I've learned to tolerate drama...except on the boat
I actually like Adventures of Sonic the Hedgehog
Unusually, it was a DIC show of actual quality (the one titled simply Sonic the Hedgehog, which is usually called "SatAM", is held in higher regard, but it seems less unusually entertaining and I don't know if it's my thing)
I've learned to tolerate drama...except on the boat
You know what would be funny? If an article in defense of furries or bronies or whatever showed up in one of these mainstream outlets and people got riled up over it.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
The main thing I remember about Heroes is that the theme song was simultaneously obnoxious and earwormy as hell
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Fun fact: the Saturn game Sonic X-treme was going to have a tie-in Christmas special called An X-tremely Sonic Christmas.
But Sonic X-treme was, of course, never finished or released...but the special was already made, so they renamed it Sonic Christmas Blast at the last minute to tie in with 3D Blast.
thing with sonic is that sonic is really, really ill-suited for anything plot-heavy or realism-heavy
the early sonic games all had lots of conceptual/abstract features, from checkerboard platforms to stylized plants to...heck, a blue heavily-stylized hedgehog with thin arms and legs who spinjumps to break robots.
you need that level of stylized-ness to be compatible with the entire premise of the series
but games have been trying to do story-heavy, movie-like, oh-so-realistic stuff these days
thing with sonic is that sonic is really, really ill-suited for anything plot-heavy or realism-heavy
the early sonic games all had lots of conceptual/abstract features, from checkerboard platforms to stylized plants to...heck, a blue heavily-stylized hedgehog with thin arms and legs who spinjumps to break robots.
you need that level of stylized-ness to be compatible with the entire premise of the series
but games have been trying to do story-heavy, movie-like, oh-so-realistic stuff these days
No? No. No Sonic game has been like that since...Sonic & The Black Knight maybe?
The ones that are bad have much bigger problems than trying to be "realistic".
the "realistic" thing was a problem in 2006 mostly in the part where they had Princess Elise, who was drawn like a Final Fantasy character, kissing Sonic, who wasn't.
Heroes was fun, but it was in spite of some very questionable design decisions. Like fucking long 12-minute levels and everything to do with the Chaotix. I'd have liked the level design much, much more if they at least split it in half or something.
I was never really a huge Sonic fan (there was a short time when I was really into it as a kid but it didn't last long and I never owned a Sonic game for more than a day; otherwise I mostly just knew AoStH and had a Sonic t-shirt), so I'm mostly apathetic to it too.
I remember not liking AoStH at one point not because of the goofy premise or the DiC-quality animation, but because it reminded me of how much quicker my crush at the time got her work done in class. :P
thing with sonic is that sonic is really, really ill-suited for anything plot-heavy or realism-heavy
the early sonic games all had lots of conceptual/abstract features, from checkerboard platforms to stylized plants to...heck, a blue heavily-stylized hedgehog with thin arms and legs who spinjumps to break robots.
you need that level of stylized-ness to be compatible with the entire premise of the series
but games have been trying to do story-heavy, movie-like, oh-so-realistic stuff these days
No? No. No Sonic game has been like that since...Sonic & The Black Knight maybe?
The ones that are bad have much bigger problems than trying to be "realistic".
Ughhhhhh
That game was not good. That game was...unfinished.
I've learned to tolerate drama...except on the boat
they were, yeah
playing through the third one felt kinda awkward, it felt like they were trying to strike a balance between the ALL SPEED ALL THE TIME FOREVER of the second and the more Genesis-like feel of the first
What, exactly, is the focus of the early Sonic games anyway? Is it speed? Is it spectacle? Is it the complexity of obstacles and overcoming them by learning them?
Comments
well as SFW as such things can be
i get so angry sometimes i just punch plankton --Klinotaxis
then that does not bode well
And the early games are still pretty fun.
i get so angry sometimes i just punch plankton --Klinotaxis
(Confession to make here: I actually like Shadow the Hedgehog, cheesy and stupid as it is.)
I know I really shouldn't laugh at Sammy and that video they linked to but I can't keep it in
the early sonic games all had lots of conceptual/abstract features, from checkerboard platforms to stylized plants to...heck, a blue heavily-stylized hedgehog with thin arms and legs who spinjumps to break robots.
you need that level of stylized-ness to be compatible with the entire premise of the series
but games have been trying to do story-heavy, movie-like, oh-so-realistic stuff these days
The ones that are bad have much bigger problems than trying to be "realistic".
大學的年同性戀毛皮
aaaaa
I wonder how well Sonic 4 sales have been going.
My opinion, perhaps unfairly, has diminished recently due to the Sammy nonsense and a general aversion to the wankery the series attracts
None of which is honestly Sega's fault, but still.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I know they don't all go for that feel throughout, but enough of my experience has been that way that I can't really detach Sonic from that concept