on our fixation on horrible people: I try not to make that a big focus unless I have a somewhat valid reason to be affected by them (like how I mentioned TenNapel earlier-- I was nostalgic for Catscratch but hearing about him harshed my mellow on the show) or if it's the topic at hand
then again, I may very well be lying out my ass right now, so if I am feel free to point that out and laugh at me for being dumb
I'm kind of obsessed with the Dina case because, as I've mentioned before, I am technically in the same category as her pitiful detractors and that gives me a personal stake in the issue. I apologize; I'll stop being obsessed as soon as possible.
So I actually just went and watched all 21 minutes of that video.
And I posted three Youtube comments on it. They're a bit spaced apart by the comment system, for some reason, but pick newest comments view and you'll find them quickly. In case they ever get deleted, you can enjoy them here.
I generally gloss over stuff I don't like; the only reason I sat through this video was to chronicle all the "evidence" that he cites and write up a reply to every bit of it, because I heard it contained the rantings of someone who was legitly bugged by this whole thing, rather than just secondhand descriptions of people who were bugged by it.
Fun fact: the first time I saw this video, I closed the tab in two minutes because I got tired of his excessive exaggerative sarcasm. It was not "I hate this", it was "I'm bored with this, let's go do something else". Sorry, haters.
You are not obliged to lump yourself in with a bunch of knuckleheaded misanthropic sexists because you backed the same kickstarter project as them.
Look, the Mighty No 9 project is obsessed about the importance of the kickstarter community. Like, really obsessed.
That Mighty No. that I used when making those false letters? That was assigned to me as my number. That's my order in the kickstarter. As a forum member, it's as important in identifying me as the username I chose. Heck, we got Dina's Mighty No. along with her name when the announcement of her as community manager was first made. It has the same effect as dogtags in the army or a handshake in a social group. It marks you as a member of that group. And if the number doesn't get you, the constant admonitions to join the forum and be a part of the game will.
Ultimately, the kickstarter crowd is supposed to be responsible for the game. It's supposed to represent our ideas of what a Megaman successor game should be as much as it represents the visions of the creators. That's the whole point of the forum that was temporarily turned into a hateblog against a feminist: to serve as a place to host ideas.
And as such, the people responsible for turning the forum into a hateblog against a feminist are going to be involved in the game that I invested in. And I'm not really comfortable with that, just like they're not comfortable with Dina becoming community manager. And unlike Dina, who is merely a community manager, they form a notable faction of the community. Sure, many of them will be abandoning the project because they're jerks, but some of them will be staying and leaking their terrible opinions into the game. And that's terrible.
Look, long story short, there were promises of this being something better than typical internet stupidity, and I'm disappointed by the rampant devolution into typical internet stupidity.
You are not obliged to lump yourself in with a bunch of knuckleheaded misanthropic sexists because you backed the same kickstarter project as them.
Look, the Mighty No 9 project is obsessed about the importance of the kickstarter community. Like, really obsessed.
That Mighty No. that I used when making those false letters? That was assigned to me as my number. That's my order in the kickstarter. As a forum member, it's as important in identifying me as the username I chose. Heck, we got Dina's Mighty No. along with her name when the announcement of her as community manager was first made. It has the same effect as dogtags in the army or a handshake in a social group. It marks you as a member of that group. And if the number doesn't get you, the constant admonitions to join the forum and be a part of the game will.
Ultimately, the kickstarter crowd is supposed to be responsible for the game. It's supposed to represent our ideas of what a Megaman successor game should be as much as it represents the visions of the creators. That's the whole point of the forum that was temporarily turned into a hateblog against a feminist: to serve as a place to host ideas.
And as such, the people responsible for turning the forum into a hateblog against a feminist are going to be involved in the game that I invested in. And unlike Dina, who is merely a community manager, they form a notable faction of the community. Sure, many of them will be abandoning the project because they're jerks, but some of them will be staying and leaking their terrible opinions into the game. And that's terrible.
Look, long story short, there were promises of this being something better than typical internet stupidity, and I'm disappointed by the rampant devolution into typical internet stupidity.
