Undertale (No Spoiler Warnings)

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Comments

  • imagei will watch the heck outta this pumpkin patch
    Toriel is at the ruins as normal when you start over, but at the time when you could meet Asriel at the ruins, she was waiting in New Home near where the barrier used to be.
  • imagei will watch the heck outta this pumpkin patch
    Anonus said:

    You know


    I wonder how Asgore lives with killing humans who are implied to have been children

    It doesn't seem to bother him too visibly
    i think it weighs on him enormously
  • image Wee yea erra chs hymmnos mea.
    It bothers Asgore a hell of a lot. Remember, he can't even look at you when he's fighting, and refuses to let you try and grant him mercy till the very end.
  • I've learned to tolerate drama...except on the boat
    I didn't know you could go back to the ruins
  • I've learned to tolerate drama...except on the boat
    And I know Asgore has a whole "let's get this over with" attitude...
  • Touch the cow. Do it now.
    I didn't go back to see Asriel on my first playthrough, that's partly why I wanted to do a second.
  • imagei will watch the heck outta this pumpkin patch
    Was he still there, then?  i heard he wasn't . . .
  • Touch the cow. Do it now.
    He was for me.
  • kill living beings
    Anonus said:

    And I know Asgore has a whole "let's get this over with" attitude...

    he tries to delay it as much as possible before getting to the fight
  • Touch the cow. Do it now.
    it's like going to the dentist
  • kill living beings
    he's literally like, fight, huh. are you sure? Maybe you want to do... anything else? hmm?
  • There is also a line of dialogue from Undyne about she couldn't land a single attack on Asgore while she was a kid, implying in that sense that Asgore could dodge your attacks much like a certain skeleton but chooses not to because of guilt, considering in some endings, when you get him weak enough and choose mercy, he kills himself to give you the power to cross the barrier and find a better ending, this isn't too far off.
  • I didn't go back to see Asriel on my first playthrough, that's partly why I wanted to do a second.

    This is one of the main reasons I was considering one, too.

    Based on reading the wiki it sounds like Asriel doesn't reappear if you reload your save and do the ending again, but he does if you reset and play the whole game over.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    You don't get to "let's get this over with" unless you really, really don't want to do what you're doing.
  • I've learned to tolerate drama...except on the boat
    Why does Chara enjoy killing so much?
  • kill living beings
    i do not think there is enough information about chara in the game to do more than speculate
  • it's deliberately ambiguous

    he could represent the player's previous experience with RPGs, it could be that they're a disturbed kid pushed all the way by your actions, looking at it more broadly they also function in a sort of symbolic unit with asriel and frisk, there's also an obvious comparison to be drawn to like every single video game creepypasta ever written
  • I've learned to tolerate drama...except on the boat
    reading other people's ideas, completing a genocide route makes him enjoy killing

    you, the player, did that to them
  • I've learned to tolerate drama...except on the boat
    I don't know why anyone would play the genocide route. These are the least killable monsters ever.
  • yes that is an idea that lots of people seem to have come to

    but i dont find that quite entirely satisfying? i'm not saying that it's wrong or right though because

    i do not think there is enough information about chara in the game to do more than speculate


  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Because it's there.
  • Anonus said:

    I don't know why anyone would play the genocide route. These are the least killable monsters ever.

    to hang out with the creepypas... someone is still squatting on the charaforrealjustice URL damn it all to hell
  • Chara is the one character who the game never allows an opportunity to be good or even to be understood really and it feels rather incongruous with the themes at play
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    The game never allows Chara an opportunity to be good because you're their opportunity.

    Also, I disagree with the "even to be understood" part.
  • MachSpeed said:

    The game never allows Chara an opportunity to be good because you're their opportunity
    Chara's only acknowledgement in the pacifist run is that they weren't a very good person. The idea at they are representative of the player's choices only shows up in any significant capacity in the genocide route
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Are we or aren't we looking at the game as a whole?
  • imagei will watch the heck outta this pumpkin patch
    That is not their only acknowledgement on a pacifist run, especially not if the run is taken to include events prior to the neutral ending.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    And I mean, the whole time Flowey is calling you "Chara", you don't think he's projecting a little, and from that, you can discern things? And the whole thing with the video tapes?
  • MachSpeed said:

    Are we or aren't we looking at the game as a whole?

    We are. Taken as a whole, Chara is:

    *all but nonexistent in the neutral run
    *mentioned as being the creepy, sadistic adopted sibling of Asriel (and in Asriel's own words a bad person) in the pacifist run
    *the most actively evil force within the diegesis in the genocide run (whether or not they were corrupted by the player)
  • MachSpeed said:

    And I mean, the whole time Flowey is calling you "Chara", you don't think he's projecting a little, and from that, you can discern things? And the whole thing with the video tapes?

    Yes, I do. And that's why I don't think the game properly allows a redemption. Insofar as any quality of Chara is described it is that they were weird and malicious. The possibility exists that they weren't the reality altering evil force until the player came along, but the idea that they can be redeemed through player action is mostly conjecture and isn't acknowledged by the game.
  • edited 2016-02-03 01:47:10
    Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    And:
    *the person that accompanies you throughout every part of the game, quietly, so much so that you don't even notice their presence.

    You named the Fallen Human, not the Human That Fell. There's a lot of weight in naming Chara.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Maybe Chara didn't need to be redeemed at all. Asriel, though well-meaning, clearly cannot see into Chara's heart, and his speculations are colored by his perceptions.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Besides, what's a little misanthropy between friends?
  • What

    Okay I'm done talking about this game I clearly have no idea how to engage anyone in a discussion or something



  • edited 2016-02-03 01:51:24
    imagei will watch the heck outta this pumpkin patch
    Even on a pacifist run, there are hints that the narrator may be Chara.  Their memories are referenced when joking with Woshua, and when you take unFrisklike (mean) dialogue options while fighting Snowdrake's mother they are followed with ". . . What?  You didn't say that?"

    Most references to Asriel's adopted sibling *didn't* make them sound creepy or sadistic.  They can make a scary face, they hated humanity and wanted to fight back when the humans attacked, they 'laughed it off' when Asgore got sick and Asriel conceded that they were 'not the greatest person'.  That's about it on the negative front, outside the genocide route.

    They were clearly someone Asriel cared about *very much*, that detail is vital to Asriel's story.
  • imagei will watch the heck outta this pumpkin patch
    :(
  • But there's just too many layers of conjecture here is my problem

    Things that are very necessary for sussing out meaning and basic character motivation are left to player speculation

    There is an extent to which the ambiguity works but it stretches itself too thin
  • Kexruct said:

    What

    Okay I'm done talking about this game I clearly have no idea how to engage anyone in a discussion or something

    I would be willing to talk about this with you, because I do disagree and think you are missing some key connections here (at least from my perspective) but you seemed to just kinda ignore me when I tried talking about it with you earlier? so I stopped trying. idk
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    I'll be honest, I don't know where "speculation" begins and where "the text says this" ends.
  • Did I? I mean I was at work at the time and it was sort of an everyone vs. me thing and you did leave after *I didn't actually know why you left*
  • Kexruct said:

    But there's just too many layers of conjecture here is my problem

    Things that are very necessary for sussing out meaning and basic character motivation are left to player speculation

    There is an extent to which the ambiguity works but it stretches itself too thin

    and I for one really don't think the line has been crossed here

    though I will also add that the placement of that line is kinda subjective
  • imagei will watch the heck outta this pumpkin patch
    There is no clear line, because the text itself has meaning only when it is interpreted.
  • Tachyon said:

    There is no clear line, because the text itself has meaning only when it is interpreted.

    p much
  • People seem to interpret me not literally responding to everything everybody says as me ignoring them and not me having difficulty defending a position against multiple people at once who all have very different pespective on the issue at hand and who are all interpreting what I say very differently
  • edited 2016-02-03 02:00:40
    imagei will watch the heck outta this pumpkin patch
    i felt bad, and still do, that that became an "entire thread vs Kex" moment, but i felt very strongly about this particular game.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Well, I can't read your mind, so I interpret what you say the only way I can.

    I have no credit to give because I'm not a fucking bank.
  • Tachyon said:

    i felt bad, and still do, that that became an "entire thread vs Kex" moment, but i felt very strongly about this particular game.

    Undertale is literally one of my favorite games man I feel strongly about it too

    And it just seems like people only want to undermine my criticisms by implying I just didn't "get" the game and all I need is an explanation of basic plot elements and *then* I'll get it

    It gets tiring
  • Kexruct said:

    Tachyon said:

    i felt bad, and still do, that that became an "entire thread vs Kex" moment, but i felt very strongly about this particular game.

    Undertale is literally one of my favorite games man I feel strongly about it too

    And it just seems like people only want to undermine my criticisms by implying I just didn't "get" the game and all I need is an explanation of basic plot elements and *then* I'll get it

    It gets tiring
    mhm
  • anyway I largely agree with Kexruct's assessment. It was one of my few genuine problems with the game itself.
  • edited 2016-02-03 02:12:26
    imagei will watch the heck outta this pumpkin patch
    Honestly thinking back to the previous discussion, i think a big part of it was that to you, Kex, 'Kill or be killed' was a more interesting motivation than 'i just miss having someone i cared about', and the latter undermined the former.

    Whereas to me, the two motivations seemed directly related to one another, and the latter seemed the more interesting as it humanized (awkward term in an UT context, i know) the character

    i could speculate that this relates to different elements of the game resonating with each of us more strongly, but that feels a bit presumptuous
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