Folding Ideas also spoke out against Avengers and Amazing Spider-Man doing that, too.
Again, he at least didn't do what you're complaining about.
I wasn't really talking about him so much as people who bring it up as fuel in some running metanarrative about superheroes while simultaneously mischaracterizing the situation.
Actually now that I think of it I see this a lot in "pricepoint ethics" discussions in general.
Am I alone here?
I feel like there's really no such thing as an "unethical price" unless you're talking about commodities like food or water. With stuff like video games and movies and music, things are worth what people will pay for them, I don't think it's morally wrong to make a game expensive, it just means you're not going to sell well.
I just went on the best hike ever to my favorite part of Zion national park! pictures in a couple days, including that of rozdad, rozmom, rozsis, and rozgramma
I just went on the best hike ever to my favorite part of Zion national park! pictures in a couple days, including that of rozdad, rozmom, rozsis, and rozgramma
I'll admit, I was a little disappointed when NMS turned out to be $60 but only because I'm, like, fucking broke as hell, not because I don't think it'd be worth the price.
I feel like the creators of media have every right to charge as much or as little for a product as they want to, and while charging AAA-level price does make it a little harder for folks with less disposable income to be able to partake in games as a hobby, I'd imagine it ultimately leads to a better product overall, and in cases like NMS where the content is nigh-infinite, quality is key.
I just went on the best hike ever to my favorite part of Zion national park! pictures in a couple days, including that of rozdad, rozmom, rozsis, and rozgramma
I'll admit, I was a little disappointed when NMS turned out to be $60 but only because I'm, like, fucking broke as hell, not because I don't think it'd be worth the price.
I feel like the creators of media have every right to charge as much or as little for a product as they want to, and while charging AAA-level price does make it a little harder for folks with less disposable income to be able to partake in games as a hobby, I'd imagine it ultimately leads to a better product overall, and in cases like NMS where the content is nigh-infinite, quality is key.
I actually agree, it's just that like, it's going to be on sale for probably half (or less) that come Christmas.
So I just don't understand why this is even a conversation.
If anything, I'd much rather the industry start taking a more critical eye at hardware manufacturers and whether or not products advertised to a gaming audience should necessarily have the pricing premiums they do
as precise as it may be, I just can't bring myself to pay $100+ for a mouse if something that cost $15 is going to get me pretty much the same results (from the same company, no less).
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You ever notice that when doves are drawn as symbols of peace, they tend not to have legs?
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
I've only seen clips of it, but it looks really cute and like something I would love if I bothered to actually watch it.
Any of the math nerds on here know exactly what this means?
I get that it's "1/10 is the limit as n goes to infinity of 1/n multiplied by the cardinality of that set", but I'm not entirely certain what that set is or what r is supposed to be.
Actually now that I think of it I see this a lot in "pricepoint ethics" discussions in general.
Am I alone here?
I feel like there's really no such thing as an "unethical price" unless you're talking about commodities like food or water. With stuff like video games and movies and music, things are worth what people will pay for them, I don't think it's morally wrong to make a game expensive, it just means you're not going to sell well.
Jim Sterling has the most reasonable take on this kind of thing, mainly the issue is AAA games
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
[anti-sjw voice]: “oh, sorry, does sacrificing children to moloch trigger you? am i hurting your precious fee-fees? trigger warning: facts- moloch demands sacrifice and he must be appeased”
Comments
and also
I feel like the creators of media have every right to charge as much or as little for a product as they want to, and while charging AAA-level price does make it a little harder for folks with less disposable income to be able to partake in games as a hobby, I'd imagine it ultimately leads to a better product overall, and in cases like NMS where the content is nigh-infinite, quality is key.
If anything, I'd much rather the industry start taking a more critical eye at hardware manufacturers and whether or not products advertised to a gaming audience should necessarily have the pricing premiums they do
as precise as it may be, I just can't bring myself to pay $100+ for a mouse if something that cost $15 is going to get me pretty much the same results (from the same company, no less).
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I have so much to do, but my bed is so comfy.
It's very hard not to bob my head along to the music.
At least my arms got a workout
Finally.