It seems a bit odd to me to watch a top ten and expect anything other than the reviewer's opinions. Personally, I can appreciate something even if it is obviously biased and even if I disagree with the conclusion reached. I don't think I've ever found a critic I liked who I always agreed with.
"Opinions" and "a persona" are different though. I don't have any reviewers I agree with all the time either.
Opinions are fine, and in fact, a persona is fine too, usually, just not in video-based music reviews specifically. It's the nature of the medium, you can't play a piece of music while also showing off how clever you are. It doesn't work.
I don't listen to critics anymore because critics hate shmups that aren't Ikaruga which is bullshit.
There are many good shmups but there are probably more really bad shmups.
Which is true of any kind of game, but I find that a problem is that a lot of video game fans who are really hardcore fans of one specific genre will deny that there are bad entries within said genre.
More people have said that and been killed than there are thorium decay products.
There are many good shmups but there are probably more really bad shmups.
Which is true of any kind of game, but I find that a problem is that a lot of video game fans who are really hardcore fans of one specific genre will deny that there are bad entries within said genre.
hmm, I suppose I can't think of any shmups I don't like, and I have played a lot. I suppose I was a little annoyed at the general gameplay concept of Hitogata Happa, but that is because I am a noob.
There are many good shmups but there are probably more really bad shmups.
Which is true of any kind of game, but I find that a problem is that a lot of video game fans who are really hardcore fans of one specific genre will deny that there are bad entries within said genre.
hmm, I suppose I can't think of any shmups I don't like, and I have played a lot. I suppose I was a little annoyed at the general gameplay concept of Hitogata Happa, but that is because I am a noob.
Which one is Hitogata Happa?
Anyway, there are some things a fair chunk of shmups do that is just bad game design. And the thing with communities like the shmup fandom (or to harp on a different point, and one I'm actually more familiar with, the platformer fandom) is that they tend to consider that just extra "challenge", which it's not.
More people have said that and been killed than there are thorium decay products.
Which one is Hitogata Happa?
Anyway, there are some things a fair chunk of shmups do that is just bad game design. And the thing with communities like the shmup fandom (or to harp on a different point, and one I'm actually more familiar with, the platformer fandom) is that they tend to consider that just extra "challenge", which it's not.
Hitogata Happa is the only vertical game in the Gundemonium series, and it encourages players to hurl themselves at enemies and die repeatedly, in order to get enough points to stay alive. ^_^
In my experience, the shmup fandom has a refined taste, hence the unpopularity of certain early-1990s "euroshmups."
Also Ikaruga is accessible, which is one of the reasons it is as popular as it is amongst non-shmup fans.
I never really understood that. What is it about Ikaruga?
It's got an interesting gameplay mechanic that isn't directly related to its being a shmup (the color-swapping), it's easy-ish compared to other shmups that came out around the same time period (including immediate predecessor Radiant Silvergun) meaning that an average person is more likely to be able to beat it, and it's very very pretty-looking.
Anyway, there are some things a fair chunk of shmups do that is just bad game design. And the thing with communities like the shmup fandom (or to harp on a different point, and one I'm actually more familiar with, the platformer fandom) is that they tend to consider that just extra "challenge", which it's not.
Hitogata Happa is the only vertical game in the Gundemonium series, and it encourages players to hurl themselves at enemies and die repeatedly, in order to get enough points to stay alive. ^_^
In my experience, the shmup fandom has a refined taste, hence the unpopularity of certain early-1990s "euroshmups."
Those (mostly German made that often had you with a healthbar to make up for unavoidable damage) are bad too, but that is not really what I was talking about.
Also Ikaruga is accessible, which is one of the reasons it is as popular as it is amongst non-shmup fans.
I never really understood that. What is it about Ikaruga?
It's got an interesting gameplay mechanic that isn't directly related to its being a shmup (the color-swapping), it's easy-ish compared to other shmups that came out around the same time period (including immediate predecessor Radiant Silvergun) meaning that an average person is more likely to be able to beat it, and it's very very pretty-looking.
ah :o but I could say the same about Espgaluda. :D
More people have said that and been killed than there are thorium decay products.
Those (mostly German made that often had you with a healthbar to make up for unavoidable damage) are bad too, but that is not really what I was talking about.
Also there's a thing amongst a certain kind of gamer in general that there is a linear correlation between a game being hard and a game being good, which just isn't true. There are a lot of good games that are hard, but there are also some really bad ones, and some very good games that are easy (like Antichamber).
Those (mostly German made that often had you with a healthbar to make up for unavoidable damage) are bad too, but that is not really what I was talking about.
I'm curious. ^_^
At the risk of pissing you off, I am referring to a large-ish selection of Japanese "uber-hard" shmups that seem to exist for the sole perusal of a very specific kind of player.
There is nothing wrong with appealing to a niche audience but I'm of the fairly firm belief that a reasonable amount of practice should be enough for me to beat any game. Some of the more difficult shmups require weeks to months of practice, and I do consider that bad game design. Challenge is different from masochism (which, incidentally, "masochistic" as a buzzword has always bothered me).
Comments
Opinions are fine, and in fact, a persona is fine too, usually, just not in video-based music reviews specifically. It's the nature of the medium, you can't play a piece of music while also showing off how clever you are. It doesn't work.
Which is true of any kind of game, but I find that a problem is that a lot of video game fans who are really hardcore fans of one specific genre will deny that there are bad entries within said genre.
Anyway, there are some things a fair chunk of shmups do that is just bad game design. And the thing with communities like the shmup fandom (or to harp on a different point, and one I'm actually more familiar with, the platformer fandom) is that they tend to consider that just extra "challenge", which it's not.
whelp.
In my experience, the shmup fandom has a refined taste, hence the unpopularity of certain early-1990s "euroshmups."
No, it was the mockup card I made for the Heap trading card game thread.
There is nothing wrong with appealing to a niche audience but I'm of the fairly firm belief that a reasonable amount of practice should be enough for me to beat any game. Some of the more difficult shmups require weeks to months of practice, and I do consider that bad game design. Challenge is different from masochism (which, incidentally, "masochistic" as a buzzword has always bothered me).
I don't care for it either.
He is a rockist who hates fun though, so you have to deal with that.
I don't like actually playing Dwarf Fortress (it's nearly impossible to play anyway) but I like reading about the stupid shit people do in it.
Rap Critic: I enjoy him, but Mojave doesn't and he knows more about rap soooooooo
Cinema Snob: Funny, but has some qualities associated with the more irritating parts of nerd-dom.