the quick match thing is a lot less balanced than SF4's. for all it's many, many faults, it wouldn't match you up with someone who's clearly out of your abilities. well, not consistently, anyways.
I mean, even as a noob at SF4, I wasn't getting my ass kicked this badly. the opponent gets in one hit, and then it's the express lane to combo town with no stops
and it gets so, so much worse when it's beowulf or big band
Well he has a PS4 controller. And now, a Steam controller too.
I never was good with fighting games, so I ignored Skullgirls. The only reason Vanguard Princess crossed my radar was because it's a doujin game, which I kinda have to know about because I know too much about the doujin localization scene.
Strangely he tried to sell me on Indivisible by telling me that it's from the Skullgirls devs. Given that I know almost nothing about Skullgirls, other than that it's a pretty successful indie fighting game, that wasn't effective, unsurprisingly.
...I still don't know what Indivisible is. I think it's some sort of action RPG thing? Or maybe a turn-based JRPG thing? Or a metroidvania? I'm not sure.
It probably doesn't help that I keep thinking of Invisible Inc. when I hear the name "Indivisible".
Then again, she is supposed to be #2 in the ranking. and the one time I did see a Peacock, she kicked my butt as easily as anybody else
From that one match, I think I have a better handle on her strategy? It's sort of like Dhalsim with projectiles instead of pokes that go across the whole screen.
Oh, Antichamber and Transistor came out around the same time, or at least they were brought to my attention around the same time, that's why I associate them.
Bastion I had already known about for a while before then. I think it has the same dev as Transistor.
Wait, let me think about it...yeah. I don't think it's the same folks behind Sequence a.k.a. Before the Echo and There Came An Echo? I'm not sure. I think the logo pattern looked similar or something. For some reason I got the same vibes from simply looking at basic cover art and logo of those games and Transistor and also to some extent Indivisible.
Ugh, I'm not good at combos. I chose El Fuerte as my main in SF4 specifically because I'm not good at combos.
I'm not asking people to not use combos against me. I just want them to give me some frigging breathing room. I swear, I only get to attack at the beginning of the round
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
It's a Valkyrie Profile-esque RPG with platforming elements.
Oh, right, Valkyrie Profile.
I guess a problem is that I haven't played that game so the tagline that uses that comparison kinda draws upon a blank in my head, aside from knowing vaguely that it's a Squenix PS1 JRPG.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Okay so here's the deal.
Each character in the party is assigned to a face button: Square, Circle, Triangle, X. You press that button to attack with that character, modified by directional inputs: up, down, neutral. It's fast, like a fighting game. Different attacks also have different functions: some are rapid strikes, some are straight damage, some inflict status effects. Each character also has a meter, which must refill before they attack. As characters grow stronger, they can attack more than once, and attacking fills the Iddhi meter. Chaining more attacks together fills Iddhi faster.
In defensive phases, the enemy will walk over and attack a specific character, the damage of which you can mitigate by pressing that character's button at the right time. You can use a different button to defend all at once, but uses up more Iddhi than individual attacks.
The Iddhi meter is also divided into segments. Each character also has an Iddhi special move, some which provide effects, powerful attacks, or healing. Each Iddhi special move uses up all available Iddhi, provided you have enough to accomplish the base minimum, and the efficacy of Iddhi special moves depend on how much Iddhi you've cultivated.
Oh, Antichamber and Transistor came out around the same time, or at least they were brought to my attention around the same time, that's why I associate them.
Antichamber is like at least a year older than Transistor.
Antichamber is cool as hell but it made me physically ill.
yeah not a good game for folks with any kind of motion sickness or nausea problems
...unfortunately that sounds like I probably shouldn't play it, since I tend to not go well with FPS games.
I tried L4D2 again the other day and I still got a headache.
I think it might have to do with perspective or my ability to see things right. For some reason stuff is much clearer in TF2. Less smoke and fire, no blood splatter effects, and such, probably.
I'd probably enjoy L4D2's chainsaw more if it didn't splatter the screen.
Antichamber is cool as hell but it made me physically ill.
yeah not a good game for folks with any kind of motion sickness or nausea problems
...unfortunately that sounds like I probably shouldn't play it, since I tend to not go well with FPS games.
I tried L4D2 again the other day and I still got a headache.
I think it might have to do with perspective or my ability to see things right. For some reason stuff is much clearer in TF2. Less smoke and fire, no blood splatter effects, and such, probably.
I'd probably enjoy L4D2's chainsaw more if it didn't splatter the screen.
The potential issues are more that the effects can get eye-searing, or just plain uncomfortable on the eyes, like at least one room I recall with black and white lines that looks like an optical illusion or whatever. It plays like any other 3D puzzle-platformer though.
Does it rapidly switch perspective or have floaty controls?
I know that I've had trouble "floaty" (read: laggy or otherwise imprecise-feeling) controls in Insurgency and L4D2, as well as rapid perspective-shifting in Portal and Portal 2.
Okay, does it change one's sense of up and down in motion? Or does it simply switch what's behind you when you're not looking? Since I remember watching a vid wherein it just does the latter.
Xenoblade X is a video game where a mad bomber rings you up to tell you that he is going to blow up the city with stuffed lobsters and that you will need a giant robot to stop him.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
In about 4 hours, i'll be celebrating a friend's birthday. neither she nor I have any plans on what we'll actually be doing, and I'm near broke and she's probably near broke
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
honestly I stopped playing Skullgirls online like a week after I started. I suck at fighters.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Well he has a PS4 controller. And now, a Steam controller too.
I never was good with fighting games, so I ignored Skullgirls. The only reason Vanguard Princess crossed my radar was because it's a doujin game, which I kinda have to know about because I know too much about the doujin localization scene.
Strangely he tried to sell me on Indivisible by telling me that it's from the Skullgirls devs. Given that I know almost nothing about Skullgirls, other than that it's a pretty successful indie fighting game, that wasn't effective, unsurprisingly.
...I still don't know what Indivisible is. I think it's some sort of action RPG thing? Or maybe a turn-based JRPG thing? Or a metroidvania? I'm not sure.
It probably doesn't help that I keep thinking of Invisible Inc. when I hear the name "Indivisible".
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Bastion I had already known about for a while before then. I think it has the same dev as Transistor.
Wait, let me think about it...yeah. I don't think it's the same folks behind Sequence a.k.a. Before the Echo and There Came An Echo? I'm not sure. I think the logo pattern looked similar or something. For some reason I got the same vibes from simply looking at basic cover art and logo of those games and Transistor and also to some extent Indivisible.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I guess a problem is that I haven't played that game so the tagline that uses that comparison kinda draws upon a blank in my head, aside from knowing vaguely that it's a Squenix PS1 JRPG.
I tried L4D2 again the other day and I still got a headache.
I think it might have to do with perspective or my ability to see things right. For some reason stuff is much clearer in TF2. Less smoke and fire, no blood splatter effects, and such, probably.
I'd probably enjoy L4D2's chainsaw more if it didn't splatter the screen.
I know that I've had trouble "floaty" (read: laggy or otherwise imprecise-feeling) controls in Insurgency and L4D2, as well as rapid perspective-shifting in Portal and Portal 2.
Was good.
Just the final left and I'm done with that class
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead