Higher mathematics is very interesting, but there are a lot of elements to it that can be understood on their own without too much background. Take transfinite sets: What they are used for might not be where you're out now, but the principle is pretty straightforward.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Has anyone drawn Tavros Nitram driving a Ford Taurus yet?
I completed Terra's story first. Overall it's good but I feel like there's something missing. Like maybe if each character got an extra five hours added to their story. The theme of bitter separation (done in the original Kingdom Hearts as well, to heartrending effect if I remember correctly) from your friends wasn't necessarily weak, just not thoroughly developed enough. When I was expected to feel I did, but I wasn't expected to feel as much as I should have.
I'm a little ways into Aqua's story and I like her a lot already. For one thing, just look at her design.
I don't know how to describe her characterization but I do know I'm very fond of it so far.
Combat system has a brief but nearly vertical learning curve. Once I got used to it though, it easily became my favorite combat system of the series.
The Command Board is a really weird but quite well done leveling system.
More people have said that and been killed than there are thorium decay products.
Seriously I would get rid of half of the repetition and grinding in BBS and shave ~15 hours off, and I would like it more. I still liked it, though, when I played it.
I'm not talking about padding. The pacing was fine it just didn't feel like there were enough moments.
Like, at one point Terra separates from Aqua because he learns that she had been keeping an eye on him. Which was a good moment. But I feel like there should've been more stuff relating back to it, like maybe Terra falls more and more into Xehanort's clutches (another development that worked but just didn't feel like there was enough of it)
Seriously I would get rid of half of the repetition and grinding in BBS and shave ~15 hours off, and I would like it more. I still liked it, though, when I played it.
I'm not gonna invalidate your experience with the game here but I finished Terra's story over the course of about four days. Grinding was minimal (and realtalk KH's combat is so good that I enjoyed the grind anyway) and for the most part I blazed through the story, only doing the Command Board about... ten times maybe?
More people have said that and been killed than there are thorium decay products.
I guess Miko's point here is: video games, even RPG-ish games, should tell the story concisely instead of bludgeoning every theme to death, and should keep easy, mechanical, repetitive grinding to an absolute minimum, if it exists at all (it shouldn't). Longer =/= better.
I'm getting hella tired of this whole EVERYTHING MUST BE AS CONCISE AS POSSIBLE thing. I mean like yeah some trimming is good but it seems like lots of people want the absolute minimum amount of stuff that it takes to hold a work together. Which can be nice if you are like William Carlos Williams or Akira Kurosawa tier good when it comes to finding the exact right pieces you need, but otherwise I think a bit of flesh on the bones is necisary to make a work function properly.
I guess Miko's point here is: video games, even RPG-ish games, should tell the story concisely instead of bludgeoning every theme to death,
This feels more like a personal preference. I like Kingdom Hearts a lot because it's totally okay hammering in its themes of loneliness, friendship, identity, and all that in the most bombastic, silly way possible, and really that's part of why Terra's story felt... not weak, but somewhat disappointing.
and should keep easy, mechanical, repetitive grinding to an absolute minimum, if it exists at all (it shouldn't). Longer =/= better.
I really can't think of any point in Birth By Sleep that necessitated repetitive grinding. The only time I put in more than, like, thirty minutes of grinding was right before the final boss, and really the only reason I did was because I was at a long rehearsal and needed something to pass the time. Even the more grindy KH games (II and DDD are the ones that come to mind) were generally fairly good in that, well, the combat is still really fun.
More people have said that and been killed than there are thorium decay products.
^^^^ hmm, maybe. It could be that Miko is bored with the same archetypes repeating themselves in jRPGs and so would rather skip their babbling and get to the gameplay. Miko thinks of Disgaea, which is built around autistic grinding, and which has lengthy, though very amusing and fun cut scenes, and also that Disgaea is one of Miko's favorite games.
Sometimes repetition can be used to produce an effect on the audience that would be otherwise impossible. For example: minimalist music and the numerous genres that owe influence to it.
More people have said that and been killed than there are thorium decay products.
btw this is all coming from someone who has spent literally hundreds and hundreds of hours of her life doing tedious and terrible level grinding in games she hates, which means that she still has no standards in practice.
^^^^ hmm, maybe. It could be that Miko is bored with the same archetypes repeating themselves in jRPGs and so would rather skip their babbling and get to the gameplay. Miko thinks of Disgaea, which is built around autistic grinding, and which has lengthy, though very amusing and fun cut scenes, and also that Disgaea is one of Miko's favorite games.
I'd say that's more a problem with lazy writing than with excessive chatter. A lot of stellar writing is a good thing, but a lot of bad writing is self-evidently not.
It's really bizarre to me that you've played so many JRPGs even though you really don't seem to like the genre. Like, at all.
I was a huge Square fangirl once upon a time and I adore classic JRPGs even with their faults, and there are a select few modern JRPGs that I think are quite good.
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And Counterclock is the best at being Counterclock, which is a great achievement in and of itself.
You have Twisty Lane, Witch, and even that one Mounder who likes that 1995 video game character too much, Kray.
No one understands Kray's obsession with Ness from Earthbound.
And also they have a sea porpoise who wears a hat and a mounder who likes butts.
nobody else could've done that.
nobody.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
The guy on the right in both of these videos was the guy who taught me Jujitsu before he passed away.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I never took any Spanish and I can understand almost all of this perfectly