I came into the fight completely blind on Nightmare and beat him on like the third try. I was using Hugo and abusing shield, then Burst + lasers, but I get the feeling Toal would pretty much murder him.
All that's left is a few more million SP for the last unlockable and that's all folks. Almost 200 hours logged across many, many playthroughs since 2012.
EDIT: ROFL. I just watched the time attack record for that boss on Youtube and apparently Hugo can perpetually hitstun him with boosted fire wheel.
The final raid tier in Heavensward is amazing and I love it. Also the final boss is a giant time stopping robot with angel wings and a clockwork halo, fought in a gear filled Heaven. Which is awesome.
The final raid tier in Heavensward is amazing and I love it. Also the final boss is a giant time stopping robot with angel wings and a clockwork halo, fought in a gear filled Heaven. Which is awesome.
Ys Origin 100% complete. I thought 3 mil. SP would take a while, but it turns out the bonus boss drops 600k on Nightmare, and he's not particularly difficult. Unfortunately Toal gets wrecked pretty hard because the minions don't hitstun for some reason (knockback, but no hitstun -- which is weird because the boss is the opposite) so any melee attack will get you killed horribly, but Hugo can still mop it up without much issue.
Felghana Adol might be able to pull it off with boost melee, but cleaning up minions will still suck.
So yeah I just killed a bonus boss five times in a row to buy a virtual schoolgirl costume. Thanks Japan.
Ys Origin 100% complete. I thought 3 mil. SP would take a while, but it turns out the bonus boss drops 600k on Nightmare, and he's not particularly difficult. Unfortunately Toal gets wrecked pretty hard because the minions don't hitstun for some reason (knockback, but no hitstun -- which is weird because the boss is the opposite) so any melee attack will get you killed horribly, but Hugo can still mop it up without much issue.
Felghana Adol might be able to pull it off with boost melee, but cleaning up minions will still suck.
So yeah I just killed a bonus boss five times in a row to buy a virtual schoolgirl costume. Thanks Japan.
This is why Reah stares at you with an expression of disagreeable judgement.
Nah, I'm pretty sure she does that because of that one Mask of Eyes achievement in Ys I. On the plus side, if I want to make a similar outfit for her sister, I have the appropriate measurements!
Started up Ys 6. I expected it to be rougher than Origin and Felghana, but it's pretty damn rough. The scaling between areas isn't that great, so you often end up either grinding for a while or doing 1 damage to enemies you're actually supposed to be killing. For the first third of the game or so you down-stab pretty much everything you can because it's the only way to hurt anything. There's no bestiary so you have no way of checking what you're supposed to be fighting. Bosses take forever to kill because you have to air-slash everything and it knocks you back so you don't even get full damage out of it. Almost nothing hitstuns or telegraphs its attack, and about every other hit knocks you down, so you just get nailed out of nowhere and there's not much you can do about it. And there's a really annoying critical mechanic where attacks randomly do shit tons of damage -- which is fine when you do it, but it also means enemies will randomly crit you for well over half your HP, and it's always a knockdown.
Also a lot of really screwy timing on stuff. The secondary attack of the wind sword is a timed combo that almost never works. The awkward lunge from Origin was used here as a dash-jump mechanic, which is critical to getting some important equipment, but it's still super awkward.
The spell system is a bit wonky. You charge up each sword separately by using it on enemies, which takes several minutes of continuous use. At full power, you get one shot. This is bad, because your fire and thunder spells are the only ranged attacks you have, but there are a lot of enemies that hover out of melee range and spam enough bullets everywhere to make what little terrain you have completely impassable.
I dunno. This is an interesting trip through the time machine, because as irritating as it is, I can see they paid attention to feedback and tightened up the next two games beautifully. But at the same time, it really feels at times like the devs forgot to play it with debug off.
From what I understand it's a mediocre but not really bad Mega Man game. Fans just kind of threw a shitfit because they wanted a Mega Man game, got one, but forgot exactly what that entailed.
Consensus seems to be that if you're really into Mega Man you'll like it well enough but it's not otherwise recommendable.
Yeah but that goes for just about every Mega Man game since the NES. Including the first one (especially the first one).
Like, the series revolutionized a lot of gameplay patterns we take for granted today, and I still enjoy going back and whipping out the Anniversary collection every once in a while. But it really, REALLY hasn't aged well and a lot of the fanbase tends to forget how meh it was to begin with.
Consensus seems to be that if you're really into Mega Man you'll like it well enough but it's not otherwise recommendable.
Yeah but that goes for just about every Mega Man game since the NES. Including the first one (especially the first one).
Like, the series revolutionized a lot of gameplay patterns we take for granted today, and I still enjoy going back and whipping out the Anniversary collection every once in a while. But it really, REALLY hasn't aged well and a lot of the fanbase tends to forget how meh it was to begin with.
OK but if you don't like Mega Man to begin with you're certainly not going to like "worse-looking knockoff Mega Man", which is all I was getting at.
I'm sure you think the series is Just Terrible and you can think that but it's not what I was talking about, I was just trying to answer the question asked based off of the reviews I read when the game came out because I was kind of interested in it.
Haven't played MN9 but it looks a lot floatier and like it just doesn't feel as good to hold in your hands as the originals. It seems a lot less focused.
Comments
Me too. :3
It's just that they all originally debuted in around 1986.
the debug menu
I mean in-setting of course. I know why flavor-wise.
I guess I just feel too skeptical about spectacle but am willing to accept everything as long as there's some sort of reason?
Anyway, ahh, Alexander. I guess eight games is long enough for a first-time summoned monster to end up with a whole backstory.
Based on screenshots, the art style seems...ok.
I feel they aged fine enough.
Haven't played MN9 but it looks a lot floatier and like it just doesn't feel as good to hold in your hands as the originals. It seems a lot less focused.