Zelda II's biggest flaw is its utterly asinine lives system. Either remove it entirely or just alter a few features of it (e.g. losing all your exp, having to start at the beginning of the map, certain items never appearing again) and it would be sooooo much better.
in truth i think using cheat codes kind of takes the fun out of stuff, but if the game is so hard without that you can't actually play it, and all the cheat does is give you more lives, then that seems pretty reasonable
I agree, but I also agree with what Imi said about difficulty. Whatever keeps a game fun is the best option, methinks.
Zelda II's biggest flaw is its utterly asinine lives system. Either remove it entirely or just alter a few features of it (e.g. losing all your exp, having to start at the beginning of the map, certain items never appearing again) and it would be sooooo much better.
I don't think I could enjoy Touhou. IT appears to be a game of very fast reflexes and muscle memory, where you can't explore the level because it's a rail, and it's kind of like those old games that you'd play by typing correctly except that you'd be typing at the speed my mom types and with her accuracy.
No secret areas or hidden stuff or easter eggs or exploring or just relaxing in a level; just rails.
Not that I don't like really hard games, but I don't usually like rails.
Not boring in my opinion; more like, too exciting. It requires, I would guess, too much stimulation, precision, timing, and exactness in a way that is very fast and very intense. Kind of like those games with the falling arrows but with twenty seven arrows going very very fast and in many directions and in many patterns.
But, well, I also dislike first person shooters, third person shooters, and all that. IT's not my cup of orange juice. I understand that perhaps such restrictions are what makes it work, like a book written without the letter e; that constraining things force you to be clever and come up with something neat.
It's like playing a very intense piano piece that is very fast and has lots of notes. I feel that it wouldn't be much fun if so much precision was required. I mean, how can you find the soul of the song, and understand the melody and practice it and try it a bit slower, a bit faster, until you can play it. It's not as though you could play whatever notes you want, but such a level of precision required is not up my alley.
I respect the level of quickness required to play that kind of game, though.
More people have said that and been killed than there are thorium decay products.
Shmup stages are usually supposed to be on rails but that doesn't stop them from being dynamic with player interaction, or having hidden items or tricks. As for Touhou: it is very much a niche game created for danmaku enthusiasts; people either love it or hate it. It probably has the best attack patterns ever.
More people have said that and been killed than there are thorium decay products.
If I have to be clearer, good shmups don't have just one or two exact ways to play them. UwU That is why there are different weapons and play styles and complex score systems!
no, i'm saying that because that is something that i think, and it's just how my mind works.
if i don't find something mentally stimulating i tire of it quickly, and "having to react quickly to things and memorize complex attack patterns" is not something i find stimulating.
Sometimes it can be interesting if there are one or two exact ways to do something. Like trying to balance on a high, thin rod.
Perhaps a good, well designed railroad shoot-them-up game would change my mind, but for now, I think I prefer two-dimensional platformers.
Memorization can be fun, the thrill of improving and knowing you're gaining; that moment when you've got it in your clutches and how proud you can feel when you've memorized, say, the ENTIRE BIBLE or something.
(Note: I do not have the entire bible memorized. THat would be awesome, and no way would I try that as of now).
More people have said that and been killed than there are thorium decay products.
If it looks like I vent frustration a lot it's only because I compete with players that have superhuman skill at the most unreasonably difficult game modes ever and my personality compels me to aim for the top. u_u
Comments
Oh well.
CHOO CHOOO!
games are supposed to be fun, first and foremost
I'd be hard pressed to call, say, Resident Evil "fun" but it's certainly engaging.
No secret areas or hidden stuff or easter eggs or exploring or just relaxing in a level; just rails.
Not that I don't like really hard games, but I don't usually like rails.
Yeah, probably that's more accurate.
But, well, I also dislike first person shooters, third person shooters, and all that. IT's not my cup of orange juice. I understand that perhaps such restrictions are what makes it work, like a book written without the letter e; that constraining things force you to be clever and come up with something neat.
It's like playing a very intense piano piece that is very fast and has lots of notes. I feel that it wouldn't be much fun if so much precision was required. I mean, how can you find the soul of the song, and understand the melody and practice it and try it a bit slower, a bit faster, until you can play it. It's not as though you could play whatever notes you want, but such a level of precision required is not up my alley.
I respect the level of quickness required to play that kind of game, though.
this amuses me
Not that I don't think the games are fun, but they're definitely more niche a product than cute characters and zippy music.
They're also not actually that hard by danmaku standards, but "by danmaku standards" is the key part of that sentence.
And Ocarina of Time does, but the titular Ocarina isn't what triggers time travel.
seems like a gimmick I could exploit.
Perhaps a good, well designed railroad shoot-them-up game would change my mind, but for now, I think I prefer two-dimensional platformers.
Memorization can be fun, the thrill of improving and knowing you're gaining; that moment when you've got it in your clutches and how proud you can feel when you've memorized, say, the ENTIRE BIBLE or something.
(Note: I do not have the entire bible memorized. THat would be awesome, and no way would I try that as of now).
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Here's a warm towel.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead