i've heard the linux version is buggy? and what i want out of politics games is something that lets me reenact the background to the battle of algiers which is probably not osmething a game is actually going to do
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
> annoying songs
> Frozen
Don't make me revoke your Centralia citizenship u_u
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
I liked the songs enough that I bought one of those Shiny Music Circles that were popular in the '90s
'Course, I'm a sucker for Disney musicals, and I've made no secret of this...
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
A friend of mine who majored in Russian told me that the correct stress is way more important than the phonetic aspect for various reasons. I found that interesting.
Like AK-47 Shirt thought I was being nitpicky for not realizing that when he said 'Vinnie Pooh' he meant 'Winnie the Pooh', and until I pointed it out didn't notice the difference between the 'w' and 'v' sounds, and also he had real trouble with the tones of Chinese words including No Indoor Voice's name, and I always thought he was just being lazy because I thought the difference was obvious.
But he would get super irritated with the rest of us for saying his name with the stress on the wrong syllable.
Finnish and Estonian have very straightforward vowel and consonant sounds that do not change with context and vary mainly by length. Minna is minna is minna, as it were. Emphasis patterns are similarly specific, particularly with names: As in Hungarian, a related language, stress is *always* on the first syllable of each name.
The reason I am very skeptical of the "games as art" thing, especially where storytelling is concerned, is that video games are expected to entertain and indulge, by virtue of being games. Every scene has to be written around a gameplay scenario. The player ultimately has to succeed, if a game narrative reaches an end, and it's hard to tell a thought-provoking story that centers on and is driven by a player overcoming the same type(s) of challenge repeatedly. But if the story goes too far beyond the gameplay, the gameplay feels superfluous, begging the question, "why is this even a game instead of a movie or something?" That is why I like to see video games as pure entertainment, maybe even something akin to pornography. But, I like when games are artful and expressive, without being long-winded and pretentious* like they want to be a movie. It's complicated.
* by "pretentious," I here mean things such as having an anti-gun message in a game that rewards the player, and the main character, for using guns.
Am I going to do my thing again? Yes, I am.
Miko, I'm genuinely curious as to what the experience you're asking for actually is. An art game that is pure gameplay, never takes away player agency, isn't contingent on the player winning, and can't be considered pretentious.
I think primarily all that matters for a game to work narratively is that it be good. Saying stuff like "it's not really a game" doesn't do anything for the medium. Asking for only pure gameplay just limits the means for artistic expression. It's like taking hammers and nails from a carpenter because he should just be using sockets and nailing things in is cheating.
Is there an art to delivering a message purely through gameplay? Of course. Is it the only art to making games? Absolutely not.
The reason I am very skeptical of the "games as art" thing, especially where storytelling is concerned, is that video games are expected to entertain and indulge, by virtue of being games. Every scene has to be written around a gameplay scenario. The player ultimately has to succeed, if a game narrative reaches an end, and it's hard to tell a thought-provoking story that centers on and is driven by a player overcoming the same type(s) of challenge repeatedly. But if the story goes too far beyond the gameplay, the gameplay feels superfluous, begging the question, "why is this even a game instead of a movie or something?" That is why I like to see video games as pure entertainment, maybe even something akin to pornography. But, I like when games are artful and expressive, without being long-winded and pretentious* like they want to be a movie. It's complicated.
* by "pretentious," I here mean things such as having an anti-gun message in a game that rewards the player, and the main character, for using guns.
Am I going to do my thing again? Yes, I am.
Miko, I'm genuinely curious as to what the experience you're asking for actually is. An art game that is pure gameplay, never takes away player agency, isn't contingent on the player winning, and can't be considered pretentious.
I think primarily all that matters for a game to work narratively is that it be good. Saying stuff like "it's not really a game" doesn't do anything for the medium. Asking for only pure gameplay just limits the means for artistic expression. It's like taking hammers and nails from a carpenter because he should just be using sockets and nailing things in is cheating.
Is there an art to delivering a message purely through gameplay? Of course. Is it the only art to making games? Absolutely not.
I don't ask for good art games but sometimes they happen and I like them. They are superior to cinematic games (key term incoming) in my opinion. I know other people have different ideas, but I don't see games as a medium for expression, just like I don't see a brick wall as a medium for expression. But that doesn't mean people can't use these things anyway for expression, and very nicely at that.
Comments
maybe Austria won't be rivaled to me this time.
did you know, i installed KSP and when i ran it my entire computer hung? and now when i launch steam my window system crashes?
there's a reason i don't spend much money and time on games
well, multiple reasons, but that's a pretty good one
It suffers from the Platinum problem of requiring knowledge that it doesn't make clear to be good at it, though.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
somehow I feel this will not go well for Koeln.
gosh they are so comfyyyyy
Then it could be a Quick Draw McGraw Hill
German teacher always told me that if you don't have an umlaut on your keyboard to just type "oe".
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Like AK-47 Shirt thought I was being nitpicky for not realizing that when he said 'Vinnie Pooh' he meant 'Winnie the Pooh', and until I pointed it out didn't notice the difference between the 'w' and 'v' sounds, and also he had real trouble with the tones of Chinese words including No Indoor Voice's name, and I always thought he was just being lazy because I thought the difference was obvious.
But he would get super irritated with the rest of us for saying his name with the stress on the wrong syllable.
He got annoyed because people kept putting the stress on the first syllable of his name.
wreckn
I bought Rayman Origins.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead