The Trash Heap of the Heapers' Hangout

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  • Munch munch, chomp chomp...
    Well, fair enough I suppose. I do think it could have been a little clearer.
  • My dreams exceed my real life
    I had more trouble with Asgore because you have to legitimately fight him for once
  • My first like, half hour with Undertale left me very mixed and I would've not enjoyed the game had I stopped there.

    Because I kept expecting the thing a lot of that sort of games do, where they try to pull the rug out from under you and go "haha! You thought you were doing the sensible thing but in fact you did the wrong thing!".

    I now know that Undertale doesn't really do that but I had no way of knowing at the time.
  • Torgo said:

    I had more trouble with Asgore because you have to legitimately fight him for once

    Asgore was the only character I ever killed on any playthrough.

    Then I found out that you could spare him by reloading, so I did, and got the True Pacifist ending. 
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Mass consumer media is always going to be behind academia in digesting and understanding things, Myr.

    Always. We haven't even gotten sick of "Chosen One" movies yet.
  • another thing I liked about Undertale is that it doesn't fall into the trap of "let's have a really innovative story and have it be carried by really fucking boring JRPG combat".

    aka the Middens trap.
  • image Wee yea erra chs hymmnos mea.
    I just love that moment of ASGORE stabbing the Mercy button.

    Also the fact that ASGORE is always referred to in all-caps.
  • Munch munch, chomp chomp...

    My first like, half hour with Undertale left me very mixed and I would've not enjoyed the game had I stopped there.


    Because I kept expecting the thing a lot of that sort of games do, where they try to pull the rug out from under you and go "haha! You thought you were doing the sensible thing but in fact you did the wrong thing!".

    I now know that Undertale doesn't really do that but I had no way of knowing at the time.
    That's also fair. To me, though, that would be contrary to what I'd expect given that we're dealing with Toby Fox and he put it out for a fair amount of money. Doesn't strike me as very him.

    Granted I'm speaking from secondhand experience of only watching an LP, which is hah, though the LP did all the same things I would have so...
  • I don't know very much about Toby Fox honestly.

    I know his pedigree--he's worked on the Homestuck soundtrack and made the infamous Halloween Hack--but beyond that not much.
  • image Wee yea erra chs hymmnos mea.
    Toby is 24 and that is really really weird. :|
  • edited 2015-10-16 18:52:54
    image Wee yea erra chs hymmnos mea.
    Undertale uses ZUNpets. :3
  • “I'm surprised. Those clothes… but, aren't you…?”

    In the whole time at my school, 3 kids were punished for things other than not doing homework or truancy: For selling sweets, for bringing in alcohol, and for dealing drugs.

    *shrug*

    Different experiences, I guess. It sounds like your school went to the opposite extreme from mine.

    Neither is really acceptable.
    Anonus said:

    I ever tell you guys about this one time I yelled at a kid in middle school, he literally punched me hard enough to knock me on my back, and I was the one who had to write an apology letter to him?


    Because I provoked him, you see.
    nobody responded to this, so I say my sympathies

    I know my school was unusually good—although they did take the "threat of violence" thing waaaaay too seriously; I once got suspended to whistling the Psycho shower scene music while gently shaking a pair of scissors—but this just baffles and mortifies me.
  • Torgo said: Tucker said: Torgo said:I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.

    And it's a valid thing to explore. It's just never something that will make people happy. It's an inherently uncomfortable subject for a game to confront.

    No I mean it's philosophically simplistic and tiresome.

    I don't think I've ever seen you present any sort of philosophy
    without the framing of it being simplistic and tiresome. Which is kinda :T because a lot of that kind of thing that you've shown was pretty interesting to my Content Consumer Brain until I saw your commentary which usually amounts to an unqualified "...and this is the LITERAL DUMBEST POSSIBLE SHIT!!!!!!" and felt stupid.
  • kill living beings

    play minerva

    very true

    still pissed that it's not available on Linux, for no reason
  • image Wee yea erra chs hymmnos mea.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    so cool
  • kill living beings
    Tucker said:

    Torgo said:

    Tucker said:

    Torgo said:

    I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.

    And it's a valid thing to explore. It's just never something that will make people happy. It's an inherently uncomfortable subject for a game to confront.
    No I mean it's philosophically simplistic and tiresome.
    I don't think I've ever seen you present any sort of philosophy without the framing of it being simplistic and tiresome. Which is kinda :T because a lot of that kind of thing that you've shown was pretty interesting to my Content Consumer Brain until I saw your commentary which usually amounts to an unqualified "...and this is the LITERAL DUMBEST POSSIBLE SHIT!!!!!!" and felt stupid.

