RPG thoughts: Defense stats that give a percentile reduction of offensive stats: Good, but hard to do with pen and paper Defense stats that give a chance for opponent to miss: Easy to work with in pen and paper, but rather frustrating in practice Defense stats that provide flat reductions of offensive stats: Easy to manage, but if offensive stats and defensive stats are too similar, gains in either lead to massive returns (eg. You have 101 Attack. Opponent has 100 Defense. Net result: 1 damage. If you increase your Attack to 102, your damage output has *doubled* with a single stat increase.)
Possible solution: Defensive stats decrease offensive stats equal to the difference between them.
Example: 16 Defense vs. 10 Attack. Difference: 6. Net result: 4 damage.
How does that sound? Have any RPGs used a system similar to that?
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
I had a dream in which I was hanging out with some friends at a "slumber party" (do grownups have slumber parties?) in a house with a comically huge bedroom
And we were looking for someplace to get food at 4 AM
I can't hate Chick-Fil-A now that I know American Grill or whatever the fuck it's called exists
that place isn't just in the moral wrong, it's creepy too. Have you ever wanted to eat somewhere where the staff has to stand at attention and sing the national anthem every hour on the hour? Well boy do I have a place for you.
I can't hate Chick-Fil-A now that I know American Grill or whatever the fuck it's called exists
that place isn't just in the moral wrong, it's creepy too. Have you ever wanted to eat somewhere where the staff has to stand at attention and sing the national anthem every hour on the hour? Well boy do I have a place for you.
@Odradek: Ah, that. Yeah, /co/ was having a field day with that.
That and Champions is reason to forbid any Marvel writer from using any words that were inventer in the last ten years. Or at least, a good excuse to get themselves some consultants who know how people under 25 talk.
The one good thing about reading that comic was that there's apparently a superhero called Rage who is basically a luchador. That does not make up for the general badness, but he's pretty great
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Oh god, I just remembered that the ending of Falcon #1 was Rage getting beaten up by superpowered robbers and getting arrested by the cops who arrived after the robbers fled. Not even trying to talk to the wounded man on the floor.
Which is, now that I think about it, pretty similar to how Ironheart #1 ended too. She fended off a dangerous mutant and the cops fired on her, despite her basically wearing an Iron Man suit and saving the day
I mean, I know all Marvel civilians are written as bigoted idiots so that the supers can still seem sympathetic despite constantly causing troublet for everyone around them, but c'mon
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
RPG thoughts: Defense stats that give a percentile reduction of offensive stats: Good, but hard to do with pen and paper Defense stats that give a chance for opponent to miss: Easy to work with in pen and paper, but rather frustrating in practice Defense stats that provide flat reductions of offensive stats: Easy to manage, but if offensive stats and defensive stats are too similar, gains in either lead to massive returns (eg. You have 101 Attack. Opponent has 100 Defense. Net result: 1 damage. If you increase your Attack to 102, your damage output has *doubled* with a single stat increase.)
Possible solution: Defensive stats decrease offensive stats equal to the difference between them.
Example: 16 Defense vs. 10 Attack. Difference: 6. Net result: 4 damage.
How does that sound? Have any RPGs used a system similar to that?
Wait, my proposed system (c = a + ( a - b ) ) (Where c stands for damage, a for attack, and b for defense) is just the same thing as (c = 2a - b ). I don't know if that's a problem or not but now I don't feel nearly as clever.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
I guess, to clarify more: folding ideas guy has a basic grasp of filmmaking technique and critical theory. this leads to him producing content that is, at its core Decent. it's Just Ok.
which I would be OK with.
except he combines that with...
this is a really hard thing for me to articulate effectively.
like, you know that kind of person who knows a modicum of basic music theory and uses that knowledge to agressively back up their mediocre taste in music? the knowledge had only serves to reinforce the mediocrity that was already there, not to expand horizons, but to ossify them.
he's like that, but with movies.
like, he has no pizzaz or subversiveness, it's just Good Taste and Good Politic, I'm Right and The Facts Agree With Me.
you see where I'm coming from with this?
I think about this post a lot lately, particularly while WOFF is whining for three minute about how anime Protoman's scarf is
It's just so common that people just learn better ways to express their gut feelings from when they were ten.
Teenage Mutant Ninja Turtles is Good because I liked it as a kid and I can approach it with a level of irony now. Power Rangers is Bad because I was growing out of that stuff when it hit and I feel it is somehow unapproachable with the affectionate irony I approach TMNT with.
These are universal truths and not just something I thought about Toyetic Kontent for Kidz when I was ten that I've never really questioned
Comments
also got stuff at Aldi
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
He is still haunted by humans
Defense stats that give a percentile reduction of offensive stats: Good, but hard to do with pen and paper
Defense stats that give a chance for opponent to miss: Easy to work with in pen and paper, but rather frustrating in practice
Defense stats that provide flat reductions of offensive stats: Easy to manage, but if offensive stats and defensive stats are too similar, gains in either lead to massive returns (eg. You have 101 Attack. Opponent has 100 Defense. Net result: 1 damage. If you increase your Attack to 102, your damage output has *doubled* with a single stat increase.)
Possible solution: Defensive stats decrease offensive stats equal to the difference between them.
Example: 16 Defense vs. 10 Attack. Difference: 6. Net result: 4 damage.
How does that sound? Have any RPGs used a system similar to that?
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
That and Champions is reason to forbid any Marvel writer from using any words that were inventer in the last ten years. Or at least, a good excuse to get themselves some consultants who know how people under 25 talk.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Which is, now that I think about it, pretty similar to how Ironheart #1 ended too. She fended off a dangerous mutant and the cops fired on her, despite her basically wearing an Iron Man suit and saving the day
I mean, I know all Marvel civilians are written as bigoted idiots so that the supers can still seem sympathetic despite constantly causing troublet for everyone around them, but c'mon
it brings on many changes
(sorry, that's legitimately all i can think of)
Gonna take a nap at twenty to three in the afternoon