House Democrats fought against the amendment in a debate that rapidly devolved into awkward farce, with Rep. Spitzer revealing details of his own sexual history as proof of the effectiveness of abstinence. For those keeping tabs at home, he was a virgin until marrying his wife at age 29, although he declined to answer a question from Rep. Harold Dutton (D-Houston) on whether she was the first person he propositioned. “Decorum,” shouted state Rep. Jason Isaac (R-Dripping Springs)
[at a hectic, overly fast tempo] [note that every line has the same duration...even the really long ones, which just have faster notes]
pink and red! yellow and blue! rainbowmonkeysrainbowmonkeys we love you! pink and red! yellow and blue! rainbowmonkeysrainbowmonkeys we love you! over therooftops step in time! over therooftops step in time! over the rooftops step in time! over therooftops step in time!
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
> Homestar Runner making a Google+ reference
Ok, yeah, that's funnier than it has any right to be
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
So, Seinfeld or A Game About Nothing: Action resolution stays the same(craps) Three stats: Inane, Neurotic and Eccentric Set one stat as +(can add a +1 to any roll involving that stat), one to =(no special actions on that stat), one to -(other players can subtract from your rolls on that stat). Kramer, for instance is E+,N=,I- Each character also starts with 5 twist points At the beginning of the game, choose a turn order through whatever method your group likes(rolling, clockwise, rps, etc) In turn order, each player declares an episode goal, the next player declares the major complication that will impair the previous player(though not make it impossible to complete), with the initial player deciding the last player's complication at the end. In order, each player will set a scene where they attempt to accomplish something related to their goal. Which players are involved will be decided by consensus, though the GM should override if one player is being excluded or is trying to hog every scene. The GM will play NPCs, though they may allow another non-participating player to play one to make it easier. When a player takes an action that would move the plot forward, they roll craps against the stat most closely related to their actions as decided by the GM. Before the roll(and only before the roll), if that roll is the player's - stat, any other player may spend a twist point to subtract one from the result. If the roll changes from positive to negative, the player who invoked the minus gains 1 twist point. If it changes from negative to positive, the player rolling gains 1 twist point. If it changes from negative to mega-negative, there are no changes to anyone's twist points but the invoking player can influence how the failure occurs. If the result doesn't change the twist point is burned. After 3-5 times around the table(to the group's taste and depending on group size), the episode concludes. If you met your goal, you win. If you didn't, you lose. If no one meets their's, whoever has the most twist points remaining wins.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
This Mary-Kate and Ashley game LGR and PushingUpRoses are playing has a background character sprite with a barely-readable t-shirt that says "GW SUX"
I really hope that means what I think it means, because the idea of that being hidden in an Olsen twins game, of all things, makes me laugh
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Comments
[note that every line has the same duration...even the really long ones, which just have faster notes]
pink and red!
yellow and blue!
rainbowmonkeysrainbowmonkeys
we love you!
pink and red!
yellow and blue!
rainbowmonkeysrainbowmonkeys
we love you!
over therooftops
step in time!
over therooftops
step in time!
over the rooftops
step in time!
over therooftops
step in time!
Gender: Patchouli
Orientation: Boobsexual
Action resolution stays the same(craps)
Three stats: Inane, Neurotic and Eccentric
Set one stat as +(can add a +1 to any roll involving that stat), one to =(no special actions on that stat), one to -(other players can subtract from your rolls on that stat). Kramer, for instance is E+,N=,I-
Each character also starts with 5 twist points
At the beginning of the game, choose a turn order through whatever method your group likes(rolling, clockwise, rps, etc)
In turn order, each player declares an episode goal, the next player declares the major complication that will impair the previous player(though not make it impossible to complete), with the initial player deciding the last player's complication at the end.
In order, each player will set a scene where they attempt to accomplish something related to their goal. Which players are involved will be decided by consensus, though the GM should override if one player is being excluded or is trying to hog every scene. The GM will play NPCs, though they may allow another non-participating player to play one to make it easier.
When a player takes an action that would move the plot forward, they roll craps against the stat most closely related to their actions as decided by the GM.
Before the roll(and only before the roll), if that roll is the player's - stat, any other player may spend a twist point to subtract one from the result.
If the roll changes from positive to negative, the player who invoked the minus gains 1 twist point. If it changes from negative to positive, the player rolling gains 1 twist point. If it changes from negative to mega-negative, there are no changes to anyone's twist points but the invoking player can influence how the failure occurs. If the result doesn't change the twist point is burned.
After 3-5 times around the table(to the group's taste and depending on group size), the episode concludes.
If you met your goal, you win. If you didn't, you lose. If no one meets their's, whoever has the most twist points remaining wins.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead