Is it Gone Home winner of VGA indie game of the year award.
Gone Home won a lot of awards.
I have not played it, and likely never will, but I like it because it pisses off the stereotypical dudebro "true gamer" crowd who hate anything that's "too indie".
Quick question, and I say this without intent of anger or trolling:
What's so bad about the Stanley Parable?
It tries really, really hard to be clever, and it isn't.
Which is like, one of the worst qualities a piece of media can possibly have.
There are a lot of people who think it is clever though, so it's obviously a divisive issue. A lot of people who I respect quite liked it, I just thought it was stupid when the free version came out and see no reason to buy the expanded version.
Haven't played it, but it's firmly on my wishlist. I'd probably grab it now if I wasn't 100% flat broke right now.
...what?
edit: oh you're talking about Gone Home.
I'm talking about HOME!
this is a confused conversation going on right now.
....
Okay, we're adults. We can make sense of this.
So, Home is the critically acclaimed indie horror game where you wake up in a mansion with amnesia and end up creating the narrative of what happened before you lost your memory.
Gone Home is the critically acclaimed indie game that everybody either loves or hates, much like the Stanley Parable.
and then there's HOME! which is entirely different.
Perhaps I'll change my opinion when I buy the actual game, but the demo for the game (which has nothing to do with the actual game) was....smug. It was meta, and I usually love meta, but the way it presented the meta was smug and that made it terrible.
Haven't played it, but it's firmly on my wishlist. I'd probably grab it now if I wasn't 100% flat broke right now.
...what?
edit: oh you're talking about Gone Home.
I'm talking about HOME!
this is a confused conversation going on right now.
....
Okay, we're adults. We can make sense of this.
So, Home is the critically acclaimed indie horror game where you wake up in a mansion with amnesia and end up creating the narrative of what happened before you lost your memory.
Gone Home is the critically acclaimed indie game that everybody either loves or hates, much like the Stanley Parable.
and then there's HOME! which is entirely different.
Also games have yet to ask genuinely interesting questions about free will.
Art in general has yet to do so, but games think they have, and that makes it worse.
I really cannot overstate my hatred for the "we tricked you into doing a thing that you had no actual option to not do, so we proved some point about [the nature of free will / modern gaming / art / whatever]" device.
Perhaps, one day, games will be able to delve into deep subjects without being bull-headed or intrinsically wrong about it.
I'm particularly excited to see it happen to something involving social rights: Like, say, rape. Or racism.
Can I have one game where the nature of oppression is delved into by the people it actually affects? I mean, if Jonatan and Dennis had a female working on their project, maybe the rape scene in the Hotline 2 demo wouldn't have been so reviled. And if Capcom had an African (or at the very least, an African-American) on the staff of Rez Evil 5, we wouldn't have a white person and his black partner in a leopard-skin bikini shooting black people who have become monsters.
Heck, just call up a sufficiently nerdy feminist or black man for some advice. If Gail Simone or...frig, I don't even know a sufficiently nerdy black person to use here...if they don't want to help you or can't, I'm sure they can point you in the direction of someone who will.
Actually Bioshock's "your reasons for doing things are not the ultimate reason you're doing them" is vaguely interesting. Kind of. Could be a thought experiment. Doubt it was intentional.
I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.
For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
the difference between Gone Home and the Stanley Parable, primarily I think, is that the former does not actually tell a story that involves the player (or an obvious stand-in for the player) in any fashion.
It is, again, about lesbians and records, or something.
I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.
For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
before I even entertain this discussion have you actually played it
I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.
For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
Well judging a work of art purely by whether you agree with it's politics or views is a bit boring, honestly.
I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.
For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
Well judging a work of art purely by whether you agree with it's politics or views is a bit boring, honestly.
But Stanley Parable is just it's message.
That's a lot of indie games, though.
There's an annoying prejudice that I see often towards "artsy" games where if their moral reflect poorly at all on the players that they're just pretentious crap. Like, are gamers really that averse to being criticized?
I'm just saying all the hostility towards The Stanley Parable has seemed to me to reek heavily of BS and a prejudice to a certain method of game design.
For one thing, I really don't like the notion that if a game leans strongly to a conclusion that you don't agree with it is automatically inferior for not allowing the player to come to the opposite conclusion, if that makes any sense.
Well judging a work of art purely by whether you agree with it's politics or views is a bit boring, honestly.
But Stanley Parable is just it's message.
That's a lot of indie games, though.
There's an annoying prejudice that I see often towards "artsy" games where if their moral reflect poorly at all on the players that they're just pretentious crap. Like, are gamers really that averse to being criticized?
And I don't really see this towards any other medium. No one complains about Spring Breakers for pretending to be a vapid party movie but instead being a criticism of that kind of movie.
No I haven't, but generally my initial beliefs on something like this usually don't change much by my actually playing it.
OK.
I played the free version not long after it came out.
I found it really, really pointless. It seemed like it was trying to say something the entire time but it never got particularly close to actually shedding any light on anything, and to be as absolutely generous as I possibly can, it is at best a rather middling, directionless narrative experiment. Unless they changed something drastically with the full Steam release, I doubt I'd reconsider my thoughts on it.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I have not played it, and likely never will, but I like it because it pisses off the stereotypical dudebro "true gamer" crowd who hate anything that's "too indie".
edit: oh you're talking about Gone Home.
I'm talking about HOME!
this is a confused conversation going on right now.
lesbians and records
idk.
I haven't played it but it makes people I don't like angry for no reason so I like it.
What's so bad about the Stanley Parable?
Which is like, one of the worst qualities a piece of media can possibly have.
There are a lot of people who think it is clever though, so it's obviously a divisive issue. A lot of people who I respect quite liked it, I just thought it was stupid when the free version came out and see no reason to buy the expanded version.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
I just think being double ultra triple subverted deconstructed backwards flip flop mean is a bit pretentious.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
But I have not seen Rope.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Also
the difference between Gone Home and the Stanley Parable, primarily I think, is that the former does not actually tell a story that involves the player (or an obvious stand-in for the player) in any fashion.
It is, again, about lesbians and records, or something. before I even entertain this discussion have you actually played it
You mentioned him.
You get +5 Rozpoints.
You are now pointless.
How will you cope
This is me you are talking to.
I played the free version not long after it came out.
I found it really, really pointless. It seemed like it was trying to say something the entire time but it never got particularly close to actually shedding any light on anything, and to be as absolutely generous as I possibly can, it is at best a rather middling, directionless narrative experiment. Unless they changed something drastically with the full Steam release, I doubt I'd reconsider my thoughts on it.