    I'm with myrmudon and I think you're being unfair. like have you looked at his philosophy thread? he usually finds philosophy simplistic and tiresome when it's yud or a tv show, which is reasonable.

    "what about choices man" is boring in the same way a book that constantly added new details to characters along with a "haha, books inherently leave things underdescribed!!" gotcha would be boring.
  • I find it interesting in the sense that it's a game fundamentally about being as unfulfilling and obtuse as possible

    It's not even really "about" choice, it's a game about putting in effort and thought and getting nothing at best and being actively antagonized for it at worst

    I find that interesting. Games have done it before but few have done it in a way as singular and focused as The Stanley Parable did.
  • kill living beings
    the murrow building is blasting London Calling for some reason. I'm cool with this
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Well, we can't all be philosophy majors.

    And we aren't.
  • I find it interesting in the sense that it's a game fundamentally about being as unfulfilling and obtuse as possible

    It's not even really "about" choice, it's a game about putting in effort and thought and getting nothing at best and being actively antagonized for it at worst

    I find that interesting. Games have done it before but few have done it in a way as singular and focused as The Stanley Parable did.
    yeah, but--and this is a point I've made about music a lot--"interesting" is not the same as "good".

    I think that The Stanley Parable is a neat idea, but I'd never want to actually play it.
  • edited 2015-10-16 19:12:37
    ...And even when your hope is gone
    move along, move along, just to make it through
    (2015 self)
    Silly response:

    But Kamen, if you believe in yourself, you will find that the power to be a philosophy major was inside you all along!

    Serious response:

    I have absolutely no idea what undertale is or what any of these games are.  

    Mixed response:  As such, I am in no position to comment, other than that a very childish part of me wishes that all of you would agree and then go fight crime and eat cookies.
  • edited 2015-10-16 19:14:58
    Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.

    yeah, but--and this is a point I've made about music a lot--"interesting" is not the same as "good".


    I think that The Stanley Parable is a neat idea, but I'd never want to actually play it.
    That's fair.
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    image
    Sis you're on my dashboard.
  • Silly response:

    But Kamen, if you believe in yourself, you will find that the power to be a philosophy major was inside you all along!

    Serious response:

    I have absolutely no idea what undertale is or what any of these games are.  

    Mixed response:  As such, I am in no position to comment, other than that a very childish part of me wishes that all of you would agree and then go fight crime and eat cookies.
    Undertale is a game where you get adopted by a magic goat lady and are warm and fuzzy forever.
  • “I'm surprised. Those clothes… but, aren't you…?”
    I think the distinction there is not interesting versus good, but interesting versus fun. A work of art can be beautifully executed and achieve its purpose well, and all the while be decidedly difficult or un-fun; likewise, something can be intensely inept or janky and be extremely fun for all that.
  • image Wee yea erra chs hymmnos mea.
    Undertale is a game about the happy times, the wonderful times, the good times
    the bad times
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    image
    Sis you're on my dashboard.
    I love this post because

    Back on TVT AU and I would repeat things Tzetze said like a year ago and he'd be like "was it really that funny??"

    And now Tumblr's doing the exact same thing
  • image
    Sis you're on my dashboard.
    I love this post because

    Back on TVT AU and I would repeat things Tzetze said like a year ago and he'd be like "was it really that funny??"

    And now Tumblr's doing the exact same thing


    thew prettiest girl

    in the heolse wor
  • “I'm surprised. Those clothes… but, aren't you…?”
    Could you refrain from potential spoilers in the main thread? That isn't—I'm well aware that the non-pacifist routes can get astonishingly ugly—but you guys have been kind of cavalier about them and it's hard to go into a game blind like that.
  • nothing I have said is a spoiler, but OK.
  • We can do anything if we do it together.
    0vvvv0 said:

    Could you refrain from potential spoilers in the main thread? That isn't—I'm well aware that the non-pacifist routes can get astonishingly ugly—but you guys have been kind of cavalier about them and it's hard to go into a game blind like that.

    The Toriel fight is really early on in the game, and the truly spoilery stuff has been marked, so I think we're being okay so far.

    I can understand the concern, though.
  • “I'm surprised. Those clothes… but, aren't you…?”
    I know. I'm just preempting them. Also some of Fossilmaiden and Section's posts in the past have leaned toward the spoiler-y, if only slightly.
  • “I'm surprised. Those clothes… but, aren't you…?”

    Sredni is the hero that we need but don't deserve


    Thank you!
  • Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
    Sredni, save my cat from the tree and myself from the crippling jaws of disease!
  • edited 2015-10-16 19:28:38
    We can do anything if we do it together.
    0vvvv0 said:

    I know. I'm just preempting them. Also some of Fossilmaiden and Section's posts in the past have leaned toward the spoiler-y, if only slightly.

    I would like to point to my last post again.

    I admit I did post some pseudo-spoilery stuff in my thread, however, and I should've been more careful about that.
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Haha, I almost forgot about the awful detour sign assemblies used during the New Albany US 62 construction last year! Not only did they incorrectly assign US 62 "north" and "south" cardinal directions (even-numbered US highways are east/west), but they used comically oversized US Route shields:

    image

    Still, not quite as bad as the ones they used during the 2012 construction project, which had hideously oversized numerals squeezed into a state highway shield (instead of the proper US highway shape):

    image
  • edited 2015-10-16 19:35:29
    “I'm surprised. Those clothes… but, aren't you…?”

    Sredni, save my cat from the tree and myself from the crippling jaws of disease!


    I could try to get the cat down, but in the latter case I would have to settle for accompanying you to the appropriate doctors and lending general moral support.

    ^^ 's OK.
  • My dreams exceed my real life
    Tucker said:

    Torgo said:

    I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.

    And it's a valid thing to explore. It's just never something that will make people happy. It's an inherently uncomfortable subject for a game to confront.
    No I mean it's philosophically simplistic and tiresome.

    I don't think I've ever seen you present any sort of philosophy
    without the framing of it being simplistic and tiresome. Which is kinda :T because a lot of that kind of thing that you've shown was pretty interesting to my Content Consumer Brain until I saw your commentary which usually amounts to an unqualified "...and this is the LITERAL DUMBEST POSSIBLE SHIT!!!!!!" and felt stupid.

    https://www.marxists.org/reference/archive/hegel/works/ph/phprefac.htm Here you go
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    aww, my trafficposting got pagebottom'd :v
  • Torgo said:

    Tucker said:

    Torgo said:

    I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.

    And it's a valid thing to explore. It's just never something that will make people happy. It's an inherently uncomfortable subject for a game to confront.
    No I mean it's philosophically simplistic and tiresome.


    I don't think I've ever seen you present any sort of philosophy
    without the framing of it being simplistic and tiresome. Which is kinda :T because a lot of that kind of thing that you've shown was pretty interesting to my Content Consumer Brain until I saw your commentary which usually amounts to an unqualified "...and this is the LITERAL DUMBEST POSSIBLE SHIT!!!!!!" and felt stupid.

    https://www.marxists.org/reference/archive/hegel/works/ph/phprefac.htm Here you goSee but that's the thing, I need the boring basic ass bullshit you always complain about in order to work my way up to that because that could very well be written in Latin for as well as I can understand it the joke being that I took Latin and have a roughly 3/10 understanding of it so if given a few hours I might be able to reach some understanding, nyuk nyuk
  • “I'm surprised. Those clothes… but, aren't you…?”

    Haha, I almost forgot about the awful detour sign assemblies used during the New Albany US 62 construction last year! Not only did they incorrectly assign US 62 "north" and "south" cardinal directions (even-numbered US highways are east/west), but they used comically oversized US Route shields:


    image

    Still, not quite as bad as the ones they used during the 2012 construction project, which had hideously oversized numerals squeezed into a state highway shield (instead of the proper US highway shape):

    image

    That's mad janky.
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Heh, I never noticed before, but in the background of the second picture you can see a proper US 62 shield for comparison.
  • My dreams exceed my real life
    Tucker said:

    Torgo said:

    Tucker said:

    Torgo said:

    I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.

    And it's a valid thing to explore. It's just never something that will make people happy. It's an inherently uncomfortable subject for a game to confront.
    No I mean it's philosophically simplistic and tiresome.


    I don't think I've ever seen you present any sort of philosophy
    without the framing of it being simplistic and tiresome. Which is kinda :T because a lot of that kind of thing that you've shown was pretty interesting to my Content Consumer Brain until I saw your commentary which usually amounts to an unqualified "...and this is the LITERAL DUMBEST POSSIBLE SHIT!!!!!!" and felt stupid.
    https://www.marxists.org/reference/archive/hegel/works/ph/phprefac.htm Here you goSee but that's the thing, I need the boring basic ass bullshit you always complain about in order to work my way up to that because that could very well be written in Latin for as well as I can understand it the joke being that I took Latin and have a roughly 3/10 understanding of it so if given a few hours I might be able to reach some understanding, nyuk nyuk

    The joke is that I posted a famously complex and difficult work instead of anything remotely accessible.

    I could have said, like, The Wall by Jean Paul Sartre, or Grendel, or even Blade Runner.
  • Is Grendel considered tough?

    A bit of the dragon's speech still flies over my head, years later, but most of the book's pretty accessible...
  • Touch the cow. Do it now.
    tears in rain
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