In vanilla Doom (the original levels) it makes virtually no difference, the Z-axis being essentially nonexistent. It's only in later fan levels that it becomes a big deal.
Nice to see something good came out of that. My only knowledge of it is that /r/Paladins was fighting for a spot with some other group for ages and eventually just decided to blot out someone's Pikachu.
Have I mentioned how much fun Paladins is? Because it's really fun. Not necessarily playing it, though I have made a good showing now that I've switched from Pip (they nerfed him and also there's a bug with one of his abilities that they haven't fixed for weeks) to Makoa and Bomb King, but just watching how the community explodes every time Hi-Rez does something wrong. It's like watching the Homestuck fandom in its heydey, but less stressful.
Long story short, Hi-Rez doesn't know how to make an in-game economy that won't piss off the playerbase but will also make them rich, and the entire category of 'flank' champions is just broken.
"This game that is a reboot/remake/retraux continuation/etc. of an old property shows that the property hasn't aged well" is a take I'm not fond of sans sufficient explanation.
Example: Reviews of Yooka-Laylee. Alright, N64 era collectathon platforming may not have aged well but Banjo-Kazooie and Mario 64 are, like, right there, they haven't gone anywhere! It's not like they've been immune to the cold light of day. And people still discover and enjoy those games years later. So I think something else isn't working about these games that was kept in check by the originals.
Please stop fucking asking players to use mutually exclusive inputs (like the D-Pad and the left analog stick) in the middle of combat. Looking at you, Kingdom Hearts.
I got a coupon for 40% off of Inside by Playdead on Steam if anyone wants. I'd like to play the game (and have, in fact, avoided spoilers for it precisely because I've heard it's good enough that I want to experience it for myself), but I'm broke.
It's preeeeeeetty aggressively Japanese, but if you bought a Persona game I don't know what you were expecting.
I've heard that sort of description a lot, but can someone actually give a list of characteristics that make something "Japanese" in this sense? (Obviously, we're talking about deeper traits than simply being of Japanese origin.)
(Not arguing with the description nor expressing an opinion on Persona 5. Just felt like it needed clarification.)
The Persona games are literally about the lives of Japanese high schoolers in Japanese towns (well, Tokyo in the case of P5.) Japanese culture is kinda key to the whole thing. Including 6 day school weeks in P3/P4/P5.
(Even though I'm pretty sure 6 day school weeks aren't actually a thing in Japan anymore? Although they were in 2008, back when P4 actually came out.)
I know they're set in Japan and are about Japanese schoolkids, but that alone doesn't make it "feel" Japanese in a way that makes people describe it as such.
In a smilar sense I remember some other works getting criticized for being superficial/pandering by including elements like these but missing something else. I'm trying to figure out what that "something else" is.
It's preeeeeeetty aggressively Japanese, but if you bought a Persona game I don't know what you were expecting.
I've heard that sort of description a lot, but can someone actually give a list of characteristics that make something "Japanese" in this sense? (Obviously, we're talking about deeper traits than simply being of Japanese origin.)
(Not arguing with the description nor expressing an opinion on Persona 5. Just felt like it needed clarification.)
It literally looks like a manga. A really, really campy one full of sentai poses, high schoolers going out to kill invisible spirits with highly impractical weapons and armor, oddly foul-mouthed foot-high animal mascots, dating sims, gun-fu, and everything. And almost the entire soundtrack is J-pop. I seriously don't know how much more aggressively Japanese you can get.
It's preeeeeeetty aggressively Japanese, but if you bought a Persona game I don't know what you were expecting.
I've heard that sort of description a lot, but can someone actually give a list of characteristics that make something "Japanese" in this sense? (Obviously, we're talking about deeper traits than simply being of Japanese origin.)
(Not arguing with the description nor expressing an opinion on Persona 5. Just felt like it needed clarification.)
It literally looks like a manga. A really, really campy one full of sentai poses, high schoolers going out to kill invisible spirits with highly impractical weapons and armor, oddly foul-mouthed foot-high animal mascots, dating sims, gun-fu, and everything. And almost the entire soundtrack is J-pop. I seriously don't know how much more aggressively Japanese you can get.
Non-verbal storytelling, exploring environments after things went determinedly foul in them, combat that emphasizes recognizing attack cues and dodging and punishes pure offense and getting hit, limited healing ability that forces you to stand still and potentally get hit.
Guacamelee is one of my favorite games ever. Also copious mariachi music.
It is a game that I find supernaturally easy (I think I got to the end in a single evening, and got the alternate ending in two) but the whole thing is so well crafted that I can't complain. Especially at that price
I had it on the Vita and remember getting a decent way through before leaving it unfinished because the screen got broken. (Same reason I never got to finish Persona 4. Struggle.)
It was fun. I think I have the updated PC rerelease in my Steam or Humble somewhere but I haven't broken it out yet.
I have been thoroughly enjoyed Yooka-Laylee. It really has the spirit of the Banjo Kazooie games. The puzzles are a little easy on the surface, but you do have to do a good bit of exploring to get all of each level's collectables. Admittedly, I'm still in the first world, so the puzzles may get more difficult later on. I'm also REALLY digging the soundtrack.
It's very fun all around, and I'm not disappointed ^_^
Yeah it sounded like the less glowing reviews of that game basically came down to "It's too much like Banjo-Kazooie". The only thing it really lacks that Banjo didn't is being made in the 90s.
