Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
It's not actually hard, it's just frustrating because there's absolutely no difficulty curve, no easing your way in, just throwing you in the deep end and seeing how long before you sink.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Arcade games have more than one thing. Flappy Bird has one schtick and it is eternal. No progression, no other mechanics. Just keep the damn bird in the air.
Got past that glitch that stopped me last time. Game's been fun since. Not the best gameplay that I've ever seen, but the designs and characters make it worth it. Still think that Alice's voice actress is a bit wooden.
Pros so far: Fighting system solid, platforming similarly solid, lots of hidden goodies to find, everything's really ornate and detailed, the voice acting for everyone except Alice is perfect.
Cons: Plot's a bit obtuse (but to be fair, I don't quite remember the beginning of the game or the plot of the first game), no bosses so far. Every time I finish a level, I find myself itching to fight the villain of the chapter. But no, the game just kind of ends.
as a game, i preferred the first game. MR is much prettier, has a better story and, for better or worse, dropped a lot of the goofiness of the original, but the gameplay is a bit repetitive.
BK had a few lackluster bosses, but was fine without; i did feel the bosses in BT added a certain something, though
A:MR is a little different, though, since it's much more combat oriented than either of those, so you might expect there to be bosses, but there aren't. The first Alice had some very memorable bosses, which makes their absence from the sequel stand out all the more.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
One Finger Death Punch is on Steam and everybody should get it because it's like Divekick but with brawling and 400% more satisfying and it's like four dollars.
Laxius Force was generally well received among reviewers, with most of them citing it as a solid role-playing experience with an interesting story.
Gamers Daily News gave the game its Bronze award with a rating of 7/10, saying "Laxius Force is an enthralling title that will have you thumping your keyboard as you continue to be enticed by it’s addictive characteristics and fantastic storyline. It stumbles in some areas but never really falls."[13]
Cosmogaming said "this game is worth the time and effort!" and gave it 7.5/10.[14]
Jayisgames said that the game is "a good looking, lengthy (30 or so hours of gameplay) and delightfully retro role playing game that will please just about any RPG buff out there."[15]
Casual Gamer Chick noted that "the game turns out to be surprisingly deep, especially with the promise of two sequels on the way."[16]
RPG Fan gave it 84% and said "Laxius Force is a great RPG at a great price" and "It's tough to say no to a 35+ hour RPG with as much, if not more, text/dialogue than some RPGs from major developers that only costs $15".[17]
Laxius Force received a 90 out of 100 review on Just-RPG.[18]
So with the ninth part released today, I'd like to plug in Mateusz Skutnik's Submachine series. It's a really good set of Flash games, if you're into the point-and-click adventure genre, with a really fascinating plot (concerning parallel realities and the like) and some great world-building. I highly suggest playing the games in chronological order, to just see how far the games go off the deep end.
I dunno, I'm not too great at adventure game puzzles and I don't think the ones in the games are too difficult to figure out, and don't employ a lot of adventure game logic for the most part.
More people have said that and been killed than there are thorium decay products.
hehe, "adventure game logic." You need to collect a light bulb inside a potted plant in the garden and click on the exact correct pixel of the Buddha statue with it to achieve enlightenment; this allows you to float over the giant gorge.
So with the ninth part released today, I'd like to plug in Mateusz Skutnik's Submachine series. It's a really good set of Flash games, if you're into the point-and-click adventure genre, with a really fascinating plot (concerning parallel realities and the like) and some great world-building. I highly suggest playing the games in chronological order, to just see how far the games go off the deep end.
Oh yeah. I think I got to the fourth game and then couldn't find the next one.
Remember back in the 50s when they'd record like Elvis singing YOU AIN'T NOTHIN BUT A HOUND DOG and then they'd turn the record over and reverse it and it was all NYERP NYERP NYERP NYERP NYERP and people were all like, "That is actually the voice of Satan coming from that song."
Yeah, she reveals her nationality in her origin story mission, which I did a lot earlier than I was actually capacle of doing it.
Also, the stereotypical 30-something stubbly white guy isn't actually that common of a main protagonist, in my experience. And this is before we get into games where you can customize your character's appearance. Nonetheless, I can certainly understand why you feel that way.
less in video games than in other media but the trend is still there.
Also the rule that if there is a 30-something stubbly white guy, his motivation must be vengeance or a misplaced desire to protect someone. Anything else is verboten.
Yeah, she reveals her nationality in her origin story mission, which I did a lot earlier than I was actually capacle of doing it.
Also, the stereotypical 30-something stubbly white guy isn't actually that common of a main protagonist, in my experience. And this is before we get into games where you can customize your character's appearance. Nonetheless, I can certainly understand why you feel that way.
A bit of an exaggeration, I know.
I do feel that variation in videogames tends to be limited to, well, anything but race and sexuality. White cishet male tends to be the industry standard when dealing with realistic characters. When non-black characters are included, it's usually not as playable characters or, if they are playable, as part of a suite of characters (e.g. The Cave, Team Fortress 2). Even games where you can customize the character's appearance generally make the default character, well, the default of popular culture. I had to choose to be a black guy in Mass Effect, and I had to choose to be a black person in Elder Scrolls and Fallout (and to be gay, but let's be honest, it's handled pretty well in Skyrim?).
And there's also the fact that the Lookout's a black girl from a typical black nation. A lot of the black characters in videogames tend to be inexplicably from a typically non-black culture. Nathan Copeland in No More Heroes 2 (Irish), The Demoman in TF2 (Scottish), Dudley from Street Fighter (English), etc. That kind of screws up the representation thing since, well, it's not accurately representing most black people. It's the same thing with most Asians in American fiction being foreigners rather than Asian-Americans. So this is really, really nice.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It is a review of Our Darker Purpose and also a discussion on how constructed narratives impact the way works of media are recieved.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
there's only one proper boss, at the very end
as a game, i preferred the first game. MR is much prettier, has a better story and, for better or worse, dropped a lot of the goofiness of the original, but the gameplay is a bit repetitive.
A:MR is a little different, though, since it's much more combat oriented than either of those, so you might expect there to be bosses, but there aren't. The first Alice had some very memorable bosses, which makes their absence from the sequel stand out all the more.
Just a reminder that RPG Maker can be used to make much, much worse things can Ao Oni.
FUCKING
SOULS
They're interesting and rather atmospheric but I kept having to refer to guides.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Also the rule that if there is a 30-something stubbly white guy, his motivation must be vengeance or a misplaced desire to protect someone. Anything else is verboten.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead