The Lovelysweet Dream Emulator is a good game in a similar vein too, but it's harder to get ahold of. I kind of feel it's a bit less rewarding too.
"Rewarding" might be an odd word, but I can think of no better one right now.
It might just be because LSD Emulator's fresher in my mind than YN, but I feel like I had more exploratory ability in the former than the latter. I could keep track of locations, if only barely, and the "spawn anywhere" mechanic allowed me to see new places every time, which, oddly enough, allowed me to make connections between locations more easily. I felt more like I was making progress. In YN, I only get that feeling if I manage to find a new skill.
can we all agree that making character judgments about people based on what video games they like to play is stupid
People's gaming habits, like anything else, can show personality traits, but I agree.
I disagree for the most part.
If only because that assertion eventually leads to the idea that you can make judgments about people based on what they play.
Maybe this is simple ignorance, but I would not say I'm pro-colonialism just because I'm into 4X games, for example.
I don't think that's the case, but I do think that the kinds of games one enjoys can say things about oneself in subtle ways. You love history and you seem to enjoy posing mental challenges for yourself, for example.
You can glean information about what one wants from videogames based on what they play, as long as you balance that information out with more credible sources.
The difference between a Tetris player and a Halo player may be that one likes killing and one doesn't. Or it could mean that one likes to make snap judgments in their gameplay and the other (who prefers long-range weapons) prefers their danger spread out over a long period of time.
So, what I'm trying to say is that you can make conclusions, but you have to be able to back them up with other evidence or they'll just be baseless conjecture. Which is basically what was already said. I'll shut up now.
More people have said that and been killed than there are thorium decay products.
I was talking more about the way a person plays games than their aesthetic content. For instance, I spent hundreds of hours with the Touhou series, studying the patterns closely and learning how to master the games and their mechanics. It must say something about my mind.
I just resent the idea that you can make meaningful (especially negative) judgments on a person's personality ie: "someone who plays shooters must be some kind of homicidal killer", "4X games are for obsessive freaks", "shmups are for masochists who hate real fun"
More people have said that and been killed than there are thorium decay products.
Every time I play through Yume Nikki (roughly once a year), I discover new things I didn't know were there before. It is terrifying, beautiful, and brilliant.
I've learned to tolerate drama...except on the boat
(the original movie is owned by Filmyard Holdings thanks to their ownership of Miramax, the animated series is, I think, owned by ABC Studios, and the second movie, as well as the IP itself, is owned by The Weinstein Company)
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
If you enjoy Yume Nikki, you might also enjoy Yume 2kki and .flow (remember the period at the front when you google it), as both are similar to Yume Nikki in gameplay. Also, dunno if it would be your thing, but I can recommend a few Turn-Based Strategy and Real-Time Strategy games if you like.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
IJBM: All my mental images of teenage Lily Weiss have her dressed like a 2000s Punky Brewster
Those recommendations would be welcome to me, anyway.
Gotcha.
For Turn Based games, there's the Romance of the Three Kingdoms series. I'm not sure how close the gameplay is, but the basic concept from what I understand is somewhat similar to CK2/EU4, just limited to Three Kingdoms era China. RoTK VII-XI are all on the PS2, and VII and VIII are the easiest to get your hands on for a decent price (about 10-15$ each), while IX, X and XI are gonna cost you around 30 if you try to get a copy of one of those games, going on a quick search on ebay.
Then there's one of my favorite strategy games, Dynasty Tactics, again based on Three Kingoms era China. It's closer to playing a board game, where you have a umber of units on a square board and each unit can move in certain ways and a limited number of spaces each turn. Very fun, with a lot of replay value, as there are three different campaigns and each campiagn has a bunch of difference scenarios and branching paths. Though when you get to the end game point, one battle can take 1 to 1&1/2 hours. Playing it on and off, it took me about 8 years to 100% this game. Still a lot fun though and the learning curve isn't very steep compared to some games, so you can pick up how to play pretty quick.
There's the Nobunaga's Ambition series, which I haven't actually played yet, but I've heard good reviews about the games.
For Real Time strategy games, the game Kessen is a good choice. It's pretty short, you can beat both campaigns in about 8 hours, but it's very fun and has a lot of replay value. There are two sequels (Kessen II and Kessen III), but I haven't played them yet and the little gameplay videos I've watched on youtube didn't seem appealing to me.
I'm doing pretty well in my Bavaria game (Bavaria starts out rather small, around roughly where the "A" is in its font name here), not shown are the fact that I have vassalized Hesse, Saxony, and Madgeburg (light blue, grey, and pale orange respectively).
Your argument has merit, but at the same time, it's kind of inherent in the system?
Videogames naturally move towards similarness. The more unique an object or person in an environment is, the more money and time needs to be spent in order to create it. And more money and more time means a lower wage per hour. So, in effect, anything that can die in a videogame needs to be as similar as possible to everything else that can die in that videogame.
That doesn't necessarily mean that you can't make some individuality between potential cannon fodder. Bethesda Games uses unique facial features for each named character to distract from the fact that each one has a virtually identical body and can usually be killed without any permanent effect on the gameplay (bad karma in the fallout games can usually be erased through a number of methods). But making each death affect the game in a unique way, upsetting multiple plot lines and possibly derailing the game irrevocably, would quickly become a strain on even Bethseda's considerable patience (which is why certain characters are immortal until they're supposed to be killed). That, and making a game unwinnable isn't something that you're supposed to do in AAA games anymore. You can do that in indie games. You can totally shoot the bus driver in Middens, if you want to. But not in actual games that people invested money in.
Of course, this leads to the answer being "frigging indie games", which can afford to spent time making every character (all twelve or so of them) unique enough that the game changes when they die. Which is becoming the answer to everything more and more these days.
Well, yes, exactly. Most game companies don't have enough resources to deal with the effects of death in their games. I'm saying that because of this, games where you can kill everyone really aren't realistic or immersive (Fable wasn't really trying to be either but I was just using it as an example.). I had this thought mainly because I see people complain that making certain NPCs unkillable in Skyrim and Oblivion hurts immersion.
I don't think it necessarily hurts immersion given how killing certain characters might be unrealistic in itself given your motivations as a character in this context and, as noted, what the potential fallout might be.
Still, we should totally be able to kill Maven Blackbriar. We can kill just about every other villainous character in Skyrim. Even that one High Elf from the diplomat part, if you're willing to be patient. But not her.
Yes, I know that would screw up the Civil War. But it was already a mess anyways, so I don't care.
More people have said that and been killed than there are thorium decay products.
It doesn't cost extra resources for someone to use design talent + willingness to let anyone in the game die. It's just that developers don't want to do it anymore because of "triple A" standards. As for realism: Skyrim is a game where you can shoot fire and lightning out of your hands while battling dragons.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Also, Yume Nikki is Miko's favorite game and Sredni Vashtar should play it. :D
If only because that assertion eventually leads to the idea that you can make judgments about people based on what they play.
Maybe this is simple ignorance, but I would not say I'm pro-colonialism just because I'm into 4X games, for example.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I just resent the idea that you can make meaningful (especially negative) judgments on a person's personality ie: "someone who plays shooters must be some kind of homicidal killer", "4X games are for obsessive freaks", "shmups are for masochists who hate real fun"
then find the barracks so you can hear the best shortform music loop of all time
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
imi you might like this
I love it!
*humongous bassline*
For Turn Based games, there's the Romance of the Three Kingdoms series. I'm not sure how close the gameplay is, but the basic concept from what I understand is somewhat similar to CK2/EU4, just limited to Three Kingdoms era China. RoTK VII-XI are all on the PS2, and VII and VIII are the easiest to get your hands on for a decent price (about 10-15$ each), while IX, X and XI are gonna cost you around 30 if you try to get a copy of one of those games, going on a quick search on ebay.
Then there's one of my favorite strategy games, Dynasty Tactics, again based on Three Kingoms era China. It's closer to playing a board game, where you have a umber of units on a square board and each unit can move in certain ways and a limited number of spaces each turn. Very fun, with a lot of replay value, as there are three different campaigns and each campiagn has a bunch of difference scenarios and branching paths. Though when you get to the end game point, one battle can take 1 to 1&1/2 hours. Playing it on and off, it took me about 8 years to 100% this game. Still a lot fun though and the learning curve isn't very steep compared to some games, so you can pick up how to play pretty quick.
There's the Nobunaga's Ambition series, which I haven't actually played yet, but I've heard good reviews about the games.
For Real Time strategy games, the game Kessen is a good choice. It's pretty short, you can beat both campaigns in about 8 hours, but it's very fun and has a lot of replay value. There are two sequels (Kessen II and Kessen III), but I haven't played them yet and the little gameplay videos I've watched on youtube didn't seem appealing to me.
I'm doing pretty well in my Bavaria game (Bavaria starts out rather small, around roughly where the "A" is in its font name here), not shown are the fact that I have vassalized Hesse, Saxony, and Madgeburg (light blue, grey, and pale orange respectively).
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead