Got prescribed Adderall. Let's hope this gets me working. I don't expect it to be a cure all, but it's kinda hard to not internalize something like that when I realize how poorly my brain seems to function sometimes.
Got prescribed Adderall. Let's hope this gets me working. I don't expect it to be a cure all, but it's kinda hard to not internalize something like that when I realize how poorly my brain seems to function sometimes.
CA: Okay, it turns out I was misremembering. XP x64 is based directly on 2003, whereas SP2 and SP3 were resynced with it (while not actually cutting over to the Server 2003 kernel).
Wow. What a portrait of gruff masculinity this guy is. I bet he’d look at you, squint his eyes, and give an ambiguous nod. Then he’d probably walk away as the rain spattered around him, and his coat fluttering. He’d flick his cigarette onto the wet pavement, and then turn his head slightly back to you before slowly turning back. Then he’ll walk away and you’ll never know what happened to that very gruff man.
But he probably has a successful career in the AAA gaming industry.
I was playing around with creating atmosphere through a limited palette, because I've been playing the original Castlevania and it's just so beautiful.
One common way of perceived AAA as an acronym is like so, each "A" has a meaning regarding an overall quality.[8] One "A" is given to games that are considered to be successful (critics or reviewers give it a perfect, or almost perfect score), another "A" is used when a game brings "innovative Gameplay" (a gaming characteristic so unique that differentiate the game from all the rest), and finally, the last "A" defines "Financial Success" (game sales that generate a huge profit).
I kind of just think of it in terms of intended audience.
AAA is mainstream stuff with a broad market and is engineered to sell a lot of copies. Call of Duty, BioShock, even like the Madden sports games.
AA is niche, but not quite indie stuff, usually handled by a smallish company eg. Paradox grand strategy games, stuff like DayZ, more upscale horror games like Outlast, and most simulation games.
A is made by extremely small teams, or even just one person. Things like Yume Nikki, the Touhou series, basically any small-scale indie game.
Also the assumption that the teacher is female is rather funny given he's a rather large, bald, bearded fellow with a booming voice and a tendency to browbeat, which I am usually at the receiving end of.
Comments
like there's still a ton of flab on my arms but like if i flex you can see them
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Tried doing some workouts on Sunday. My shoulders, that's what was killing me the next day, of all things.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
2 dollars on Steam.
Worth a look at? Sources say yes.
I found my old cross-and-eye dice I made in high school.
I always used it to refer to the "blockbusters" of video gaming.
AAA is mainstream stuff with a broad market and is engineered to sell a lot of copies. Call of Duty, BioShock, even like the Madden sports games.
AA is niche, but not quite indie stuff, usually handled by a smallish company eg. Paradox grand strategy games, stuff like DayZ, more upscale horror games like Outlast, and most simulation games.
A is made by extremely small teams, or even just one person. Things like Yume Nikki, the Touhou series, basically any small-scale indie game.
the borders are blurry, of course.