Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
Fantastical concepts change the rules of the world. Faster-than-light travel? Now you trade with aliens. Floating motes that appear whenever certain phenomena appears, like anger or disease? Now you have a working germ theory.
This is semi-urgent: How am I supposed to tell if something's humor is hacky?
The greater the phenomenal appropriateness with which we take the no-longer-Dasein of the deceased, the more plainly is it shown that in such Being-with the dead, the authentic Being-come-to-and-end of the deceased is precisely the sort of thing which we do not experience. Death does indeed reveal itself as a loss, but a loss such as is experienced by those who remain. In suffering this loss, however, we have no way of access to the loss-of-Being as such which the dying man ‘suffers’. The dying of Others is not something which we experience in a genuine sense; at most we are always just ‘there alongside’
Man is a most complex simple creature: see what he weaves, and how base his reasons for doing so.
This is true, but I just want to see what it is that can be considered "hacky" because this is a descriptor applied to comedy that I've never seen before.
idk what that blog post was getting at, but sometimes fantasy worldbuilding can seem tedious to me
like the loading screens in Skyrim, before i'd gotten used to the setting, dump random snippets of lore on you which are often just like, "Zigzog the Useless conquered the Plain of Flumpty in the Year 1329 WCMH, causing the Elves of the Mystical Nose Frosting to rebel against their masters the Turnip Druids" and i'm like, "OK then?"
and it wasn't that the lore itself isn't interesting, because it became interesting after playing the game and learning what the different factions and cultures were about, but random dates and names without context are pretty dull
Well, don't get me wrong, i think there's something to be said for the open world gaming approach. You get to explore the environment and find out stuff for yourself.
as someone who has taken both the "worldbuild as much as possible all the time, everything must be built. Worldbuild." approach and the approach of leaving much to mystery, I feel like the former is usually more fun for the author than the audience.
maybe that is just my opinion though
anyway I'm going to take a nap and maybe when I wake up will write more pseudo how-to's to spellcasting. later
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
"It's Christmastime. There's every need to not sing this song~" -- Stuart Ashen
Comments
http://vocaroo.com/i/s1bm9BbtgQbd
http://vocaroo.com/i/s0iGVcNeJERD
http://vocaroo.com/i/s1H7w7SAPoQF
I just feel funny.
like the loading screens in Skyrim, before i'd gotten used to the setting, dump random snippets of lore on you which are often just like, "Zigzog the Useless conquered the Plain of Flumpty in the Year 1329 WCMH, causing the Elves of the Mystical Nose Frosting to rebel against their masters the Turnip Druids" and i'm like, "OK then?"
and it wasn't that the lore itself isn't interesting, because it became interesting after playing the game and learning what the different factions and cultures were about, but random dates and names without context are pretty dull
like i think some of it is cool but a lot of it is dull, but it's a thing in games and in fantasy and especially so in fantasy games
im going to blame tolkien for this because have you even seen the silmarillion
Which is sort of my point, i guess, although the Silmarillion is at least a series of stories, rather than snippets of fake trivia without context.
Sleep well, Jane.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead