You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
And Homestuck's time travel...I've never had a problem with it, really.
I never really understood the powers of the two Felt members that can follow future/past trails, but everything else is fine. Homestuck's very strict about time-travel. No matter how you use it, it'll always end poorly unless you follow the actions of the alpha timeline. And that, specifically, made it not game-breaking.
I also don't mind Madoka's time-travel, mainly because it's usage is very specific.
The thing with the Felt members who follow past and future trails and the one that modifies timelines is that they all operate on that same kind of fixed pole of time in the same way that (generally) the alpha timeline cannot be messed with. They follow what must happen or must have happened. It's like reading back or ahead in a book, which fits with the theme of interactive metafiction throughout.
When you put it like that, suddenly their powers make a lot more sense to me.
I assume that you mean mainstream superhero comics and perhaps the majority of newspaper comics here. Because indie comics, graphic novels and so forth are a whole different kettle of fish... as you are well aware.
And even for mainstream superhero comics, you can find some trade paperbacks that make good, stand-alone stories. Like, I'm not interested in the majority of Batman's back catalogue, but I quite enjoyed Year One and The Long Halloween.
New books, particularly paperbacks, should be 'broken in'. A book that wants to shut all the time is not helping you to read it: the fight is rather off-putting. Place the spine of the book on the table. Open the book at regular intervals, starting roughly at page 30; with the palm of your hand press the book open several times along inside the book. Repeat every thirty pages or so, to the end.
but can you yell at someone because that guy was the third person who asked if he could be punched for the third time, with a teacher only a mile ahead?
To be fair, I have only read about it and whatnot, but it seems very well thought out, if perplexing.
As far as I can tell, having watched Primer several times, its rules are internally consistent. I'm also not aware of any other time travel story using those particular rules, and to be honest, these rules do place a big limit on the sort of story that could be told in the first place.
Of course, the rules—and much of the plot itself—are obscured from the audience. To better put them in the shoes of the protagonists, who are mucking about with technology that they don't fully understand. But, in my opinion, the "events" are just a red herring. The real point of the story is the character development, which is simple enough to follow on the first viewing.
Comments
That's pretty clever, Aliroz.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
just reading that makes me wince
Rapid Reading by Kathryn Redway
i get extra time to complete examinations and stuff because of it, but i'd rather be able to manage without
But I wouldn't set out to do that on purpose.
the best possible response
The trumpet is not in the game, sadly.
The new monster designs look so cool aaaaaaaaa
Of course, the rules—and much of the plot itself—are obscured from the audience. To better put them in the shoes of the protagonists, who are mucking about with technology that they don't fully understand. But, in my opinion, the "events" are just a red herring. The real point of the story is the character development, which is simple enough to follow on the first viewing.
what's a good name for an alternate universe Guyana founded by alternate universe Englishmen.