More people have said that and been killed than there are thorium decay products.
lol the only reason someone would want to ban videos of their game is if people could only experience it in one way. Nearly every shmup that is released now will always have a replay feature, and that is because gameplay is meant to be shared!! People have different play styles and skill levels and discover new things in the game and it would be a real shame to ban people being able to showcase a game in the manner they want. But like I said, if a developer wants to ban videos of their game, in my opinion it reflects poorly on the way the game involves its player(s) and audience.
lol the only reason someone would want to ban videos of their game is if people could only experience it in one way. Nearly every shmup that is released now will always have a replay feature, and that is because gameplay is meant to be shared!! People have different play styles and skill levels and discover new things in the game and it would be a real shame to ban people being able to showcase a game in the manner they want. But like I said, if a developer wants to ban videos of their game, in my opinion it reflects poorly on the way the game involves its player(s) and audience.
I recently bought The Wonderful 101 because someone I like is doing an LP of it and I wanted to experience it myself.
LPs also why I bought Dark Souls, They Breath, XCom, Myst, Legend of Grimrock, The Void, The Binding of Isaac, Metal Gear Rising, Uplink, and Nier.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Fez (the *only* notable game Phil Fish has ever done) is a puzzle game (a very involved, difficult puzzle game, mind you), so in that light I can sort of see where he's coming from, but there's still an enormous leap between "I'd rather you not LP my game past a certain point" and "you owe me money you fucking piece of goddamn shit fuck you"
I remember hearing that in Japan, the developers of one VN asked people not to LP their game past the first chapter, and that apparently worked, either by being enforced or people respecting their wishes.
More people have said that and been killed than there are thorium decay products.
I would make an exception for an interactive story I guess. For example, Zun asks his fans not to share the Touhou endings, and they generally respect this. You can still find the endings in a few not-so-well-known places on the internet, but most people don't post them.
I would make an exception for an interactive story I guess. For example, Zun asks his fans not to share the Touhou endings, and they generally respect this. You can still find the endings in a few not-so-well-known places on the internet, but most people don't post them.
Touhou is not an interactive story.
An interactive story implies like, Gone Home, or something like The Stanley Parable.
I find it strange that you know what it smells like.
People at my high school, on the bus home before I switched busses to Busdriver Dave, the Ogier-The-Dane of bus drivers. May his legend live on forever.
More people have said that and been killed than there are thorium decay products.
Touhou isn't an interactive story, of course, but I mean that if the endings are supposed to be a surprise, then I don't mind letting people play the game and see for themselves, although I don't know why Zun wants them to be secret.
While I'm on this topic, I wouldn't let any game fall into my "interactive story" category unless the gameplay is impossible to separate from the story (i.e. a visual novel).
I mean ideally, the ending of any narrative is supposed to be a surprise, at least in some way.
Do people still abide by the "no spoiling the endings" thing? I've seen full transcripts of Touhou games before without really actively looking for them.
Nah people believe this about Amnesia: A Machine For Pigs because people don't like good games.
this is an opinion people have about any video game that's not Pac-Man.
Pac-Man is an atrocious game
From it's shameless retro-attempt to appeal to eighties kids, to it's idiotically simplistic gameplay, the whole package is just insultingly indie. Ghosts are added, perhaps as some sort of ham-fisted symbol of death, and the whole game revolves around eating flashing pellets, perhaps reflecting the creator's obsession with food. Pac-Man himself controls like a sack of potatos, and the whole game seems destined to be played by those who have only played classic games through the use of emulators and save states.
Fine, if you're one of those insipid manchildren who prefer hamburgers to steak, Spec Ops to CAVE shooters, beer to wine, and Russell to Nietzsche, but for those of us who are adults, Pac-Man offers little.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
:D
So Phil Fish is speaking out of his ass here.
goodness... I want to believe these are made up.
Sometimes they still buy it, even if the game was bad because they are curious, or even if it was a VN because they want to support the developer.
An interactive story implies like, Gone Home, or something like The Stanley Parable.
/stuffotherpeopleactuallybelieve
People at my high school, on the bus home before I switched busses to Busdriver Dave, the Ogier-The-Dane of bus drivers. May his legend live on forever.
For as long as I have had even a passing interest in video games, there have been people being mad that the games are not "game" enough.
These people are known as immature idiots who cannot handle people liking things that are different from the things they like.
While I'm on this topic, I wouldn't let any game fall into my "interactive story" category unless the gameplay is impossible to separate from the story (i.e. a visual novel).
Do people still abide by the "no spoiling the endings" thing? I've seen full transcripts of Touhou games before without really actively looking for them.
From it's shameless retro-attempt to appeal to eighties kids, to it's idiotically simplistic gameplay, the whole package is just insultingly indie. Ghosts are added, perhaps as some sort of ham-fisted symbol of death, and the whole game revolves around eating flashing pellets, perhaps reflecting the creator's obsession with food. Pac-Man himself controls like a sack of potatos, and the whole game seems destined to be played by those who have only played classic games through the use of emulators and save states.
Fine, if you're one of those insipid manchildren who prefer hamburgers to steak, Spec Ops to CAVE shooters, beer to wine, and Russell to Nietzsche, but for those of us who are adults, Pac-Man offers little.
???