I have a pair of Finn and Jake Pop keychains, so I can't really say I dislike them either.
I get the disdain people have for them and I will admit there's a certain sameness to a lot of their stuff, but they're accessible in a way traditional vinyl figures never were, and collecting stuff from media one enjoys is always fun
Also there are a few that actually pull off interesting adaptations of the characters while still fitting into the aesthetic, which is genuinely impressive to me
Like, it's still a Pop figure but making it so Jack can fit inside BT like the game reflects an effort on their part to make it true to the source material, even if they could go further by not forcing themselves into the BIG HEAD SMALL BODY look
Karin's overall style focuses on pacing, dashing strikes and counters, and aerial attacks. Karin's fighting versatility allows her to stay on the move while setting up crushing counters.
I wish I was good at fighting games because I universally more or less love the character designs in them.
Imo, most fighting games don't require skill so much as they require dedication and good hardware (at least, on a non-professional level). The major element in becoming good at any fighting game is painstakingly memorizing combos so that when you manage to get an opening, you can exploit it for all it's worth, and anyone can memorize basic-to-medium combos if they're willing to waste a whole weekend on them and have a keyboard/controller that's responsive. The rest is just playing the game long enough to know when you'll have an opening against certain characters. And depending on how you play the game and what game it is, you may not even have to do too much work with combos
Back when my computer could run SF4, for example, I specialized on a strong wake-up/okizeme game (which makes sure that, once an opponent is knocked down, they stay down for the rest of the match). And being good at that meant learning what each character will most likely do given my positioning and how they got knocked down before. If they try to dodge backwards, do X. If they try to Shoryuken (which most shotoclones will do without fail), do Y. And since my character focused more on tricky grapples and knockdowns than sheer damage output, I only ended up leaning, like, three really simple combos. And that got me all the way to B+ rank.
And on the other side of the spectrum, there's Skullgirls, which (despite the fanservice cover) is a fighting game made specifically for fighting game nerds, and is therefore super combo heavy. I'm not sure whether it's because the userbase just has less noobs overall or because it's a three-on-three system (which, judging from my limited experience with MvC3, just generally has longer combos) because of how the online mode isn't balanced, but it's not uncommon for someone to take two-thirds or more of your life off with a minuscule chance of you breaking out of their combo. So openings are much rarer and, since opportunities to deal damage are so rare, you need combos to make the most out of them.
Skullgirls, despite the sheer intensity of the userbase, is a pretty good entry-level drug, if only because it's one of the few fighting games I know that has a tutorial, and it goes above and beyond by having one for every single character.
...I suppose Injustice had a tutorial, but...I don't like to think about Injustice. That was an esoteric move system if I've ever seen one.
Did you know they're making a sequel? The cast is going to be flooded with Batman characters and veiled advertisements for recent movies again, but at least they're going a bit weirder with characters like Gorilla Grodd. Also, for @Crystal
Injustice was weird because I kicked ass in it with Aquaman and Lex Luthor, which isn't a knock on Aquaman so much as just a reflection of how the combos and stuff were different than I'd come to expect from NetherRealm.
I liked it better than MKX, though. I'm not very good at MKX, I was decent at 9 but the movement speed and health deterioration is just too goddamn fast in that one. I'll probably try Injustice 2 if we get it at home.
Aquaman could merk suckas in a heartbeat if he wanted, and then get a shark or an orca to feed on their lifeless body. He's a real one.
I think that's actually the angle the movies are going with him (which is disappointing) but I like that he exerts restraint in most media. (Also, Kaldur'ahm is a fucking boss, just saying.)
Injustice is a videogame (and later, a comic book series which, afaik, wasn't completely terrible) based on the bold premise of "hey guys, what if there was an alternate universe where Superman and the Justice League went all fascist and stuff?". So bold. Much creative.
Anyways, out of the three fighting games that currently litter my Steam library, Injustice is the one I've played the least, so I can't really say much about the actual gameplay. It's pretty weird compared to the other two. Lots of focus on wall bounces and floor bounces, which, assuming that you can actually figure out how to trigger those consistently, makes the action a lot more chaotic than your standard 2D fighter.
I mean the problem with him in Superfriends was that they had him in every episode, so mostly he's just standing around in the background trying to see if there are any fish nearby that he can talk to
also without Aquaman we wouldn't have gotten Black Manta, who was neither actually black or autistic at first IIRC but became so in later iterations, which, just... yes
I will take nuanced depictions of POCs on the spectrum even if they are villainous
also without Aquaman we wouldn't have gotten Black Manta, who was neither actually black or autistic at first IIRC but became so in later iterations, which, just... yes
I will take nuanced depictions of POCs on the spectrum even if they are villainous
Honestly I just didn't give a single fuck about anything story-wise in Injustice 1, and I doubt that I will for the sequel, either. The comic version of Civil War made it clear to me that things that exist for the purpose of getting superheroes to beat the tar out of each other are usually the kinds of things where plot isn't going to be worth caring about. (The movie was kind of the same way, though slightly less so because they managed to make it Not Shitty.)
I think the thing that got me the most about Injustice was how it did health. Made it really hard to come back from a bad start to a fight, though the idea of one fight with an extended bar did give it something unique among superhero fighting titles.
Injustice 1 had the absolute worst story I've ever seen in a game. There are games with stories that are worse in terms of pushing bad social ideas and such, like Other M, but Injustice 1's is just poorly constructed in every possible way.
That health mechanic has been used before in Killer Instinct and Darkstalkers 3 though. But I haven't seen other superhero fighters use it like Injustice.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Oddly enough, I've heard from professional truck drivers that Walmart is one of the best companies to drive for.
Comments
I get the disdain people have for them and I will admit there's a certain sameness to a lot of their stuff, but they're accessible in a way traditional vinyl figures never were, and collecting stuff from media one enjoys is always fun
Also there are a few that actually pull off interesting adaptations of the characters while still fitting into the aesthetic, which is genuinely impressive to me
Like, it's still a Pop figure but making it so Jack can fit inside BT like the game reflects an effort on their part to make it true to the source material, even if they could go further by not forcing themselves into the BIG HEAD SMALL BODY look
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I liked it better than MKX, though. I'm not very good at MKX, I was decent at 9 but the movement speed and health deterioration is just too goddamn fast in that one. I'll probably try Injustice 2 if we get it at home.
I think that's actually the angle the movies are going with him (which is disappointing) but I like that he exerts restraint in most media. (Also, Kaldur'ahm is a fucking boss, just saying.)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I will take nuanced depictions of POCs on the spectrum even if they are villainous
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I think the thing that got me the most about Injustice was how it did health. Made it really hard to come back from a bad start to a fight, though the idea of one fight with an extended bar did give it something unique among superhero fighting titles.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
much cow
very bovine
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead