You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
This is funny and all but I get the feeling if a kid actually did this in a modern public school, the classmate's parents would get irate and demand some absurd punishment for the student who wrote about her being eaten by a dinosaur.
I'm not a big fan of public schools' disciplinary system, if you can't tell.
I ever tell you guys about this one time I yelled at a kid in middle school, he literally punched me hard enough to knock me on my back, and I was the one who had to write an apology letter to him?
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
The bootleggers were not only too lazy to include the electronics from whatever they knocked off this mold from, but they were too lazy to remove the battery compartments and just put stickers over them saying "this toy does not require batteries."
In the whole time at my school, 3 kids were punished for things other than not doing homework or truancy: For selling sweets, for bringing in alcohol, and for dealing drugs.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
In the whole time at my school, 3 kids were punished for things other than not doing homework or truancy: For selling sweets, for bringing in alcohol, and for dealing drugs.
*shrug*
Different experiences, I guess. It sounds like your school went to the opposite extreme from mine.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
I want to go out and take pictures, but I can't really think of any place I'd like to do so... :\
Should I overcome my distaste for The Stanley Parable and play The Beginner's Guide?
The Beginner's Guide is not The Stanley Parable. Not even a little bit, except for that bit which is "you walk around and some asshole talks your ear off."
The asshole in Parable is a completely different asshole than the Guide's asshole, and when you play it, you'll understand why.
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
You're trying to evoke something, and I honestly don't know what it is, and I ask that you please spell it out explicitly what the hated qualities of indie games are.
I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.
that's kind of also what I got out of The Stanley Parable.
I think Undertale explored many of the same themes better, albeit in a very different way.
That's not just me shilling for that game, I think it's maybe the first game I've ever played that actually managed to pull off the 4th wall break-y, "holding a mirror up to the player" thing well.
I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.
it was basically jokes about it, though.
for me, the appeal was that the british dude was funny
I ever tell you guys about this one time I yelled at a kid in middle school, he literally punched me hard enough to knock me on my back, and I was the one who had to write an apology letter to him?
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
actually i missed that post somehow or i would have responded to it
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
see on the old version of Vanilla if someone posted after you loaded the page but before you clicked "Submit" it would show you their post as well as your own
this newer version took that out, and i don't understand why
I ever tell you guys about this one time I yelled at a kid in middle school, he literally punched me hard enough to knock me on my back, and I was the one who had to write an apology letter to him?
see on the old version of Vanilla if someone posted after you loaded the page but before you clicked "Submit" it would show you their post as well as your own
this newer version took that out, and i don't understand why
it makes it easier to miss posts like that
they did it because life's a bitch and then you die, that's why we get high, cuz you never know when you're gonna go.
I still haven't finished Dear Esther or Gone Home.
I can appreciate the quiet atmosphere, but Dear Esther in particular had nothing to do, and I need at least a modicum of action in my games. It's why I'm generally more positive about the Stanley Parable and Thirty Flights of Loving; you had movement options other than 'old man walking in the park after feeding the ducks'.
I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.
And it's a valid thing to explore. It's just never something that will make people happy. It's an inherently uncomfortable subject for a game to confront.
I dunno, I mean I hate to keep beating this drum, but I left Undertale pretty happy.
But again, Undertale gives the player the agency that I feel is necessary for those sorts of themes to work. The Stanley Parable doesn't--indeed that's much of the point, so I don't think it works as well.
I mean, this might be dead wrong, but it kind of seemed like the tired "How can you have choice if the game tells you what to do?????" thing games have been exploring since forever.
And it's a valid thing to explore. It's just never something that will make people happy. It's an inherently uncomfortable subject for a game to confront.
No I mean it's philosophically simplistic and tiresome.
Still find it pretty weird how many people missed that you need to Spare Toriel more than once. It struck me as obvious, even if it doesn't work the first time... but why in your right mind would you expect a boss battle as serious as Toriel to go as easily as the Froggits or whatever?
Still find it pretty weird how many people missed that you need to Spare Toriel more than once. It struck me as obvious, even if it doesn't work the first time... but why in your right mind would you expect a boss battle as serious as Toriel to go as easily as the Froggits or whatever?
Still find it pretty weird how many people missed that you need to Spare Toriel more than once. It struck me as obvious, even if it doesn't work the first time... but why in your right mind would you expect a boss battle as serious as Toriel to go as easily as the Froggits or whatever?
At that point a lot of people are still in the JRPG mindset of "Oh, important characters don't die if they're killed!" (silly as that way of putting it is.) After all, they're used to nuking bosses and them being fine five seconds later.
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what is the secret to job
The bootleggers were not only too lazy to include the electronics from whatever they knocked off this mold from, but they were too lazy to remove the battery compartments and just put stickers over them saying "this toy does not require batteries."
That's an impressive level of laziness.
Different experiences, I guess. It sounds like your school went to the opposite extreme from mine.
Neither is really acceptable.
I'm not as sour on the "Walking Simulator" genre as many people seem to be.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
But again, Undertale gives the player the agency that I feel is necessary for those sorts of themes to work. The Stanley Parable doesn't--indeed that's much of the point, so I don't think it works as well.
wait.
that would make you literally not flowey.
hmm.