Dude I hate to be "that guy" but literally 0% of that is going to matter once the game is actually out.
How much a kickstarter matters to a game is totally binary. Either a game gets funded on kickstarter or it does not. It is very, very rare for things that happen during a kickstarter campaign to actually affect a game's success or reputation afterward. Most of what is promised during said kickstarter campaign is marketing ploy, and that includes the "strong community".
Risk of Rain and Our Darker Purpose are only just beginning to get communities now, despite having been playable in kickstarter-funded early access builds for months (in the case of the former, almost a year).
> Look, long story short, there were promises of this being something better than typical internet stupidity, and I'm disappointed by the rampant devolution into typical internet stupidity.
And this is why I care about the project (which I backed too) and that's precisely why I'm wondering whether I should wade straight into the trenches personally.
pff anyone who makes fun of beginners is like 90% likely to be too cruddy themselves to clear Lunatic. You don't clear Lunatic unless you understand things, and if you understand things, you don't make fun of beginners. That said, I recommend Easy only as a tutorial of sorts, because it barely requires any skill at all, just knowledge of the game mechanics, and also lots of stuff is locked out on Easy mode.
More people have said that and been killed than there are thorium decay products.
There is nothing wrong with auto-bombing, really, since shmups usually have some kind of trade-off for using it (i.e. a less powerful bomb, a bigger drain on resources, certain things unavailable, etc.). Continues are fine as well but when you use them, you aren't getting much of a score, so you aren't really climbing any scoreboards. Shmups are really designed to be played with a single credit, for score.
I generally start on normal mode. Only easy if the game gets too annoying. So I far I've used easy to get through two games (both non-shmups): An Untitled Story and Fortune Summoners.
> since shmups usually have some kind of trade-off for using it (i.e. a less powerful bomb, a bigger drain on resources, certain things unavailable, etc.).
I got annoyed when I found out that having auto-bomb on means I can't fight the true final boss of eXceed 3rd.
More people have said that and been killed than there are thorium decay products.
My first clears of Perfect Cherry Blossom and Imperishable Night were Easy mode, but I was totally new to shmups back then. I can't even imagine how I found it hard, but... somehow I did. :v
More people have said that and been killed than there are thorium decay products.
^^^ There are no auto-bombs in Touhou and really it is only in the last several years that it has become a more common feature of danmaku games. :p Some designers think of it as making things too easy.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
And I posted three Youtube comments on it. They're a bit spaced apart by the comment system, for some reason, but pick newest comments view and you'll find them quickly. In case they ever get deleted, you can enjoy them here.
I generally gloss over stuff I don't like; the only reason I sat through this video was to chronicle all the "evidence" that he cites and write up a reply to every bit of it, because I heard it contained the rantings of someone who was legitly bugged by this whole thing, rather than just secondhand descriptions of people who were bugged by it.
Fun fact: the first time I saw this video, I closed the tab in two minutes because I got tired of his excessive exaggerative sarcasm. It was not "I hate this", it was "I'm bored with this, let's go do something else". Sorry, haters.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
How much a kickstarter matters to a game is totally binary. Either a game gets funded on kickstarter or it does not. It is very, very rare for things that happen during a kickstarter campaign to actually affect a game's success or reputation afterward. Most of what is promised during said kickstarter campaign is marketing ploy, and that includes the "strong community".
Risk of Rain and Our Darker Purpose are only just beginning to get communities now, despite having been playable in kickstarter-funded early access builds for months (in the case of the former, almost a year).
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
better than typical internet stupidity, and I'm disappointed by the
rampant devolution into typical internet stupidity.
And this is why I care about the project (which I backed too) and that's precisely why I'm wondering whether I should wade straight into the trenches personally.
Are Touhou fans really cool? I guess the few I've met have been good.
Others take the "eazy modo" thing too seriously.
A select few are terrible people.
I use continues and autobomb when playing shmups!
less powerful bomb, a bigger drain on resources, certain things
unavailable, etc.).
I got annoyed when I found out that having auto-bomb on means I can't fight the true final boss of eXceed 3rd.
is it true that Chinatsu Kagaya is a boy?
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead