General Video Game Thread

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  • We can do anything if we do it together.
    I like all the Mario Easter Eggs in Link's Awakening.
  • imagei will watch the heck outta this pumpkin patch

    ALttP has the best dungeons, this is not my opinion, this is fact.


    i . . . really don't like when you assert things like this

    i guess maybe, gameplay-wise? i am not a typical gamer, i don't think

    the main factors that influence my appraisal of a dungeon are probably whether i liked the aesthetic, and whether i got stuck there for long enough to feel bored. Aesthetically, the 2D dungeons are never the most interesting to me, as they feel sort of flat
  • As far as 2D dungeons are concerned I think I liked LA better, aesthetically pretty much any 3D dungeon is better than any 2D dungeon
  • Touch the cow. Do it now.
    "this is not my opinion, this is fact" is a flag indicating that it is my opinion and therefore shouldn't be taken too seriously
  • imagei will watch the heck outta this pumpkin patch
    i didn't know how to react so i said a dumb thing, sorry

    Kex i agree, wrt: LA, i think.  although it's a while since i played either.
  • edited 2016-04-03 20:42:25
    image Wee yea erra chs hymmnos mea.
    LA's greatest sin  is "First Pols Voice, Last Stalfos".
  • imagei will watch the heck outta this pumpkin patch
    that was a dreadful puzzle

    iirc i was able to figure it out only because i'd played OOT and knew what a 'stalfos' was, which i don't think was ever stated in LA?
  • Touch the cow. Do it now.
    I had no trouble with that puzzle, since I had read the instructions to the original Zelda about 29 times.

    LA is kinda like Metroid 2 for me in that I think it has some very cool stuff, but the limited Game Boy hardware held it back, I think. Time for a remake
  • image Wee yea erra chs hymmnos mea.
    Tachyon said:

    that was a dreadful puzzle

    iirc i was able to figure it out only because i'd played OOT and knew what a 'stalfos' was, which i don't think was ever stated in LA?

    Nope!
  • I never finished Link's Awakening (I should actually do that some time, it's one of the only 2D Zeldas I haven't beaten) but I remember that puzzle. Yeah I was confused by that for a long time.
  • image Wee yea erra chs hymmnos mea.
    Also, the puzzle that has you open a door by throwing a pot at it.
  • Touch the cow. Do it now.
    Now that one had me stumped for a bit.
  • LWLW
    edited 2016-04-03 21:08:40

    Also, the puzzle that has you open a door by throwing a pot at it.

    It's still not as bad as the puzzle in Phantom Hourglass where the solution is closing your DS, haha. I felt like such an idiot when I accidentally solved it after trying all sorts of stuff to no avail.
  • imagei will watch the heck outta this pumpkin patch
    the puzzles in Zelda, and their solutions, rarely seem like they have much to do with the consequences of solving them

    bugs me a little bit
  • Touch the cow. Do it now.
    how so? usually when you solve them you get a key or an item or something.

    IS THAT NOT ENOUGH
  • imagei will watch the heck outta this pumpkin patch
    oh i'm not saying the reward is inadequate, just that it rarely has anything to do with the puzzle

    like, case in point, iirc the 'hidden pol's voice' puzzle makes a chest appear

    why?  what relates the solution (killing a bunch of enemies in a particular sequence) to the reward (treasure chest spawns)?

    we don't normally question it because it's the logic the Zelda games run on, but it makes for a lot of lazy puzzles like 'find the switch and shoot it' or 'push the right block'
  • image Wee yea erra chs hymmnos mea.
    The worst part about the Pols Voice puzzle was that it was for the boss key.
  • Touch the cow. Do it now.
    I don't think about such things
  • I have cut a caper with the dancing mad god
    I still say Minish Cap is the most underrated Zelda game. 
  • Also, the puzzle that has you open a door by throwing a pot at it.

    +1 this

  • Related to the Miitomo conversation on the previous page, I just discovered that you can also add people if you have a sufficient number of mutual friends with them. So that's something.
  • BeeBee
    edited 2016-04-04 06:07:11
    LW said:


    Also, the puzzle that has you open a door by throwing a pot at it.

    It's still not as bad as the puzzle in Phantom Hourglass where the solution is closing your DS, haha. I felt like such an idiot when I accidentally solved it after trying all sorts of stuff to no avail.
    I'll admit I only knew how to solve that puzzle because I'd heard of it before.

    Which was fortunate, because I was playing it on a 2DS.  It completely loses its weird geometric moon logic because the 2DS doesn't fold, and you have to flick the sleep switch on and off instead.
  • So. Bravely Default.

    Currently in Chapter 5. Enjoying what I'm playing so far, but yeaaaah, I can see why people tend to not care much for the second half of the game.

    I wonder what other classes I should level up before continuing with the rest of the game.
  • BeeBee
    edited 2016-04-06 17:26:16
    Arcanist.  3x poison + instakill all poisoned will trivialize random encounters at this point and make any remaining grinds very quick.  Also need it to boost magic for Belphegor.

    Spiritist and ninja.  Ninja attack spam followed by Stillness is pretty much your only way of surviving some boss fights, like Mephilia's or Braev's team during the asterisk rush.  Spiritist's status immune skill is essential to beating some bosses.

    Vampire/ninja is crazy good, and most vampire element attacks can hit damage cap easily.

    Knight lets you do some amusing stuff, like deliberately drop your own party to critical HP then rofltank the whole fight.  It's very strong if you're playing a permanent lv1 game.

    I've also seen people leverage Merchant and Time Mage to some pretty impressive ends, but the problem is it only pays off at the very end of the jobs and they're kind of shit before it.
  • I was fond of Knight/Swordmaster for party cover during big attack turns. Valkyrie/Spellsword (spellfencer? Whatever) for damage output. Also, very much Dark Knight/Spellsword for regaining HP right after draining it in order to power remarkably powerful attacks. 

    There's always the classic Swordmaster/Pirate exploit, wherein the Swordmaster's Free Lunch ability makes all the Pirate's big, MP intensive damage-dealers free. Helpful, as that class combination covers offenses and defenses nicely. 
  • BeeBee
    edited 2016-04-07 17:16:56
    Oh God, Dark Knight + Spell Fencer was absurd.  Get Sword Magic Amp, Drain Attack Up (Vampire), and a Blood Blade.  Put Drain on the weapon.  Hit Life or Death.

    Then Rage and lol for approximately forever.  Back them up with a Knight cover, a quick heal, and a Performer for BP.  Rage again on the next turn and lol some more.

    Like, Alex's Swordmaster/Pirate setup is able to spam Amped Strike for free.  What I just described is usually much, much more powerful because individual Rage shots will damage cap.
  • So apparently there's a new genre term going around, "Multiplayer Online Survival Arena".

    Yay for going even further from my interests.
  • LWLW
    edited 2016-04-07 23:32:57

    I think I didn't really know what I was doing when I played Bravely Default, because I didn't really use any of those strategies in the main game. I remember using the spiritmaster's stillness + ninja one against a bonus boss, though that was because I was frustrated with it and looked online to see if there were any strategies that worked well.

    The only real strategy I used a lot was double shields knight + super charge, which is ultra defensive, but can make some bosses a lot easier to deal with. I guess I'm also a fan of using a natural talent monk with the conjurer's buffing abilities to do a lot of damage quickly.
    TitleName said:

    So. Bravely Default.

    Currently in Chapter 5. Enjoying what I'm playing so far, but yeaaaah, I can see why people tend to not care much for the second half of the game.

    I wonder what other classes I should level up before continuing with the rest of the game.

    I found the spiritmaster and white mage abilities to be helpful to have, but you probably picked up on that yourself, haha.
  • I really like the Salve-Maker job myself. Mixing it up stuff to create damaging attacks, healing thingies and other random stuff was nice. I completely ignored White Mage once I got it.
  • image Wee yea erra chs hymmnos mea.
    Salve-Maker is good because screw Hard Mode Chaugmar so so much.
  • I remember dismissing Salve Maker because all the decent recipes took non-renewable or prohibitively expensive ingredients.
  • Oh, I cannot get enough of the Salve-Maker. Money is rarely an issue for me, so Element-Banes away for me!
  • BeeBee
    edited 2016-04-09 02:55:10
    Goddammit Fi.  Hero Mode lets you skip all the cool cutscenes you actually want to watch again, but Fi's ridiculous and redundant tutorials are still unskippable.  This is the opposite of what makes sense!

    Sweet Farore I know what a Silent Realm is, I've done four of them.
  • Touch the cow. Do it now.
    this is why...
  • BeeBee
    edited 2016-04-09 18:36:22
    I can't not imagine Fi with this voice



    Seriously though, other plot characters will comment that you're in Hero Mode and have done all this before, and the Kikwi elder will straight-up let you skip his entire conversation telling you as much.  Why is the unskippable tutorial spambot the only one in the game who thinks you're a lobotomized moblin with a concussion and Alzheimers?  Why not capitalize on the opportunity and give her some personality and flavor text when you shut down her tutorial?

    Like, it doesn't even make sense that this game would be the one in the series that insists on holding your hand at every opportunity just in case you're a 4-year-old kid.  The combat is by far the least forgiving in the series other than Zelda II.  Demise is basically an Iron Knuckle that stuns you when you're off by a hair of a second.
  • fight. dream. horse. love.
    I JUST REACHED THE EXIT OF LEVEL FOURTEEN IN SPELUNKY SJDIOASDDSAJPDJASPJPSKDAAAA
  • I just did a Gotcha Bitch on a gold rathian.  While it was in midair.  With the lv3 super swipe instead of the main lv3 charge.

    I don't think I've ever been this satisfied with a kill before.
  • edited 2016-04-10 03:08:10
    @Tre will like that i'm announcing this

    https://www.gog.com/game/rayman_origins

    on sale until April 12
  • Bee said:

    I just did a Gotcha Bitch on a gold rathian.  While it was in midair.  With the lv3 super swipe instead of the main lv3 charge.


    I don't think I've ever been this satisfied with a kill before.
    My favourite is always finishing a monster with a Spirit Roundslash from the LS. That post strike sheath provides a little bit of cinematic flair that goes with the camera angle shift. In terms of feel, though, there is nothing else quite like that super swipe.
  • @Tre will like that i'm announcing this

    https://www.gog.com/game/rayman_origins

    on sale until April 12

    yes good! if you haven't had the chance to grab it over the years you should do so, both it and Legends are wonderful modern takes on a classic genre
  • BeeBee
    edited 2016-04-11 06:07:29
    I picked up Hyrule Warriors.  It's fun, but it feels like it's in spite of half the mechanics instead of because of it, because goddamn the friendly AI is worse than Star Wars Battlefront.  The Hylian military is getting utterly murdered by 1 HP bokoblins that literally anyone else up to and including Random Bug Girl can kill 5-10 in a single attack with a parasol.

    There was a point where I had to leave Link in a keep I was about to cap while I dealt with some elite attackers back at base.  Took a good two minutes to stem the tide.  By the time I moved back to Link, literally no progress was made on the keep.  Two spin attacks later I went from no progress to spawning the boss, and hacked him down with half a combo -- took less than ten seconds.  /facepalm

    Also the music is...kinda bad.  I know it's Team Ninja, but as far as metal goes it's just really bland and unfitting.  Maybe I'm spoiled on Falcom.  Their reorchestrations during the menu themes are fine though.

    Oh, and Fi continues to be completely useless.  She does long combos that do almost no damage, and have so much knockback that half the hits miss.  And when I had to escort her, she dicked around with infinitely spawning trash bokoblins for so long I lost the mission.
  • Xeodrifter is a nice game.

    I just wasn't expecting...that ending.

    In any case, I recommend it.  Along with the same devteam's previous game, Mutant Mudds.
  • I used double-Valkyrie chains and Red Mage healing + nuking with elemental spells. I'm really not good at this game...
  • Bee said:

    I picked up Hyrule Warriors.  It's fun, but it feels like it's in spite of half the mechanics instead of because of it, because goddamn the friendly AI is worse than Star Wars Battlefront.  The Hylian military is getting utterly murdered by 1 HP bokoblins that literally anyone else up to and including Random Bug Girl can kill 5-10 in a single attack with a parasol.


    There was a point where I had to leave Link in a keep I was about to cap while I dealt with some elite attackers back at base.  Took a good two minutes to stem the tide.  By the time I moved back to Link, literally no progress was made on the keep.  Two spin attacks later I went from no progress to spawning the boss, and hacked him down with half a combo -- took less than ten seconds.  /facepalm

    Also the music is...kinda bad.  I know it's Team Ninja, but as far as metal goes it's just really bland and unfitting.  Maybe I'm spoiled on Falcom.  Their reorchestrations during the menu themes are fine though.

    Oh, and Fi continues to be completely useless.  She does long combos that do almost no damage, and have so much knockback that half the hits miss.  And when I had to escort her, she dicked around with infinitely spawning trash bokoblins for so long I lost the mission.
    Yeah, it's a pretty graceless game overall. It has its fun elements, but there isn't much combat depth and the lack of unit control or influence prevents anything resembling a concerted strategy. I know, I know; musou's gunna mosou. Although I'll say that there are some good music arrangements. 

    There are some elements of the gameplay design that are just a  mess. Like having the magic bar, special bars, and even another resource bar for some characters. So you get situations where characters like Gannondorf have three expendable resources available for their attacks. That'd be fine for some games, but it's kind of just ridiculous and indulgent here. There's also the story mode bias, which means Link is going to be, nearly definitively, your most powerful character by time you really dive into adventure mode. With that kind of balance gaff, there's not much incentive to play other characters unless the game forces you to. Or unless you have some kind of strong preference.  

    There are some neat things done with some mechanics for some characters/weapons, but there are just as many movesets that are obtuse and clunky. Hyrule Warriors is a pretty average game riding on the popularity of the Zelda series. Kind of a shame, since that popularity might have been used to deliver a more deliberate kind of musou game to a wide audience. 
  • BeeBee
    edited 2016-04-11 10:54:49
    Black Magic honestly kind of sucks in Bravely Default.  Unless you're fighting something with extreme physical resists, there's never really much justification to spend 30+ MP on mediocre damage when physicals can easily critical, damage cap, and do so multiple times in one attack for a fraction to none of the cost.

    If you really, really need to nuke something really hard with element magic and have it actually do noticeable damage, Reflect the whole party and then cast the attack against the whole party.  It hits a random enemy (preferably only one present) with the combined damage of all the hits against your party.

    Mostly though, Spell Fencer enchants or Vampire physical-element genomes will outclass black magic in every way.
  • Bee said:

    Black Magic honestly kind of sucks in Bravely Default.  

    So that's why I didn't like that game.
  • I didn't get Spell Fencer or Vampire. Yeah, used dual screens too.
  • wow

    i hadn't seen that coming, yeah, i know

    but i'm still thinking about it and feeling bad about it

    that end of xeodrifter, the last thing you do in the game
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