Thanks! Finally getting back into the swing of things. Looking at that image, and I can remember that Hard run; it was godawful and I do not even know how I made it that far. Think I died right at the start of The Last Stand? Kind of funny really.
Splatoon: after a couple of ranked matches where my team lost by inches, I went back to turf wars. Was having a good time leading all the christmas newbies to victory, until I got two disconnections in the last thirty seconds of each match.
I don't want to sound like one of those gaming grognards who rants about games being better before they held your hand, but it's kind of astounding how unhelpful and user-unfriendly the Souls games are allowed to be.
Like, in Dark Souls 1 there's an early area called The Depths. In them, there are enemies called Basilisks who attack by shooting clouds of gas at you that can petrify you if you stay in them too long. If you get petrified, you instantly die, and gain a status effect called Curse that cuts your health bar in half.
In order to get your full health bar BACK, you either need to go on an epic quest into a ghost-haunted underground flooded city to talk to a guy who can cure it, go back to the beginning of the game via a a hidden path to trade with a talking crow and get a magic stone that can cure Curse, OR fight your way past hordes of undead in the Undead Chapel to buy it from a church confessor for an absurd price.
All because you didn't get out of a gas cloud quick enough.
I believe the "absurd price" is 8000 souls? At least if it's consistent with the undead merchant at the termination of the sewer path, which you should have access to if you're in the Depths (there's a shortcut back to Firelink Shrine roughly opposite the Depths door from lower Undead Burg). It might sound like a lot now, but consider these three points:
It becomes chump change relatively quickly.
Curse used to stack.
Even with full HP, the best course of action is not to get struck. Get a solid shield with 100% physical damage reduction, and make sure your equipment load is under 50% of your character's maximum. You can now block most things, especially with a full stamina bar, and you have a reasonable evasion.
I know "don't get hit" sounds like a insufficient response, but there's a lot of ways to do that in Dark Souls. My personal favourite is to strike before an opponent does, preferably with a long, heavy weapon. Greatsword-class weapons like the Bastard Sword or Claymore are excellent options if you want to retain some speed, but you can hit up the Zweihander in Firelink Shrine if you want to go all in. Wield them in both hands to maximise your interruption value (or poise damage, as the game would put it), and most enemies won't be able to act through your attacks -- and you'll often be striking from outside their attack range.
I don't want to sound like one of those gaming grognards who rants about games being better before they held your hand, but it's kind of astounding how unhelpful and user-unfriendly the Souls games are allowed to be.
Like, in Dark Souls 1 there's an early area called The Depths. In them, there are enemies called Basilisks who attack by shooting clouds of gas at you that can petrify you if you stay in them too long. If you get petrified, you instantly die, and gain a status effect called Curse that cuts your health bar in half.
In order to get your full health bar BACK, you either need to go on an epic quest into a ghost-haunted underground flooded city to talk to a guy who can cure it, go back to the beginning of the game via a a hidden path to trade with a talking crow and get a magic stone that can cure Curse, OR fight your way past hordes of undead in the Undead Chapel to buy it from a church confessor for an absurd price.
All because you didn't get out of a gas cloud quick enough.
this kind of weird tedium is part of the reason that Dark Souls 2 is better.
I believe the "absurd price" is 8000 souls? At least if it's consistent with the undead merchant at the termination of the sewer path, which you should have access to if you're in the Depths (there's a shortcut back to Firelink Shrine roughly opposite the Depths door from lower Undead Burg). It might sound like a lot now, but consider these three points:
It becomes chump change relatively quickly.
Curse used to stack.
Even with full HP, the best course of action is not to get struck. Get a solid shield with 100% physical damage reduction, and make sure your equipment load is under 50% of your character's maximum. You can now block most things, especially with a full stamina bar, and you have a reasonable evasion.
I know "don't get hit" sounds like a insufficient response, but there's a lot of ways to do that in Dark Souls. My personal favourite is to strike before an opponent does, preferably with a long, heavy weapon. Greatsword-class weapons like the Bastard Sword or Claymore are excellent options if you want to retain some speed, but you can hit up the Zweihander in Firelink Shrine if you want to go all in. Wield them in both hands to maximise your interruption value (or poise damage, as the game would put it), and most enemies won't be able to act through your attacks -- and you'll often be striking from outside their attack range.
I'm not saying it's absurd.
I thing Oswald sells it for cheaper than the sewer merchant, who I always forget about.
I mean more, like, during the inception of Dark Souls, when literally no one knew how to do stuff like uncurse themselves and had to rely on whoever figured it our first.
