I keep watching a bunch of fucking morons argue about gay rights.
Why do I keep doing this to myself?
I have no idea. What kind of morons, though?
Well, mostly one person to be honest, but the kind of moron that keeps repeating the small same set of arguments that are such bullshit that other Christians call him out on how bullshit his arguments are over and over again.
I am being pulled between feeling like I should be more generous and out-nice people, and feeling angry at something I read, and depressed at people letting dumb stuff pass by.
Well, you tap it to use its ability, and unless you have something else that untaps it, it can't be used again until you untap it at the start of your next turn.
It is still pretty damn strong, though. I was surprised it got a reprint, but it doesn't combo with nearly as much stuff as it did in its heyday (like artifacts that produce lots of mana every time you tap them).
I keep watching a bunch of fucking morons argue about gay rights.
Why do I keep doing this to myself?
I have no idea. What kind of morons, though?
Well, mostly one person to be honest, but the kind of moron that keeps repeating the small same set of arguments that are such bullshit that other Christians call him out on how bullshit his arguments are over and over again.
Oh dear.
Also, your original comment here made me laugh. Just, my goodness.
On an unrelated note: Goddamnit, Naney, where are you...?
I keep watching a bunch of fucking morons argue about gay rights.
Why do I keep doing this to myself?
I have no idea. What kind of morons, though?
Well, mostly one person to be honest, but the kind of moron that keeps repeating the small same set of arguments that are such bullshit that other Christians call him out on how bullshit his arguments are over and over again.
Oh dear.
Also, your original comment here made me laugh. Just, my goodness.
On an unrelated note: Goddamnit, Naney, where are you...?
Yeah, but I felt it was a little too vicious and besides it's too close to Christmas for me to be this grumpy, so I decided to get rid of it.
So, if I used Voltaic Key to use this Myr Galvanizer, i would thus untap all my Myrs (whatever Myrs are).
So, if I understand this right, if you tap an artifact, and then use Voltaic Key to untap it, then you get to tap it again that turn? (like, say, an artifact that damages your enemy when tapped; you use it; then you use a Voltaic key to untap it, then you tap it again; so you damage your enemy twice?)
So, I get to use all my myrs twice in one turn, if I understand this right? Do Myrs let you draw other cards or let you discard cards you don't like or drain your enemy's mana or make mana or heal you or hurt your enemy or something cool?
Wait, so, if I understand right, I use all my Myrs, then tap the myr galvanizer to untap all my Myrs so I can use them again; and then I use the Voltaic Key to untap the Myr Galvanizer so I can tap it and use all my Myrs again; so, I get to use all my Myrs three times in one turn?
@Aliroz: If you replace the Voltaic Key with a second Myr Galvanizer, when you use one galvanizer's ability it'll untap the other one. So if you combine that with a Palladium Myr (or two Myr that produce one mana), you can get as much mana as you want and then fireball your opponent to death.
Of course, why do that when you could kill your enemies with a katamari.
@Aliroz: If you replace the Voltaic Key with a second Myr Galvanizer, when you use one galvanizer's ability it'll untap the other one. So if you combine that with a Palladium Myr (or two Myr that produce one mana), you can get as much mana as you want and then fireball your opponent to death.
Of course, why do that when you could kill your enemies with a katamari.
Haven, I did NOT give you permission to post my picture.
@Aliroz: If you replace the Voltaic Key with a second Myr Galvanizer, when you use one galvanizer's ability it'll untap the other one. So if you combine that with a Palladium Myr (or two Myr that produce one mana), you can get as much mana as you want and then fireball your opponent to death.
Of course, why do that when you could kill your enemies with a katamari.
So, I could get infinite mana, but I don't quite understand how this Battlesphere works? What does it do when tapped? How would this work with continually tapping and untapping Myrs?
Also, why would you be allowed to have two of the same card?
And what color are these Myrs? They both look bluish to me/
@Aliroz: If you replace the Voltaic Key with a second Myr Galvanizer, when you use one galvanizer's ability it'll untap the other one. So if you combine that with a Palladium Myr (or two Myr that produce one mana), you can get as much mana as you want and then fireball your opponent to death.
Of course, why do that when you could kill your enemies with a katamari.
So, I could get infinite mana, but I don't quite understand how this Battlesphere works? What does it do when tapped? How would this work with continually tapping and untapping Myrs?
Also, why would you be allowed to have two of the same card?
And what color are these Myrs? They both look bluish to me/
Magic has a (rather high, imo) card cap of 3 per deck unless the card in question is limited in whatever format you're playing.
@Anonus: Lionsgate stock's up 3% today, feel good?
@Aliroz: except for basic lands, you can have up to 4 of the same card in a deck. (And Myrs are artifact creatures, so they're colorless.)
Myr Battlesphere doesn't have a tap ability--it doesn't synergize with Myr Galvanizer's untap ability, although the Galvanizer's +1/+1 ability will make the tokens the Battlesphere makes as strong as grizzly bears.
@Aliroz: If you replace the Voltaic Key with a second Myr Galvanizer, when you use one galvanizer's ability it'll untap the other one. So if you combine that with a Palladium Myr (or two Myr that produce one mana), you can get as much mana as you want and then fireball your opponent to death.
Of course, why do that when you could kill your enemies with a katamari.
So, I could get infinite mana, but I don't quite understand how this Battlesphere works? What does it do when tapped? How would this work with continually tapping and untapping Myrs?
Also, why would you be allowed to have two of the same card?
And what color are these Myrs? They both look bluish to me/
Magic has a (rather high, imo) card cap of 3 per deck unless the card in question is limited in whatever format you're playing.
4. Unless it's something crazy powerful like Black Lotus and you're playing Vintage, in which case it's 1.
So, since it's my turn, there's no cards the other player could play, right? So I couldn't be interrupted in this loop, and then I could win any magic game just with two myr galvanizers and four Palladium Myrs to get myself a buncha mana to power an uber-card to win?
Doesn't that mean I just have to wait to get the right seven cards? (two galvanizers, four Palladium Myrs, one uber-card).
I remember one time on Tumblr I posited that Magic (and more generally, just trading card games in general) might be overpriced and got a death threat.
@Anonus: Lionsgate stock's up 3% today, feel good?
@Aliroz: except for basic lands, you can have up to 4 of the same card in a deck. (And Myrs are artifact creatures, so they're colorless.)
Myr Battlesphere doesn't have a tap ability--it doesn't synergize with Myr Galvanizer's untap ability, although the Galvanizer's +1/+1 ability will make the tokens the Battlesphere makes as strong as grizzly bears.
I don't own shares in the real Lionsgate, unfortunately...they did declare their first-ever dividend though
Five cents for every common share, to be paid on February 7
Aliroz: You would only need one Palladium Myr in that situation. But your opponent could disrupt the combo by killing one of the Myrs (since they can still cast instant-speed spells or activate abilities), or countering whatever you try to cast (which is what would make Banefire an ideal choice, but even that could be screwed up by Mindbreak Trap).
Wizards knew they were making an infinite mana combo when they printed Myr Galvanizer, but something that requires at least three specific cards in play (all of which are artifact creatures, making them highly vulnerable to removal) and one in hand can be disrupted pretty easily.
Aliroz: You would only need one Palladium Myr in that situation. But your opponent could disrupt the combo by killing one of the Myrs (since they can still cast instant-speed spells or activate abilities), or countering whatever you try to cast (which is what would make Banefire an ideal choice, but even that could be screwed up by Mindbreak Trap).
Wizards knew they were making an infinite mana combo when they printed Myr Galvanizer, but something that requires at least three specific cards in play (all of which are artifact creatures, making them highly vulnerable to removal) and one in hand can be disrupted pretty easily.
What? But it's my turn, they can't disrupt my stuff on my turn.
Also, on the "Countering whatever you cast", I'm starting to understand Yarrun's hatred of Blue. Still, if I have four Galvanizers and four Palladiums, I'm pretty sure they can't destroy all four Palladiums or three Galvanizers during my turn, right?
How do you interrupt the other player during his or her turn? That's stupid. I can understand having cards that do damage every turn (including your opponent's turns) or do something every turn; but playing a card when it's not your turn? How is that even I don't understand The point of having turns it that you don't get to do crap when it's not your turn (Stuff you do during your turn might still have an effect. Your Rook is still making that space a no-no for the enemy king even though it's not your turn; but you don't get to place your Rook when it's not your turn). Why even have turns if my opponent can play during my turn; that means we're both playing at the same turn; so what's the point of not having it be a real-time card game?
Aliroz: You would only need one Palladium Myr in that situation. But your opponent could disrupt the combo by killing one of the Myrs (since they can still cast instant-speed spells or activate abilities), or countering whatever you try to cast (which is what would make Banefire an ideal choice, but even that could be screwed up by Mindbreak Trap).
Wizards knew they were making an infinite mana combo when they printed Myr Galvanizer, but something that requires at least three specific cards in play (all of which are artifact creatures, making them highly vulnerable to removal) and one in hand can be disrupted pretty easily.
What? But it's my turn, they can't disrupt my stuff on my turn.
Also, on the "Countering whatever you cast", I'm starting to understand Yarrun's hatred of Blue. Still, if I have four Galvanizers and four Palladiums, I'm pretty sure they can't destroy all four Palladiums or three Galvanizers during my turn, right?
How do you interrupt the other player during his or her turn? That's stupid. I can understand having cards that do damage every turn (including your opponent's turns) or do something every turn; but playing a card when it's not your turn? How is that even I don't understand
yes but assuming you have 4 copies of each card, that's still only twelve cards out of what I believe is a 60-card deck, which is about a fifth of it.
So barring an extremely lucky opening hand, you'd have to work to get those three cards in your hand at the same time, which would be your core deck strategy.
What? But it's my turn, they can't disrupt my stuff on my turn.
Also, on the "Countering whatever you cast", I'm starting to understand Yarrun's hatred of Blue. Still, if I have four Galvanizers and four Palladiums, I'm pretty sure they can't destroy all four Palladiums or three Galvanizers during my turn, right?
How do you interrupt the other player during his or her turn? That's stupid. I can understand having cards that do damage every turn (including your opponent's turns) or do something every turn; but playing a card when it's not your turn? How is that even I don't understand
Any Instant card or card with Flash can be cast during another player's turn. And yeah, if you have 4 of each out it'd be harder to disrupt, but you'd have to get really lucky first drawing them all and then being able to cast them all. And even then, there's always
Aliroz: You would only need one Palladium Myr in that situation. But your opponent could disrupt the combo by killing one of the Myrs (since they can still cast instant-speed spells or activate abilities), or countering whatever you try to cast (which is what would make Banefire an ideal choice, but even that could be screwed up by Mindbreak Trap).
Wizards knew they were making an infinite mana combo when they printed Myr Galvanizer, but something that requires at least three specific cards in play (all of which are artifact creatures, making them highly vulnerable to removal) and one in hand can be disrupted pretty easily.
What? But it's my turn, they can't disrupt my stuff on my turn.
Also, on the "Countering whatever you cast", I'm starting to understand Yarrun's hatred of Blue. Still, if I have four Galvanizers and four Palladiums, I'm pretty sure they can't destroy all four Palladiums or three Galvanizers during my turn, right?
How do you interrupt the other player during his or her turn? That's stupid. I can understand having cards that do damage every turn (including your opponent's turns) or do something every turn; but playing a card when it's not your turn? How is that even I don't understand
yes but assuming you have 4 copies of each card, that's still only twelve cards out of what I believe is a 60-card deck, which is about a fifth of it.
So barring an extremely lucky opening hand, you'd have to work to get those three cards in your hand at the same time, which would be your core deck strategy.
Yeah, I'd work to get those in my hand as my strategy; and then once I do that, then I can use the infinite loop and get enough mana for the uber-card so I can win.
What? But it's my turn, they can't disrupt my stuff on my turn.
Also, on the "Countering whatever you cast", I'm starting to understand Yarrun's hatred of Blue. Still, if I have four Galvanizers and four Palladiums, I'm pretty sure they can't destroy all four Palladiums or three Galvanizers during my turn, right?
How do you interrupt the other player during his or her turn? That's stupid. I can understand having cards that do damage every turn (including your opponent's turns) or do something every turn; but playing a card when it's not your turn? How is that even I don't understand
Any Instant card or card with Flash can be cast during another player's turn. And yeah, if you have 4 of each out it'd be harder to disrupt, but you'd have to get really lucky first drawing them all and then being able to cast them all. And even then, there's always
What? WHy even have cards that you can play in someone else's turn? That's like having chess pieces you could move during your opponent's turn.
Also, that card is seriously overpowered. I mean, screw all strategy of building up your stuff so you can have the artifacts you want; or all long-term end-game artifact strategies; this is just NOPE I BROKE YER ARTIFACTS.
And nowhere on that card does it say the opponent can only use it once; so, presumably, my opponent could use it during my turn to destroy all of my artifacts with impunity.
Yes, bad things are bad things and are worth getting upset about; but I don't know, I guess I can't say it's all terrible or that the U.S. would be one of the worst places to live (at least, not when places like North Korea exist).
I'm not denying that there's a lot of bad stuff; but I'd just like to point out that there is good stuff, too.
So yeah, problems need to be fixed; but I'd kinda like it if you guys acknowledged that there actually are good things. It seems that at the Heap there is a tendency to focus on the bad.
Yeah, if you're talking "worst countries to live"; there are a lot of places that are better contenders for that then America.
Comments
Wouldn't this be overpowered? I mean, it doesn't say that you can only use it once per turn...
So, if I used Voltaic Key to use this Myr Galvanizer, i would thus untap all my Myrs (whatever Myrs are).
So, if I understand this right, if you tap an artifact, and then use Voltaic Key to untap it, then you get to tap it again that turn? (like, say, an artifact that damages your enemy when tapped; you use it; then you use a Voltaic key to untap it, then you tap it again; so you damage your enemy twice?)
So, I get to use all my myrs twice in one turn, if I understand this right? Do Myrs let you draw other cards or let you discard cards you don't like or drain your enemy's mana or make mana or heal you or hurt your enemy or something cool?
Wait, so, if I understand right, I use all my Myrs, then tap the myr galvanizer to untap all my Myrs so I can use them again; and then I use the Voltaic Key to untap the Myr Galvanizer so I can tap it and use all my Myrs again; so, I get to use all my Myrs three times in one turn?
LOOK AT THAT!
Pillows is here
if I wanted to
Also, why would you be allowed to have two of the same card?
And what color are these Myrs? They both look bluish to me/
Doesn't that mean I just have to wait to get the right seven cards? (two galvanizers, four Palladium Myrs, one uber-card).
Croikey, you guys said this game was complicated!
Only time that's happened to me! Fun stuff.
We must tell Oancitizen.
Also, on the "Countering whatever you cast", I'm starting to understand Yarrun's hatred of Blue.
Still, if I have four Galvanizers and four Palladiums, I'm pretty sure they can't destroy all four Palladiums or three Galvanizers during my turn, right?
How do you interrupt the other player during his or her turn? That's stupid. I can understand having cards that do damage every turn (including your opponent's turns) or do something every turn; but playing a card when it's not your turn? How is that even I don't understand
The point of having turns it that you don't get to do crap when it's not your turn (Stuff you do during your turn might still have an effect. Your Rook is still making that space a no-no for the enemy king even though it's not your turn; but you don't get to place your Rook when it's not your turn). Why even have turns if my opponent can play during my turn; that means we're both playing at the same turn; so what's the point of not having it be a real-time card game?
So barring an extremely lucky opening hand, you'd have to work to get those three cards in your hand at the same time, which would be your core deck strategy.
What? WHy even have cards that you can play in someone else's turn? That's like having chess pieces you could move during your opponent's turn.
Also, that card is seriously overpowered. I mean, screw all strategy of building up your stuff so you can have the artifacts you want; or all long-term end-game artifact strategies; this is just NOPE I BROKE YER ARTIFACTS.
And nowhere on that card does it say the opponent can only use it once; so, presumably, my opponent could use it during my turn to destroy all of my artifacts with impunity.
I'm not denying that there's a lot of bad stuff; but I'd just like to point out that there is good stuff, too.
So yeah, problems need to be fixed; but I'd kinda like it if you guys acknowledged that there actually are good things. It seems that at the Heap there is a tendency to focus on the bad.
Yeah, if you're talking "worst countries to live"; there are a lot of places that are better contenders for that then America.