You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
When you are running, simultaneously or so lift the forward button and press the down button to crouch. There, you've charged a shinespark. To unleash the shinespark, jump while not holding a direction button, which will activate the non-spin jump. When a shinespark is charged, non-spin jump defaults to a very short jump followed by a shinespark zooming off in the direction you're facing. Press up to zoom upward instead. Press the opposite direction to zoom in that direction instead. Press up and a direction to zoom in a diagonal. You have to press these buttons before the zoom starts; once it starts, you can't change direction (with a few exceptions).
In Fusion and Zero Mission (as well as in the romhacks Super ZeroMission and Super Metroid Redesign, I think), you can "recharge" a shinespark by zooming horizontally onto a slope and continuing to hold the button of that same direction (and the run button); you will then continue running, as if you had just gotten a shinespark charged from running far enough.
When you generate and then store (by crouching) shinespark charge, you have a few seconds during which to use it; after that, it disappears. By recharging it on slope after slope, it may be possible to "bring" a shinespark charge from a place with a long slope or flat ground to run on to a place without such a charging location where you want to use the shinespark charge.
Only in Super: there is a way to "short-charge" a shinespark, by pressing the forward button at just the right moments. This allows a shinespark to be charged in much less distance. I don't know how to do this myself.
that makes sense because vampires are opposed to stakes, and being burned at the stake is a worse thing than just stakes, so vampires would support fire hydrants since fire hydrants oppose burning
also the recharge only works in Fusion and Zero Mission (and some Super romhacks), while the short charge only works in Super.
Comments
acidbase
598899###*****78888888888885555588878787
a charge of fifty-six dollars and thirty-two pence
at
virtual reality simulation service
i love it when puns are actually true
the best thing to do with puns is to phrase them very precisely, such that they are actually literally true in multiple ways
then when someone complains about your pun
you can retort by observing that you are in fact literally correct
NO ONE
i contemplate shinesparking through the window
tweedleytweedleytweet...tweedleytweedleytweet
tweedleytweedleytweet...tweedleytweedleytweet
tweet. tweet. ... tweet tweet.
linkie lie
winkie wie
finkie fie
oinkie oie
大學的年同性戀毛皮
aaaaa
In Fusion and Zero Mission (as well as in the romhacks Super ZeroMission and Super Metroid Redesign, I think), you can "recharge" a shinespark by zooming horizontally onto a slope and continuing to hold the button of that same direction (and the run button); you will then continue running, as if you had just gotten a shinespark charged from running far enough.
When you generate and then store (by crouching) shinespark charge, you have a few seconds during which to use it; after that, it disappears. By recharging it on slope after slope, it may be possible to "bring" a shinespark charge from a place with a long slope or flat ground to run on to a place without such a charging location where you want to use the shinespark charge.
Only in Super: there is a way to "short-charge" a shinespark, by pressing the forward button at just the right moments. This allows a shinespark to be charged in much less distance. I don't know how to do this myself.
Anyway, this is a wonderpost thread so
vampire fire hydrants
also the recharge only works in Fusion and Zero Mission (and some Super romhacks), while the short charge only works in Super.
what the hell
sax
sex
six
sox
sux