In my experience video game stories are rather consistently flat and melodramatic.
And lots of the time challenge in video games comes through being able to react quickly, which is not my strong suit because of previously mentioned reasons.
Hence my preference for visually immersive, puzzle-y or strategic sorts of things.
i mean it's not really comparable to your average game since it's more like an interactive movie
I don't know if you got what I meant, when I said Heavy Rain was awful I meant the story part of it. It's full of plotholes and narm and idiotic characters and holy shit why do they still let David Cage make games
Smee, Maiman, Doktar, Pavelier, Button-Lee, Juan Ovyu
I feel Metroid Prime approaches that pretty nicely. You can scan the practically everything and read log entries and stuff if you want to learn about the backstory of the game or you can just shoot aliens if you want
In my experience video game stories are rather consistently flat and melodramatic.
This seems like a rather odd argument to make. It'd be like if I said "I watch Sherlock" and you immediately replied with disgust because episodic television also produced [insert bad episodic series here]
In my experience video game stories are rather consistently flat and melodramatic.
This seems like a rather odd argument to make. It'd be like if I said "I watch Sherlock" and you immediately replied with disgust because episodic television also produced [insert bad episodic series here]
He did state it was his personal experience that led him to believe that.
or to take a slightly different example but one that i particularly like, in Alice: Madness Returns, the worlds are based on the mind of the character and the character's mind is the way it is because of the story, which you gradually uncover over the course of the game
the story itself is, admittedly, more than a little melodramatic, although it's primarily aiming to shock
but the environments, while pretty in themselves, are made much more interesting by the context provided by the story
there's a clever kind of psychological horror there, where scenes that can seem fairly innocuous become sinister as the underlying Freudian implications become apparent
of course, it's not always subtle (there's one stage in Madness Returns which is infamously unsubtle in a particularly gross way), but the idea is clever
actually, perhaps even more than that, the level design in Psychonauts really goes hand in hand with the story, for much the same reason
it's little things, like the mental cobwebs concealing Oleander's real memories, and the hidden room in Mila's dance party, but they make the world of the game seem more convincing, which makes it all the more fun to explore
In my experience video game stories are rather consistently flat and melodramatic.
This seems like a rather odd argument to make. It'd be like if I said "I watch Sherlock" and you immediately replied with disgust because episodic television also produced [insert bad episodic series here]
you mean like.... Sherlock?
Ooooooooohhhhhhhhhhh i went there
(*snaps fingers, consigns kex to the shadow realm*)
you know i am still kind of bad at understanding people whose interests in media differ from my own
like if someone says a show i like is crap, my first thought is usually 'How absurd, it's clearly miles better than all the other garbage on TV at the moment'
Now, Kex, my paramour did preface his statement with "in my experience." A statement of personal experience is not an absolute, and conflating it with an absolute is unfair. He's talking about video game story arcs, not ethnic minorities.
Now, Kex, my paramour did preface his statement with "in my experience." A statement of personal experience is not an absolute, and conflating it with an absolute is unfair. He's talking about video game story arcs, not ethnic minorities.
It still strikes me as very reductive, and as someone whose had a number of meaningful experiences because of video games, it does bother me seeing someone say that none of them have good stories. I know he didn't literally say that, but he might as well have considering he doesn't seem to be acknowledging any games with good stories.
can we all just be mature and acknowledge that what is interesting or meaningful to one person is not necessarily to another, and vice verse, instead of having a tired and trite argument about what constitutes a "good video game"?
We're not having an argument. There's a disagreement, but no exchange of points. And no, I don't want to do that either. That's immensely worse than an argument, and I'm sick of doing that.
seriously, as far as i was concerned we were mostly just talking about what we like/don't like about video games
i mean if somebody says 'in my experience video game stories are shite' i know perfectly well i'm not going to persuade them otherwise by listing examples
I know he didn't literally say that, but he might as well have considering he doesn't seem to be acknowledging any games with good stories.
He was doing no such thing and you basically just admitted it there.
His point was that, more often than not, the plot-heavier games that he has played have had weak, melodramatic stories, which is part of the reason behind his preference for more puzzle/exploration-based, less story-driven games. It is a personal history and a personal preference being stated and you are making it about how that reflects on you when it has nothing to do with you and says nothing about you as a person.
I know he didn't literally say that, but he might as well have considering he doesn't seem to be acknowledging any games with good stories.
He was doing no such thing and you basically just admitted it there.
His point was that, more often than not, the plot-heavier games that he has played have had weak, melodramatic stories, which is part of the reason behind his preference for more puzzle/exploration-based, less story-driven games. It is a personal history and a personal preference being stated and you are making it about how that reflects on you when it has nothing to do with you and says nothing about you as a person.
I'm pretty sure the Sport move family (which I think was just Mud Sport and Water Sport, there may have been others?) stopped being used at all after Gen III.
Personally, I would love to fuse a really good, character-driven interactive story with a more exploration/puzzle-based adventure game format, like a cross between the Myst games and a genuinely good visual novel, but at the moment I lack the connections and skills to do this, so it is a pipe dream.
I also want to create a minimalist 3D vector graphic bullet hell game using translucent maps and meters that go in and out of focus relative to one's view of the action, but that's *really* out of my league right now...
Personally, I would love to fuse a really good, character-driven interactive story with a more exploration/puzzle-based adventure game format, like a cross between the Myst games and a genuinely good visual novel, but at the moment I lack the connections and skills to do this, so it is a pipe dream.
I think Fez is like this, but I haven't played it yet. Was initially distracted by Our Darker Purpose and am now distracted by Pokemon X.
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And lots of the time challenge in video games comes through being able to react quickly, which is not my strong suit because of previously mentioned reasons.
Hence my preference for visually immersive, puzzle-y or strategic sorts of things.
Because so far as I can tell, It seems like a niche thing in the movie industry.
But I'd say that's more gameplay than story. I want to explore the world, not have it force-fed to me in endless cutscenes.
i haven't actually played it, i've just watched bits of it on Youtube
it didn't impress me, but i thought that might have been due to watching out of sequence
This is good.
You can scan the practically everything and read log entries and stuff if you want to learn about the backstory of the game or you can just shoot aliens if you want
but i think story can help strengthen a setting
like, Skyrim is fun because it gives you a big environment to explore; the cutscenes and dialogue are nothing special
but the environment is made more interesting by the fact that it has a fairly complex and developed history
the story itself is, admittedly, more than a little melodramatic, although it's primarily aiming to shock
but the environments, while pretty in themselves, are made much more interesting by the context provided by the story
there's a clever kind of psychological horror there, where scenes that can seem fairly innocuous become sinister as the underlying Freudian implications become apparent
They look like they're having fun doing it. /this is sarcasm.
That can't be particularly easy to come by in Wondertrade.
it's little things, like the mental cobwebs concealing Oleander's real memories, and the hidden room in Mila's dance party, but they make the world of the game seem more convincing, which makes it all the more fun to explore
how did this come about?
you mean like.... Sherlock?
Ooooooooohhhhhhhhhhh i went there
(*snaps fingers, consigns kex to the shadow realm*)
like if someone says a show i like is crap, my first thought is usually 'How absurd, it's clearly miles better than all the other garbage on TV at the moment'
rambling
See here.
there, I have ended this argument.
(*sulks*)
So
Fuckin
Lame
WE'RE ALL GOING TO DIE
i mean if somebody says 'in my experience video game stories are shite' i know perfectly well i'm not going to persuade them otherwise by listing examples
Why would you spam Snatch? Ever?
Plus I need to go watch the x-files episode w/ Jesse Ventura w/ my mom
it only has any effect the first time it's used, and i'm never using electric moves anyway because they're Geodudes