there are a couple where they use the maze like a bat and just knock it in, but they're harder to find
I at least went the semi-honorable route on that one. I turned it counterclockwise so the ball fell in the ending stretch. Still took forever just to roll it in because the perspective makes it look flatter than it really is.
i got two of them and then got killed by a stray strike from the hinox, so fuck it
The Hinox isn't actually that hard to survive, so much as he's the cherry on a long shit-tastic cake because you're going to break all the good weapons on the island against him, which means you have to actually do everything else there to get those weapons. If it was just him, or just the black moblin camp, the challenge would've been a lot less tedious. It's having to do the sequence every time, all in one shot, where several nontrivial enemies in between can instantly kill you that makes it horrible.
Also I made landfall with about two days before a blood moon, so right after I cleared the area of chus and octoroks, they respawned in the middle of the fight -_-
The death reel DLC makes me giggle. The devs knew exactly what they were doing with this game.
This impermanence is one of the big reasons I see MMOs as something of an innately flawed genre. That and their ludicrous-even-by-games-standards requisite time investment.
Unrelated: I'm growing increasingly tired of games built on emergent systems (where all those emergent systems center around combat.)
Especially because I can cut out the paranthetical and the sentence still carry the same meaning, because *every* emergent systems game is combat focused, because nobody's figured out how to systemize anything other than combat. Harrumph.
alternately, [picture of stele] nothing is permanent: all is vanity
I used to think that games being hard to preserve would be a thing of the past as computers got better. back in the day, i figured, computers sucked, so of course you had to pull all kinds of crazy shit and rely on undocumented processors to make things work nicely.
then i saw what the dolphin people have to do to get wii games to run and holy living dick, man.
Hopefully moore's law will peter out and computers will stick at about where they are. Though we might also get new exotic computation that's even crazier, it probably won't be wholly relevant to games. smash cut to ten years later, i'm trying to install my quantum annealing coprocessor so that i can play mario party aleph zero
The most accurate SNES emulator is probably bsnes, which is made by a crazy person (in a cool way). last i heard, which was a few years ago, you still needed a pretty beefy computer for it to run normal snes games at speed, and you were kind of out of luck for a few exotic titles.
My understanding is that most common emulators are full of hacks so that they can support a partly correct game experience for popular titles, which is unfortunate as preservation. But I don't know, I've never worked in emulation.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
It's because accurately emulating another machine means using all of that 82,000 processoring to emulate the strange quirks of the original hardware
It's why most emulators just go for "well, close enough to be playable" instead of aiming for 100% accuracy like bsnes
I don't care that much for the difference as long as we can accurately-ish recreate virtually any game experience that would've been formative for someone. I'm rather sad that DSiWare and WiiWare archival probably won't- and doesn't have much time to- get off the ground for that reason, because Tuck As A Young Buck spent a lot of time playing DSiWare games.
Re: formative experiences
I don't think the relatively large amount of game critic people with a large focus on computer gaming and/or its history understand fully how niche their perspective is, being that many of them grew up playing PC games.
Aside from just "you had to have a certain amount of money" I think an oft understated aspect of it is that computers used to be, and often still are, a "family" device which creates a whole set of attendant context for how they get played.
essentially the concern is, if you play a game that is being recreated as opposed to perfectly emulated, you're not actually playing the same game.
Doom (the original) is a fantastic example. The original DOS release and modern ports like ZDoom are very, very different. Doom did not originally support mouselook and had no jump button, among many other things.
essentially the concern is, if you play a game that is being recreated as opposed to perfectly emulated, you're not actually playing the same game.
Doom (the original) is a fantastic example. The original DOS release and modern ports like ZDoom are very, very different. Doom did not originally support mouselook and had no jump button, among many other things.
Oh I know. I'm just not a huge stickler for that kind of thing as long as the essential experience is recreated (and I have a broad definition of "essential experience" because people have been modifying games for as long as they've existed) and there is some- preferably extensive- documentation on what has been changed.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Oh, I almost forgot!
You know what I've become overly accustomed to? The mouse-based pan, zoom, tilt controls in games like The Sims or Cities: Skylines
Out of nostalgia, I tried playing Lego Creator (a 1998 game for Windows 95) a couple days ago and...it's old enough that it wasn't even a given that the player's mouse had a middle button, let alone that it could be used to control the camera
Instead you navigate around the world with onscreen controls, and like...I turned it off after a few minutes because I couldn't be bothered to relearn the camera controls I mastered when I was 9
thanks to this conversation i looked up some things, such as (1) there were games with analog data core to them, such as laserdisc videos (2) one of them was cut out of ghibli movies
thanks to this conversation i looked up some things, such as (1) there were games with analog data core to them, such as laserdisc videos (2) one of them was cut out of ghibli movies
Dragon's Lair and Space Ace were technically laserdisc games
Comments
If you position the ball just so and set a bomb off near it you can send it flying to the center without needing to actually traverse jack shit
Fuck mazes
there are a couple where they use the maze like a bat and just knock it in, but they're harder to find
"The pioneers used to ride these babies for miles!"
good fun as always, none of that shit happens in that game
Games with a significant online component should take steps to simulate that component for posterity.
Of course, all digital media is horrifyingly temporary and prone to disappear at some point in the near future so it might all be a moot point anyway.
Man, an actual permanent storage medium sure would be nice! Or at least a genuine concerted push for game archival.
Especially because I can cut out the paranthetical and the sentence still carry the same meaning, because *every* emergent systems game is combat focused, because nobody's figured out how to systemize anything other than combat. Harrumph.
when i found out that the .hack series is about an MMO but had single-player games, i wondered how they would implement MMO mechanics
apparently they do do a lot of work with random forum posts and e-mails saying various things
but on the other hand you can pause in battles, and i realized this and i was like, what, that's just disappointing
but I know nothing about emulation so I dunno
Re: formative experiences
I don't think the relatively large amount of game critic people with a large focus on computer gaming and/or its history understand fully how niche their perspective is, being that many of them grew up playing PC games.
But yeah, I just read this article and I think I'm starting to get it.
and no, my first video game system was an n64 that was old when i got it
also, 7:25 is the best "death"