The Trash Heap of the Heapers' Hangout

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  • i just downloaded some mooziks for the first time in quite a while


    i was googling around and found a bunch of cool out of print jazz albums and i couldn't resist
  • ok for some reason my brain momentarily confused Gone Home and OFF! and I have no idea how or why.
  • apparently Gone Home is literally the worst thing in the whole universe
  • Ohhhhh. That one. 

    Haven't played it, but it's firmly on my wishlist. I'd probably grab it now if I wasn't 100% flat broke right now.

    It sounds like the Stanley Parable but...less terrible? I don't really know that much about it.
  • Odradek said:

    Is it Gone Home winner of VGA indie game of the year award.

    Gone Home won a lot of awards.

    I have not played it, and likely never will, but I like it because it pisses off the stereotypical dudebro "true gamer" crowd who hate anything that's "too indie".
  • Ohhhhh. That one. 


    Haven't played it, but it's firmly on my wishlist. I'd probably grab it now if I wasn't 100% flat broke right now.
    ...what?

    edit: oh you're talking about Gone Home.

    I'm talking about HOME!

    this is a confused conversation going on right now.
  • My dreams exceed my real life

    apparently Gone Home is literally the worst thing in the whole universe

    I love that the VGAs apparently suddenly matter when they name Gone Home best indie game
  • My dreams exceed my real life
    VGA is a dudebro shitfest that was important only for being trolled by Joel McHale and the members of a rap group I cannot remember the name of.
  • Ohhhhh. That one. 


    Haven't played it, but it's firmly on my wishlist. I'd probably grab it now if I wasn't 100% flat broke right now.

    It sounds like the Stanley Parable but...less terrible? I don't really know that much about it.
    it's about like

    lesbians and records

    idk.

    I haven't played it but it makes people I don't like angry for no reason so I like it.
  • TreTre
    edited 2014-01-01 00:36:22
    image
    Quick question, and I say this without intent of anger or trolling:

    What's so bad about the Stanley Parable?
  • My dreams exceed my real life
    Tre said:

    Quick question, and I say this without intent of anger or trolling:

    What's so bad about the Stanley Parable?

    It's what people who hate indie games think indie games are.
  • A lot of people don't like it when games are mean to them.
  • I haven't played it but it makes people I don't like angry for no reason so I like it.
    a man after my own heart

    What's so bad about the Stanley Parable?

    apparently it's 2snarkyandarty4gamerz
  • Tre said:

    Quick question, and I say this without intent of anger or trolling:

    What's so bad about the Stanley Parable?

    It tries really, really hard to be clever, and it isn't.

    Which is like, one of the worst qualities a piece of media can possibly have.

    There are a lot of people who think it is clever though, so it's obviously a divisive issue. A lot of people who I respect quite liked it, I just thought it was stupid when the free version came out and see no reason to buy the expanded version.
  • people who play video games are cool


    gamers are little turdballs
  • Ohhhhh. That one. 


    Haven't played it, but it's firmly on my wishlist. I'd probably grab it now if I wasn't 100% flat broke right now.
    ...what?

    edit: oh you're talking about Gone Home.

    I'm talking about HOME!

    this is a confused conversation going on right now.
    ....

    Okay, we're adults. We can make sense of this.

    So, Home is the critically acclaimed indie horror game where you wake up in a mansion with amnesia and end up creating the narrative of what happened before you lost your memory.

    Gone Home is the critically acclaimed indie game that everybody either loves or hates, much like the Stanley Parable. 

    and then there's HOME! which is entirely different.
  • Odradek said:

    Tre said:

    Quick question, and I say this without intent of anger or trolling:

    What's so bad about the Stanley Parable?

    It's what people who hate indie games think indie games are.
    This is also a good summary of its problems.
  • also yeah it's prolly shit
  • My dreams exceed my real life
    Kexruct said:

    A lot of people don't like it when games are mean to them.

    I like it when games are mean to me.

    I just think being double ultra triple subverted deconstructed backwards flip flop mean is a bit pretentious.
  • Noted. Thanks, guys.
  • Perhaps I'll change my opinion when I buy the actual game, but the demo for the game (which has nothing to do with the actual game) was....smug. It was meta, and I usually love meta, but the way it presented the meta was smug and that made it terrible. 
  • Ohhhhh. That one. 


    Haven't played it, but it's firmly on my wishlist. I'd probably grab it now if I wasn't 100% flat broke right now.
    ...what?

    edit: oh you're talking about Gone Home.

    I'm talking about HOME!

    this is a confused conversation going on right now.
    ....

    Okay, we're adults. We can make sense of this.

    So, Home is the critically acclaimed indie horror game where you wake up in a mansion with amnesia and end up creating the narrative of what happened before you lost your memory.

    Gone Home is the critically acclaimed indie game that everybody either loves or hates, much like the Stanley Parable. 

    and then there's HOME! which is entirely different.
    Yes I am talking about the third one.

    image

    image

    image

    image
  • My dreams exceed my real life
    Also games have yet to ask genuinely interesting questions about free will.

    Art in general has yet to do so, but games think they have, and that makes it worse.
  • My dreams exceed my real life
    I wanna see a compatibilist game, and a hard determinist crime drama.
  • Odradek said:

    Also games have yet to ask genuinely interesting questions about free will.


    Art in general has yet to do so, but games think they have, and that makes it worse.
    I really cannot overstate my hatred for the "we tricked you into doing a thing that you had no actual option to not do, so we proved some point about [the nature of free will / modern gaming / art / whatever]" device.

