I haven't actually played anything Myst yet though it's on my list. Overall I wouldn't rank 999 as very hard, save for select instances where I just got too befuddled and the ending which was definitely super hard and complex, mhm, yes.
Puzzles i found hard in 999: the crate program in the cargo room (which i successfully solved), the electrodes in the torture chamber (which iirc i brute-forced) and the squares puzzle in the study (which i brute-forced).
Puzzles i found hard in 999: the crate program in the cargo room (which i successfully solved), the electrodes in the torture chamber (which iirc i brute-forced) and the squares puzzle in the study (which i brute-forced).
I brute forced the math puzzle in the very last room I remember, and I remember knowing conceptually how the electrodes would work but them never doing what I expected them too.
Okay partly from memories here's what you need to know getting started in RealMyst
* On the starting island, there are all kinds of markers with switches in front of notable objects like the observatory, or the sunken ship. You want to turn these to the on position.
*In the study, there are a bunch of books talking about various worlds. The information in these books will be useful when you go to these worlds.
*There are two paintings in the study that are important: one lets you rotate the main tower towards one of the markers you turned on. The other reveals a passageway to an elevator up the main tower which will give you the information you need to get into each age via the object the marker is next to. You can visit the worlds in any order, with the exception that it's good to save the space ship for last.
*There are two special books in the study. One contains a man named Sirrus, who wants red pages, and the other contains a man named Achenar, who wants blue pages. Each of the worlds will have a blue page and a red page, and Achenar and Sirrus will have more to tell you once you give them pages.
If you get completely stuck on a given puzzle, I can help as well. I've played it recently enough to remember.
But you really should wander around and try to figure out what the hell is going on for yourself. Solving the puzzle is maybe a quarter of the game. Figuring out what the puzzle even is is the rest.
Keep paper notes and write down anything that looks/sounds relevant. I'm so serious.
If you get completely stuck on a given puzzle, I can help as well. I've played it recently enough to remember.
But you really should wander around and try to figure out what the hell is going on for yourself. Solving the puzzle is maybe a quarter of the game. Figuring out what the puzzle even is is the rest.
Keep paper notes and write down anything that looks/sounds relevant. I'm so serious.
They were going to do a Real-Riven too, which would have been AMAZING. But it never got past preliminary dev.
Like, they keep releasing updates, but it's been like seven years and they're almost done with one Age. I mean the game is gorgeous and obsessively detailed but goddamn.
Insofar as it shows you can do environmental puzzles without needing to obsessively rub together every pair of items in your extensive inventory like some kind of weird breath-mints-on-rubber-chicken-with-a-pulley-in-the-middle tribadism.
I don't actually remember if cacodemons show up before the very end of the first game. It's been friggen years, and I was watching my dad play it (on a trackball, lol).
it's ZDoom, an unofficial port that supports key rebinding and mouselook among other things. I uninstalled a different Doom port from my computer, so I'm wondering if that didn't take the save files with it somehow.
Very annoying. I already finished the first Act but I'd have to play through like half of the second again.
Comments
i found it kind of hard in places and am wondering how Myst compares.
Also, thanks, SF.
it's very hacky
I'm all right with it though
I will do so later today.
might try it again and see if i can do it properly
Oh God, that remix.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Pain Elementals are only in Doom 2.
Which I believe is an altered version of ZDoom? Adds a bunch of cool stuff, anyway.