Speaking of difficulty, outside of The Worst Character, I am really bad at Eve on Greed mode; haven't even bothered with ??? yet, who is my worst character. Thankfully I don't seem to be the only one that struggles with ??? and a number of items are entirely useless on it, but still.
I am also somewhat waiting for the day I get a breaking run and can donate a ridiculous about of coins to the machine.
I feel that Dark Souls truly obscene difficulty does have the effect of banding gamers together against a common evil.
Rather than setting players against each other like wild animals, they're forced to rely on each other because the game is that frigging hard
Sometimes people come together to figure things out, and help take down titans.
Other times they hack the game to kill newbies with late game superweapons.
Ya don't even need to hack the game to do that though. Just do a Catacombs suicide run and voila, a sword that will kill any newbie you poke with it in less than 10 minutes.
I just kind of think people fetishizing Dark Souls' perceived difficulty is silly.
Like 3/5ths of what makes Dark Souls hard is the unconventional control scheme and to a lesser extent the other game systems.
IMHO the control scheme makes Dark Souls easier.
Using the shoulder buttons for primary combat actions frees up both thumbs, which means that a player can move and change camera angle at the same time as they're blocking, parrying, or attacking. While most people play with lock-on for most of the time, this is a godsend for unlocked combat (which you might like to do when using a heavy weapon against a group of opponents, for instance).
On top of that, Demon's Souls and all of its successors have an action queue, so they're pretty forgiving in terms of timing. It also means you're punished for overly impetuous decision making. So overall, I'd say the Souls control scheme is really about maximum usability, so the gameplay can revolve around strategy.
I just kind of think people fetishizing Dark Souls' perceived difficulty is silly.
Like 3/5ths of what makes Dark Souls hard is the unconventional control scheme and to a lesser extent the other game systems.
IMHO the control scheme makes Dark Souls easier.
Using the shoulder buttons for primary combat actions frees up both thumbs, which means that a player can move and change camera angle at the same time as they're blocking, parrying, or attacking. While most people play with lock-on for most of the time, this is a godsend for unlocked combat (which you might like to do when using a heavy weapon against a group of opponents, for instance).
On top of that, Demon's Souls and all of its successors have an action queue, so they're pretty forgiving in terms of timing. It also means you're punished for overly impetuous decision making. So overall, I'd say the Souls control scheme is really about maximum usability, so the gameplay can revolve around strategy.
I am well aware of the reasoning behind the Souls series' control scheme. I actually quite like it, all I meant was that it can take some time to get used to.
Props to 999's translators having a character say "Any of you chumps speak Japanese?" to a crowd including a person named Junpei and a person named Akane.
Especially when the other people's names include Gentarou, Kashiwabara, andYotsuba.
Y'know i was being sincere, i was impressed they got the phrase right, a surprising number of people think it's "another thing coming"
but yes, the line was actually "any of you chumps speak Japanese? No?" which is a fairly silly localization goof. should have left that remark out, or else changed the names.
I just kind of think people fetishizing Dark Souls' perceived difficulty is silly.
Like 3/5ths of what makes Dark Souls hard is the unconventional control scheme and to a lesser extent the other game systems.
IMHO the control scheme makes Dark Souls easier.
Using the shoulder buttons for primary combat actions frees up both thumbs, which means that a player can move and change camera angle at the same time as they're blocking, parrying, or attacking. While most people play with lock-on for most of the time, this is a godsend for unlocked combat (which you might like to do when using a heavy weapon against a group of opponents, for instance).
On top of that, Demon's Souls and all of its successors have an action queue, so they're pretty forgiving in terms of timing. It also means you're punished for overly impetuous decision making. So overall, I'd say the Souls control scheme is really about maximum usability, so the gameplay can revolve around strategy.
I am well aware of the reasoning behind the Souls series' control scheme. I actually quite like it, all I meant was that it can take some time to get used to.
That's fair enough.
Sometimes I feel the need to explain these things because so many otherwise good developers get them "wrong" on a regular basis. Like in the case of The Witcher 3 on consoles, where the attack buttons aren't shoulder buttons for some godforsaken reason. CD Projekt Red are great developers, so if they miss a piece of logic, I figure it's worth explaining explicitly if such a topic comes up.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Gamepad all the way.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It does have a shoryuken though.
I thing Oswald sells it for cheaper than the sewer merchant, who I always forget about.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
(etrian odyssey is not hard)
Good luck, I hope this video can help you
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Does this person legit not know who Pewdiepie is, though?