Stickerbrush Symphony, DKC 2 level 4-1 music, Mutant Mudds final dungeon theme, Ys Oath final tower section theme (Beyond the Beginning) and Zava/Kishgal boss battle theme, Ys Origin The Tragic Prince, Lost Painting, Final Toccata, CvSotN two special boss themes and at least three Dracula Catle themes, CvOoE Vampire Killer, CvCotM Vampire Killer 2k2, CvHoDiss Exdeath's battle theme and Prelude to Empty Skies, Final Fantasy V Cecil's theme (in the lunar core), Final Fantasy IV final general game area theme and "trust in Samus" theme, Metroid Fusion Deadscape and Mines themes, Scurge: Hive
Does anyone know of any games that fit the following conditions:
* massively multiplayer, or at least around 20 or more players per game who are organized into teams or can self-organize into teams/alliances (or something like that) * a territory control game, in the style inspired by Risk - focus on grand strategy and territory control, rather than on individual units in combat * playable on a stationary PC that runs Windows (i.e. not a mobile-only game, and not a game that requires a physical presence in a certain location)
It can be a downloadable or browser game, it doesn't need to be on Steam or anything, and it can be for free or paid.
Basically, I'm looking for something that is similar to GoCrossCampus (a.k.a. GXC), if anyone remembers what that is. Another game that seems to work similar, but which I never played, seems to be called Turf. Here's an image of GXC gameplay: http://www.xconomy.com/wordpress/wp-content/images/2008/03/gxc_ivyleague.jpg All those numbers? They're basically the sums of individual players' unit strengths (not all of which are the same) on those territories. Some of them have been accumulated over many turns. So, in other words, massively multiplayer Risk.
Bonus points to you if: * the game you mention gives players a role to play even after they lose all their territories * the game allows multiple teams to have troops on a single territory at once * other interesting emergent gameplay features
as an honest comment, i prefer bergentrückung to megalovania
megalovania has a cool and rather insane snazziness to it, but it doesn't compare in long-lasting impact to the passionately emotional conflict that is bergentrückung
bergentrückung also has a lot more harmonic interest
i will say that both are catchy, and that toby fox is likely a musical genius
I got goosebumps the first time I saw the ASGORE fight, and ASGORE begins playing as he destroys the Mercy button... but the insane snazziness of MEGALOVANIA is simply more resonating to me.
Except there's deep emotional meaning in MEGALOVANIA too? It's just not the same stuff. With ASGORE it's all about a reluctant King taking up the final fight, only to end with an emotional resolution of violence not having to be solution. In the case of MEGALOVANIA it's, well, violence having to be an option as Sans fights an uphill battle against a ridiculously powerful genocidal monster. It's not one you want, naturally, but it's still there given that Sans pulls out all of the stops to beat you (sort of, because lazy), even attacking you through the menu.
I always liked the interpretation of MEGALOVANIA that it's your theme. After all, it's always been used as a theme for villains, and you don't get much more final boss-like than a possessed child aiming to destroy the timeline.
I always liked the interpretation of MEGALOVANIA that it's your theme. After all, it's always been used as a theme for villains, and you don't get much more final boss-like than a possessed child aiming to destroy the timeline.
Same. It's basically what I was trying to say, awkwardly, but from the opposite point of view.
It actually reminds me of Digital Devil Saga and the bonus fight against the Demifiend from Nocturne, which uses a track from that game. To be exact, it uses the random encounter theme.
Why is Splatoon not on that list? I guess it could be because there is no "rugged Splatoon Joe" to speak of... Though Guitar Hero is on that list, so maybe there is no real rhyme or reason to it anyway.
I'm near the end of a Nightmare run of Trails in the Sky. Chaos Brand is, like, sadistically good. Also fuck bosses who spam Tearal when they're close to dead. Looking at you Lorence.
So I'm in Aureole, and I've proven myself capable of bringing down the scarier monster chests.
I figure I'm good on the last few bosses, since I remember they were only hard because of the acheivement where you couldn't use S-crafts. And right now...I can spam them with two characters. Estelle can usually hit consecutive S-breaks faster than her own turn order. 2x Gladiator Headband rocks. Which is good, because at this point S-crafts are the only physical attack that reliably does more than two digits against all these bloated HP bars, and Estelle can't really react in time to do anything else useful even with Action 2 + Clock EX (why is she so slow?!).
I'm kind of pleased with how this run turned out. Lorence was the only optional win I didn't get through the whole game, and the really hard stuff was all mainline bosses (basically anything dog-shaped). Chaos Brand works laughably well against almost anything in the game that isn't a climax boss, and you can watch special ops halberd elites beat the shit out of each for 1200 a pop right up until Aureole opens up.
Comments
to make a game cater to me, make it unlock increasingly awesome music as the game gets more difficult and harrowing
Stickerbrush Symphony, DKC 2
level 4-1 music, Mutant Mudds
final dungeon theme, Ys Oath
final tower section theme (Beyond the Beginning) and Zava/Kishgal boss battle theme, Ys Origin
The Tragic Prince, Lost Painting, Final Toccata, CvSotN
two special boss themes and at least three Dracula Catle themes, CvOoE
Vampire Killer, CvCotM
Vampire Killer 2k2, CvHoDiss
Exdeath's battle theme and Prelude to Empty Skies, Final Fantasy V
Cecil's theme (in the lunar core), Final Fantasy IV
final general game area theme and "trust in Samus" theme, Metroid Fusion
Deadscape and Mines themes, Scurge: Hive
edit: yeah, I just checked both. It is indeed named "Bergentrückung".
* massively multiplayer, or at least around 20 or more players per game who are organized into teams or can self-organize into teams/alliances (or something like that)
* a territory control game, in the style inspired by Risk - focus on grand strategy and territory control, rather than on individual units in combat
* playable on a stationary PC that runs Windows (i.e. not a mobile-only game, and not a game that requires a physical presence in a certain location)
It can be a downloadable or browser game, it doesn't need to be on Steam or anything, and it can be for free or paid.
Basically, I'm looking for something that is similar to GoCrossCampus (a.k.a. GXC), if anyone remembers what that is. Another game that seems to work similar, but which I never played, seems to be called Turf.
Here's an image of GXC gameplay: http://www.xconomy.com/wordpress/wp-content/images/2008/03/gxc_ivyleague.jpg
All those numbers? They're basically the sums of individual players' unit strengths (not all of which are the same) on those territories. Some of them have been accumulated over many turns.
So, in other words, massively multiplayer Risk.
Bonus points to you if:
* the game you mention gives players a role to play even after they lose all their territories
* the game allows multiple teams to have troops on a single territory at once
* other interesting emergent gameplay features
I'm not looking to play or micromanage the individual unit; I'm looking to throw massive amounts of units at enemies.
as an honest comment, i prefer bergentrückung to megalovania
megalovania has a cool and rather insane snazziness to it, but it doesn't compare in long-lasting impact to the passionately emotional conflict that is bergentrückung
bergentrückung also has a lot more harmonic interest
i will say that both are catchy, and that toby fox is likely a musical genius
this appears to be a general statement
I'm actually surprised with myself there.
free at last, free at last, thank God almighty, he is free at last
I did eventually get the hang of the regular levels, though.
They lied.