The Trash Heap of the Heapers' Hangout

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  • “I'm surprised. Those clothes… but, aren't you…?”
    Higher mathematics is very interesting, but there are a lot of elements to it that can be understood on their own without too much background. Take transfinite sets: What they are used for might not be where you're out now, but the principle is pretty straightforward.
  • “I'm surprised. Those clothes… but, aren't you…?”
  • Touch the cow. Do it now.

    Kevin May Get High

    probably not.

    And Counterclock is the best at being Counterclock, which is a great achievement in and of itself.
  • edited 2014-02-22 22:34:30
    For once, or maybe twice, I was in my prime.

    Unless you somehow think you're ever gonna be a real life Ant biologist.

    Most ant biologists use statistics a lot more than calculus.
  • Kevin May Get High

    probably not.

    And Counterclock is the best at being Counterclock, which is a great achievement in and of itself.
    Not since those posers at... The trash mound moved next to us, it's like they're a really shoe-horned in moral lesson just waiting to happen.

    You have Twisty Lane, Witch, and even that one Mounder who likes that 1995 video game character too much, Kray.

    No one understands Kray's obsession with Ness from Earthbound.

    And also they have a sea porpoise who wears a hat and a mounder who likes butts.

  • edited 2014-02-22 22:49:08
    Touch the cow. Do it now.
    right, see

    nobody else could've done that.

    nobody.
  • I've learned to tolerate drama...except on the boat

    Kevin May Get High

    probably not.

    And Counterclock is the best at being Counterclock, which is a great achievement in and of itself.
    Do you publish textbooks, then?
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Has anyone drawn Tavros Nitram driving a Ford Taurus yet?
  • “I'm surprised. Those clothes… but, aren't you…?”

    Has anyone drawn Tavros Nitram driving a Ford Taurus yet?

    Now I am picturing Tavros in aviators and overalls with a shotgun and a golden retriever.

    So, so silly.



  • The guy on the right in both of these videos was the guy who taught me Jujitsu before he passed away.
  • Touch the cow. Do it now.
    Anonus said:



    Do you publish textbooks, then?

    I'm sorry for not remembering what the joke is here
  • Wild oats and bourbon
  • edited 2014-02-22 23:06:28
    I've learned to tolerate drama...except on the boat

    Anonus said:



    Do you publish textbooks, then?

    I'm sorry for not remembering what the joke is here
    KMGH = McGraw-Hill

    They owned the station from 1972 to 2011

  • I never took any Spanish and I can understand almost all of this perfectly
  • Touch the cow. Do it now.
    very well then
  • Touch the cow. Do it now.
    the fact that there's a film genre called "nunsploitation" amuses me for some reason
  • Touch the cow. Do it now.
    wallpaper is kind of a weird thing
  • More people have said that and been killed than there are thorium decay products.
    ^^ I learned something new today :D

  • Touch the cow. Do it now.
    glad I could be of service
  • edited 2014-02-22 23:18:40
    Was given a PSP to play Birth By Sleep.

    Thoughts so far:

    I completed Terra's story first. Overall it's good but I feel like there's something missing. Like maybe if each character got an extra five hours added to their story. The theme of bitter separation (done in the original Kingdom Hearts as well, to heartrending effect if I remember correctly) from your friends wasn't necessarily weak, just not thoroughly developed enough. When I was expected to feel I did, but I wasn't expected to feel as much as I should have. 

    I'm a little ways into Aqua's story and I like her a lot already. For one thing, just look at her design.
    image
    I don't know how to describe her characterization but I do know I'm very fond of it so far.

    Combat system has a brief but nearly vertical learning curve. Once I got used to it though, it easily became my favorite combat system of the series.

    The Command Board is a really weird but quite well done leveling system.

    I pretty much never used D-Links.


  • More people have said that and been killed than there are thorium decay products.
    Like maybe if each character got an extra five hours added to their story.
    no
  • More people have said that and been killed than there are thorium decay products.
    /miko hates padding
  • Touch the cow. Do it now.
    five hours of cutscenes for every five minutes of gameplay
  • More people have said that and been killed than there are thorium decay products.
    oh god no
  • Miko said:

    Like maybe if each character got an extra five hours added to their story.
    no
    ...or maybe three was a better number, considering their stories were like fifteen hours each.
  • Everything should be as extravagant as possible. Revel in the excess.
  • More people have said that and been killed than there are thorium decay products.
    Seriously I would get rid of half of the repetition and grinding in BBS and shave ~15 hours off, and I would like it more. I still liked it, though, when I played it.
  • More people have said that and been killed than there are thorium decay products.
    oh and KH2 could lose half its length and be twice as good for it.
  • Miko said:

    /miko hates padding

    I'm not talking about padding. The pacing was fine it just didn't feel like there were enough moments.

    Like, at one point Terra separates from Aqua because he learns that she had been keeping an eye on him. Which was a good moment. But I feel like there should've been more stuff relating back to it, like maybe Terra falls more and more into Xehanort's clutches (another development that worked but just didn't feel like there was enough of it)
  • Problem Sleuth should have been two pages long.
  • More people have said that and been killed than there are thorium decay products.
    Problem Sleuth is amazing because it builds like a puzzle.
  • Miko said:

    Seriously I would get rid of half of the repetition and grinding in BBS and shave ~15 hours off, and I would like it more. I still liked it, though, when I played it.

    I'm not gonna invalidate your experience with the game here but I finished Terra's story over the course of about four days. Grinding was minimal (and realtalk KH's combat is so good that I enjoyed the grind anyway) and for the most part I blazed through the story, only doing the Command Board about... ten times maybe?
  • More people have said that and been killed than there are thorium decay products.
    I guess Miko's point here is: video games, even RPG-ish games, should tell the story concisely instead of bludgeoning every theme to death, and should keep easy, mechanical, repetitive grinding to an absolute minimum, if it exists at all (it shouldn't). Longer =/= better.
  • I'm getting hella tired of this whole EVERYTHING MUST BE AS CONCISE AS POSSIBLE thing. I mean like yeah some trimming is good but it seems like lots of people want the absolute minimum amount of stuff that it takes to hold a work together. Which can be nice if you are like William Carlos Williams or Akira Kurosawa tier good when it comes to finding the exact right pieces you need, but otherwise I think a bit of flesh on the bones is necisary to make a work function properly.
  • Sorry if that's stupid and ramble-y but I am in a less than stellar mood and this has been bugging me all day.
  • Miko said:

    I guess Miko's point here is: video games, even RPG-ish games, should tell the story concisely instead of bludgeoning every theme to death,

    This feels more like a personal preference. I like Kingdom Hearts a lot because it's totally okay hammering in its themes of loneliness, friendship, identity, and all that in the most bombastic, silly way possible, and really that's part of why Terra's story felt... not weak, but somewhat disappointing. 
    Miko said:

     and should keep easy, mechanical, repetitive grinding to an absolute minimum, if it exists at all (it shouldn't). Longer =/= better.

    I really can't think of any point in Birth By Sleep that necessitated repetitive grinding. The only time I put in more than, like, thirty minutes of grinding was right before the final boss, and really the only reason I did was because I was at a long rehearsal and needed something to pass the time. Even the more grindy KH games (II and DDD are the ones that come to mind) were generally fairly good in that, well, the combat is still really fun.
  • edited 2014-02-22 23:33:08
    I've learned to tolerate drama...except on the boat
    ^^^I know this isn't narrative, but you have me thinking about how it's kind of sad to me that Pixar movies don't have faux gag reels anymore...
  • edited 2014-02-22 23:35:13
    More people have said that and been killed than there are thorium decay products.
    ^^^^ hmm, maybe. It could be that Miko is bored with the same archetypes repeating themselves in jRPGs and so would rather skip their babbling and get to the gameplay. Miko thinks of Disgaea, which is built around autistic grinding, and which has lengthy, though very amusing and fun cut scenes, and also that Disgaea is one of Miko's favorite games.
  • For once, or maybe twice, I was in my prime.
    Sometimes repetition can be used to produce an effect on the audience that would be otherwise impossible. For example: minimalist music and the numerous genres that owe influence to it.
  • More people have said that and been killed than there are thorium decay products.
    btw this is all coming from someone who has spent literally hundreds and hundreds of hours of her life doing tedious and terrible level grinding in games she hates, which means that she still has no standards in practice.
  • It's really bizarre to me that you've played so many JRPGs even though you really don't seem to like the genre. Like, at all.
  • More people have said that and been killed than there are thorium decay products.
    oh fudge, I did an estimate and it's actually thousands, not hundreds.
  • I have been feeling much less positive regarding minimalism as of late.
  • “I'm surprised. Those clothes… but, aren't you…?”
    Miko said:

    ^^^^ hmm, maybe. It could be that Miko is bored with the same archetypes repeating themselves in jRPGs and so would rather skip their babbling and get to the gameplay. Miko thinks of Disgaea, which is built around autistic grinding, and which has lengthy, though very amusing and fun cut scenes, and also that Disgaea is one of Miko's favorite games.

    I'd say that's more a problem with lazy writing than with excessive chatter. A lot of stellar writing is a good thing, but a lot of bad writing is self-evidently not.
  • More people have said that and been killed than there are thorium decay products.
    Kexruct said:

    It's really bizarre to me that you've played so many JRPGs even though you really don't seem to like the genre. Like, at all.

    I was a huge Square fangirl once upon a time and I adore classic JRPGs even with their faults, and there are a select few modern JRPGs that I think are quite good.
  • For once, or maybe twice, I was in my prime.
    I like the Steve Reich album Different Trains / Electric Counterpoint but haven't listened to much else from the genre.
  • Touch the cow. Do it now.

    I have been feeling much less positive regarding minimalism as of late.

    I've never felt very positive toward it.
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