nah man, II wasn't bad, I just wanted a little more pizzazz in the dungeons department.
You are a far more patient person than I. I found them to be hideously unbalanced shit with oversized featureless dungeons.
1 was the worst. They had some good ideas like pitfalls and hidden doors and stuff, but there was no indication of these things. So you had to ram your face against every single section of wall, getting attacked all the way by monsters that could waste 1/4 of your healing items in a single attack, and you were pretty much lost if you fell through a pit because the maps didn't exactly line up in a Euclidean fashion. It very much feels like it was thrown together by devs who thought it would be cool and all had the maps open in the desktop and debug invincibility on, but never ran it past actual non-dev players.
Don't even get me started on finding A Robot Named Hapsby, because fuck that entire questline. Or having to drill every wall segment in the Dezoris overworld.
Also I'm watching slowbeef's Metroid Prime LP, and I can't help but think it would go much, much faster if he didn't have what must be a lethal allergy to reading. I'm just a few videos in and I've already lost count of how many times he's looked directly at the thing he needs to interact with for several seconds, maybe shoots it once, then turns around when nothing happens and looks at literally the entire rest of the room for 10 minutes. Or scanned the thing he needs to scan, but ADHD's out and closes the scan after the first line, immediately before the second line would have told him "you need to bomb this, dumbass".
I'm so torn about this LP. The commentary is hilarious as usual, but Slowbeef is so bad at this game. Like, it reminds me of when he was spearheading the whole "don't LP IWBTG and Kaizo and definitely don't do it blind because nobody wants to see you fail for an hour". Which is completely correct. But then he picks a game that's actually really easy and fails even worse, and forgets to edit out the long stretches of dicking around staring at walls and repeatedly investigating literally every single object in the room except the one he needs to.
He spent like 20 minutes getting completely lost on the first screen of Phendrana because I guess he finds the abstract concept of a scan visor primally terrifying or something. And maxed his gamma early on, then it bit him in the ass on Thardus.
The LP has a sequence break run by Vikas, who also showed up briefly on the video to bail Slowbeef out of stuff. There are also dead links to pokecapn's run, which looked like a speedrun.
Thing is, off the top of my head I can't think of a reasonably good run of the game. Like, I've seen amazing sequence breaks, and I've seen bad runs, but I can't really remember a good example of playing through the game in the intended manner with a level of skill plausibly attainable by the average player.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
I think the only thing I recognize in that Persona 5 trailer is Morgana’s persona, which is probably Zorro. There’s a pirate, some french girl aristocrat, and presumably a Japanese burglar of some kind. Thieves and crooks.
They also seem to be taking the “persona” element literally, i.e: masks.
I'm so torn about this LP. The commentary is hilarious as usual, but Slowbeef is so bad at this game. Like, it reminds me of when he was spearheading the whole "don't LP IWBTG and Kaizo and definitely don't do it blind because nobody wants to see you fail for an hour".
oh some people absolutely do. There is no other reason to watch Dark Souls lets plays.
Which is completely correct. But then he picks a game that's actually really easy and fails even worse, and forgets to edit out the long stretches of dicking around staring at walls and repeatedly investigating literally every single object in the room except the one he needs to.
He spent like 20 minutes getting completely lost on the first screen of Phendrana because I guess he finds the abstract concept of a scan visor primally terrifying or something. And maxed his gamma early on, then it bit him in the ass on Thardus.
I played a lot of Marathon Rubicon and Halo 3 yesterday.
Good games both though for very different reasons.
Well, in Rubicon at least the infuriating level construction has me pulling my hair out, but, other than that it's neat. Haller is an interesting--let's face it--OC.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
If glasses kid's persona is Arsene, and Morgana the cat's is Zorro, then the red-suited girl's persona might be Margaurite St. Just, the Scarlet Pimpernel, and the skull kid's persona could be Doctor Syn, the Scarecrow of Romney Marsh.
oh some people absolutely do. There is no other reason to watch Dark Souls lets plays.
Well yeah, but Fail Plays are very difficult to do in a way that isn't incredibly dull. It takes a lot of editing to remove the really repetitious failures and ensure some kind of minimum progress velocity.
Like, I watched a Kaizo LP a while back where the guy played blind and refused to use savestates -- but surprisingly it was really fun to watch. When he died, he'd edit out getting back to where he was, and would only include deaths on the way if they were particularly funny. Once he got to the end of the level and died on the last trap, there would be a rapid-fire death reel. Then the final, successful run.
There is a bit in Bloodborne where a giant six armed insect squid monster materializes on the side of a cathedral, and is in plain view of the camera, and he didn't see it until he edited the video
I got lost in Prime too. But I wouldn't have included all of it in a video.
Like, I was really dumb and spent 15 minutes doing a trick jump off a pile of boxes to shoot between the Control Tower wall forcefields for the artifact because I didn't see the cracked ice wall that would give me an easy one-second shot. It was funny when I found it immediately after getting the artifact the wrong way, but nobody wants to see me making the same jump over and over again for a quarter of an hour.
Seriously considering giving the Marathon series the ol' college try, as they're free and they're Bungie, and I'm starting to feel like going through the studio's backlog of titles may not be a bad idea now that I have an appreciation for their work.
Video game discourse us so fucking frustrating because invariably every issue I could possibly have will be met with a person telling me I'm playing the game wrong.
Like, chill, I'm not gonna take your games away from you because I don't like certain elements of them. But, fuck, when a singular mechanic prevents me from enjoying/finishing a game, it kinda feels like it's been taken from *me.* No other medium actively bars engagement the way games do.
Do not respond to this with "git gud." Sometimes it's funny but this is something important to me.
Counterpoint: Of course no game has any obligation to be engaging. But in order to be engaging, a work must, you know, engage. And actively barring participation is usually a bad thing unless inaccessibility is the point, and games are not at a point where they're really playing with concepts like that yet.
now, if the game does not effectively engage you, it is entirely understandable to become dissatisfied with the game, and express your dissatisfaction, but your satisfaction isn't paramount to the game in and of itself
like, i am mind-alteringly atrocious at all things that require precision and/or hand eye coordination, including video games. beating the first world of super mario brothers 3 was very difficult for me, and forget like anything past that. so, most video games you care to name completely fail to engage me, because i simply cannot play them
is this a failing of them? of course not, it is a failing of myself. These works are simply not for me, and that is ok. not everything needs to be for me.
Comments
no spoilerinos por favor
unfortunate, since I did like the storyline and music and stuff.
That comment killed him, and the second they put him in the coffin he started doing 90 rpm.
The eulogies were probably beautiful, but no one could hear them over the whirring of the deceased.
Arin spent a lot of his time in the Sonic Adventure playthrough talking about how often he is derided and it was honestly really sad.
He's not even /that/ bad at games. He just adheres to a particular philosophy of design a bit too rigidly.
nice
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
that and generally not playing games enough these days to justify it, let alone on PC
Marathon is very good
Like, chill, I'm not gonna take your games away from you because I don't like certain elements of them. But, fuck, when a singular mechanic prevents me from enjoying/finishing a game, it kinda feels like it's been taken from *me.* No other medium actively bars engagement the way games do.
Do not respond to this with "git gud." Sometimes it's funny but this is something important to me.
like, i am mind-alteringly atrocious at all things that require precision and/or hand eye coordination, including video games. beating the first world of super mario brothers 3 was very difficult for me, and forget like anything past that. so, most video games you care to name completely fail to engage me, because i simply cannot play them
is this a failing of them? of course not, it is a failing of myself. These works are simply not for me, and that is ok. not everything needs to be for me.