Honestly, a modern Banjo Kazooie is exactly what I wanted, personally! Not to say some things couldn't have been improved on. I do think there are some flaws and that they perhaps became a little too wrapped up in re-creating the original, but... a re-creation of the original is pretty much exactly what I, at least, was asking for to begin with. I can hardly get upset over them giving their kickstarter backers the game they were saying they wanted, you know?
Yeah it sounded like the less glowing reviews of that game basically came down to "It's too much like Banjo-Kazooie". The only thing it really lacks that Banjo didn't is being made in the 90s.
There were also reviews that said it was not enough like Banjo-Kazooie.
Yeah it sounded like the less glowing reviews of that game basically came down to "It's too much like Banjo-Kazooie". The only thing it really lacks that Banjo didn't is being made in the 90s.
There were also reviews that said it was not enough like Banjo-Kazooie.
"So you want a realistic down to earth game that's completely off the wall and swarming with magic robots?"
Just cleared Destiny Tower in Super Mystery Dungeon. 99 floors of maxed-out terrors, most of whom can AOE the entire room for just shy of 100 damage. Thankfully everyone in my party, including my third, was over 130 on entering. By the end, the stat boosts from unused emera pushed us all to 200+ and most of those AOEs had dropped to 50-ish.
Despite the very rough start where I wasted most of my berries and reviver seeds in the first 15 floors, it actually didn't go that badly. Probably thanks in large part to a timely Sun's Blessing emera that suppressed most hostile weather and made Fennekin even more hilariously powerful. I opened up just about every floor by vaporizing everything in the room with Heat Wave. And then I ended up loading her up with Barrage, Type Bulldozer, Power Boost Y, Lullaby, Confusing Stare, and Effect Boost. Everyone in that party was a steamroller by the end, but she probably could've jumped out a window and climbed the pile of bodies she made all the way to the top. Heat Wave was hitting for over 500 on the last floor, and anything that somehow didn't die instantly was usually debilitated.
Then again she's Mew, so I guess it's fitting that she became Death, destroyer of Pokemon. I swear I just picked a Fennekin partner because it was adorable and I wanted to cover my type weakness -- I had no idea it was by far your best ranged teammate in the game. Does this look like the face of mercy to you?
So yeah. Game done, except for the level 5 solo dungeon that's basically impossible. That was a very satisfying PMD. I really liked how there was never any pressure to evolve, for stats or collection.
Also, embarrassing confession: it took until the last three dungeons in the postgame for me to figure out you could use excess emera directly for semi-permanent stat boosts that last the whole dungeon. Up till then I'd just been chucking them at the walls for dust to try and reroll for more useful ones.
The most legitimate criticisms I've heard of it is not that it's too much like Kazooie, but that it's too much like Tooie; that is, it doubles down on the sheer size of the worlds without caring about the content within, resulting in really huge worlds that feel a bit bland and lifeless.
And from what I've seen of the game, I definitely agree. My favorite of the three is still Banjo-Kazooie, because every single world is just jam packed full of stuff, and it feels like there's always something to do around every corner.
The FF13 sequels were at least more coherent in general, mostly owing to everything already having been hashed out (however badly). Lightning Returns had an interesting gimmick, sort of like an ADHD X-2. But the downside is that the only playable character is the most boring one.
Let's just say these are probably good candidates for Gamefly or buying used.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Example: Reviews of Yooka-Laylee. Alright, N64 era collectathon platforming may not have aged well but Banjo-Kazooie and Mario 64 are, like, right there, they haven't gone anywhere! It's not like they've been immune to the cold light of day. And people still discover and enjoy those games years later. So I think something else isn't working about these games that was kept in check by the originals.
An Open Letter To All Devs Everywhere
Please stop fucking asking players to use mutually exclusive inputs (like the D-Pad and the left analog stick) in the middle of combat. Looking at you, Kingdom Hearts.
Signed
Me
Hello Every Dev Ever, it's me again.
Giving lists of enemies and showing what they dropped is vastly inferior to having a list of items and showing what enemies drop them.
Signed
Me
(Not arguing with the description nor expressing an opinion on Persona 5. Just felt like it needed clarification.)
(Even though I'm pretty sure 6 day school weeks aren't actually a thing in Japan anymore? Although they were in 2008, back when P4 actually came out.)
In a smilar sense I remember some other works getting criticized for being superficial/pandering by including elements like these but missing something else. I'm trying to figure out what that "something else" is.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Ah.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
It was fun. I think I have the updated PC rerelease in my Steam or Humble somewhere but I haven't broken it out yet.
The Endless Space Collection is just $1 on Steam for another two days.
Anyone got opinions on this game?
Bamco are making... something?
The most legitimate criticisms I've heard of it is not that it's too much like Kazooie, but that it's too much like Tooie; that is, it doubles down on the sheer size of the worlds without caring about the content within, resulting in really huge worlds that feel a bit bland and lifeless.
And from what I've seen of the game, I definitely agree. My favorite of the three is still Banjo-Kazooie, because every single world is just jam packed full of stuff, and it feels like there's always something to do around every corner.
What's the rest of the XIII series like? Fossilmaiden said Lightning Returns was good, a concept I can't even begin to grasp.