    Oh. OH!


    That looks...interesting. 

    I'm down with playing the Judge. 
    it's pretty good but like I said it's like, really hard
  • My dreams exceed my real life
    Maybe Rope is like that, given the way Clarence Darrow was about the subject of free will.

    But I have not seen Rope.
  • Odradek said:

    Also games have yet to ask genuinely interesting questions about free will.


    Art in general has yet to do so, but games think they have, and that makes it worse.
    ...I feel tempted to name the usual suspects off the bat, just to get it out of the way. 
  • My dreams exceed my real life
    Oh no, apparently Rope isn't about the trial.
  • Perhaps, one day, games will be able to delve into deep subjects without being bull-headed or intrinsically wrong about it.

    I'm particularly excited to see it happen to something involving social rights: Like, say, rape. Or racism.

    Can I have one game where the nature of oppression is delved into by the people it actually affects? I mean, if Jonatan and Dennis had a female working on their project, maybe the rape scene in the Hotline 2 demo wouldn't have been so reviled. And if Capcom had an African (or at the very least, an African-American) on the staff of Rez Evil 5, we wouldn't have a white person and his black partner in a leopard-skin bikini shooting black people who have become monsters. 

    Heck, just call up a sufficiently nerdy feminist or black man for some advice. If Gail Simone or...frig, I don't even know a sufficiently nerdy black person to use here...if they don't want to help you or can't, I'm sure they can point you in the direction of someone who will. 
  • My dreams exceed my real life
    Actually Bioshock's "your reasons for doing things are not the ultimate reason you're doing them" is vaguely interesting. Kind of. Could be a thought experiment. Doubt it was intentional.
  • arty video games are almost always like art projects by first year art students who don't know shit about art
  • My dreams exceed my real life

    arty video games are almost always like art projects by first year art students who don't know shit about art

    http://arcanekids.com/snakes Counterpoint
  • I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.

    For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
  • Arcane Kids are geniuses.

    Also

    the difference between Gone Home and the Stanley Parable, primarily I think, is that the former does not actually tell a story that involves the player (or an obvious stand-in for the player) in any fashion.

    It is, again, about lesbians and records, or something.
    Kexruct said:

    I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.


    For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
    before I even entertain this discussion have you actually played it
  • Odradek said:

    arty video games are almost always like art projects by first year art students who don't know shit about art

    http://arcanekids.com/snakes Counterpoint
    i said almost always providing me with one counterexample isn't like refuting that at all
  • My dreams exceed my real life
    Kexruct said:

    I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.


    For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
    Well judging a work of art purely by whether you agree with it's politics or views is a bit boring, honestly.

    But Stanley Parable is just it's message.
  • ...And even when your hope is gone
    move along, move along, just to make it through
    (2015 self)
    Odradek said:

    Maybe Rope is like that, given the way Clarence Darrow was about the subject of free will.


    But I have not seen Rope.
    Clarence Darrow.

    You mentioned him.

    You get +5 Rozpoints.
  • My dreams exceed my real life

    Odradek said:

    arty video games are almost always like art projects by first year art students who don't know shit about art

    http://arcanekids.com/snakes Counterpoint
    i said almost always providing me with one counterexample isn't like refuting that at all
    I think you will find that this game refutes every point you ever made.

    You are now pointless.

    How will you cope
  • No I haven't, but generally my initial beliefs on something like this usually don't change much by my actually playing it.
  • My dreams exceed my real life
    A modern day Clarence Darrow would be portrayed on Law and Order as a smug villain who is probably also a rapist.
  • Odradek said:

    Kexruct said:

    I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.


    For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
    Well judging a work of art purely by whether you agree with it's politics or views is a bit boring, honestly.

    But Stanley Parable is just it's message.
    That's a lot of indie games, though.

    There's an annoying prejudice that I see often towards "artsy" games where if their moral reflect poorly at all on the players that they're just pretentious crap. Like, are gamers really that averse to being criticized?
  • My dreams exceed my real life
    Kexruct said:

    Odradek said:

    Kexruct said:

    I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.


    For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
    Well judging a work of art purely by whether you agree with it's politics or views is a bit boring, honestly.

    But Stanley Parable is just it's message.
    That's a lot of indie games, though.

    There's an annoying prejudice that I see often towards "artsy" games where if their moral reflect poorly at all on the players that they're just pretentious crap. Like, are gamers really that averse to being criticized?
    Dude.

    This is me you are talking to.
  • edited 2014-01-01 00:56:03
    And I don't really see this towards any other medium. No one complains about Spring Breakers for pretending to be a vapid party movie but instead being a criticism of that kind of movie.
  • My dreams exceed my real life
    Hotline Miami, Spec Ops, No More Heroes, all games I am fine with.
  • art that is nothing but the point it's trying to make is garbage
  • Kexruct said:

    No I haven't, but generally my initial beliefs on something like this usually don't change much by my actually playing it.

    OK.

    I played the free version not long after it came out.

    I found it really, really pointless. It seemed like it was trying to say something the entire time but it never got particularly close to actually shedding any light on anything, and to be as absolutely generous as I possibly can, it is at best a rather middling, directionless narrative experiment. Unless they changed something drastically with the full Steam release, I doubt I'd reconsider my thoughts on it.
  • holy shit i just remembered

    i own hotline miami
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