The Trash Heap of the Heapers' Hangout

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  • Touch the cow. Do it now.
    misty may
  • The sadness will last forever.
    tre is three in danish
  • Touch the cow. Do it now.
    tre on a tray
  • mmm danish =w=
  • Touch the cow. Do it now.
    danish on a tre
  • installing 8.1 shortly...
  • More people have said that and been killed than there are thorium decay products.
    Havy Gravy!!!!!!!!!!!!!!!!!!!!!!!!!
  • More people have said that and been killed than there are thorium decay products.

    6. Press X to Elizabeth

    “Elizabeth
    though is really the hook that knocks BioShock Infinite into maximum
    score territory…She is a truly phenomenal combination of coding, voice
    acting, mo-cap, design, and writing…She’s a fully formed character, a
    real person near enough.”

    You have to wonder if some reviewers know any women.  Do they have
    sisters, mothers?  Or, less likely, are they women themselves?  Who else
    is on their list of fully-formed female characters?  The rebooted Lara
    Croft?  Our standards for women in games are so low that a down and
    dirty Lara can now make claims to being a feminist hero.  Never mind
    that her QTE deaths are mini snuff films.  That every time she finds a
    tomb to raid, the camera cozies up for a sideboob shot.  That none of
    this is accidental.  (Did the sideboob camera direct itself?)

    Elizabeth may clear the very low bar set for women in games, but
    she’s not a complex character.  She’s a companion cube in a corset.  For
    most reviewers, this counts as a real person.  Or near enough.

    She comes from the haircut school of character development (which can sometimes actually work – see The Walking Dead’s
    Clementine).  She gradually loses her clothes over the game until she
    is finally re-damselled and etherized upon a table, mo-capped, fully
    formed.  She’s been caged and ogled her whole life.  Why stop now?

    While leading the player to end-game enlightenment, Elizabeth serves a
    practical function as well.  She’s really a power-up more than a
    person.  A kind of embodied super-vigor mapped onto the controller,
    sharing the same button as use/reload.  She also flicks coins and
    supplies at you, just to remind you she’s still there.  She is otherwise
    invisible to the rest of Columbia, despite being its most wanted
    citizen.  She exists only for you, a marvelous tool, an extension of
    your strapping self.

    This is all by design.  Irrational head Ken Levine wanted the player
    to forge an emotional connection with Elizabeth but not have her be a
    burden.  Because lord knows, relationships are never burdens.  In an
    interview, he contrasted Elizabeth with a crying, needy Microsoft Word.  Who wants that?  And reviewers agreed, praising Elizabeth for ‘being useful’ and ‘not getting in the way’.

    “She is among the best AI companions I’ve ever had.”

  • More people have said that and been killed than there are thorium decay products.

    7. Fair and Balanced

    If the reception of Elizabeth isn’t evidence enough of reviewers’ inability to evaluate the human elements of a videogame, the response to BioShock Infinite’s story makes it perfectly clear.

    Let’s recap: a racist, nationalist, religious cult secedes from the
    Union, and the planet, and proceeds to oppress all people of color,
    enslave its workers, and stone interracial couples, all while its
    privileged white citizens bask in an orgy of Americana.  So far, so
    good.  This is a videogame, we have a gun, let’s shoot the shit out of
    this place.

    But Infinite has higher things in mind.  Halfway through, the
    people of color who constitute the rebel Vox Populi actually manage to
    overthrow their oppressors.  And lo and behold: the white man’s fear
    comes to life.  The Vox slaughter, they scalp, they paint their faces
    and play the part of the bloody savage.  See what happens when you let
    these people out of their cages?  No better than beasts, Infinite says.

    Many reviewers were impressed by this insight:

    “Infinite slyly submits that both sides of the coin have their demons, and neither can claim the moral high ground in Columbia.”

    “This
    doesn’t boil down to the typical good guys/bad guys scenario.  Due to
    the nature of the world and the way it changes over time, you’ll also
    see that Vox Popul’s rebel forces are capable of just as much cruelty as
    the forces they seek to overthrow.”

    Why are the Vox capable of just as much cruelty?  Because the legacy
    of violence is passed on from oppressor to oppressed?  Perhaps, but
    that’s not actually in the game.  Is it because history is full of
    examples of bloody rebellions and reigns of terror?  But then that
    ignores the actual historical context in America that Infinite
    claims to care about, where the struggle for civil rights was remarkably
    non-violent (at least on the side of the disenfranchised).

    No, the Vox are just as cruel as the Founders because Irrational
    decided they would be.  They wanted to show a city fall, not just the
    aftermath as in the original BioShock.  They wanted a new set of
    enemies, a literal skin palette-swap, halfway through the game.  They
    wanted to make a point about how any extreme position is dangerous. 
    Even if that position is racial equality, fair wages, or medicine for
    your daughter dying in Shantytown.  Infinite is a game that lets you peck a man to death with crows, but hey, let’s not get too worked up, too extreme, about suffering and social injustice.

    Infinite creates a clear moral equivalence between Columbia’s
    oppressors and oppressed.  Both Booker and Elizabeth voice versions of
    this ‘one no better than the other’ logic, in case you miss the point. 
    Such false equivalencies are beloved by the lazy, the aloof, the
    cowardly.  It’s as if the game almost realizes the absurdity of the
    scenario it has set up, since it doesn’t even happen in the universe you
    occupy the first half of the game.  You have to cross over to a
    parallel reality to experience it.  It’s like admitting: at least both
    sides are equivalent in some universe!

    Infinite may be about multiple universes, but the game itself
    has only one reality – the one you play through.  This false equivalence
    is not optional, given to some quantum fluctuation.  Open the box and
    this cat will be alive 100% of the time.  This turn by the Vox is not
    even background noise, something you can just ignore.  This is a
    videogame after all – you have to participate.  Those people you were
    just sympathizing with in Shantytown?  They’re coming to kill you now. 
    Pull the trigger or walk away and miss the end of this mind-blowing story.  And don’t feel guilty when you shoot them in the face.  Though Infinite
    claims to be a game about a genocidal white man’s guilt, all the racial
    stereotypes turn out to be true.  The racially impure are just as bad
    as the Founders feared.  You are justified.

    If you still have doubts about this equivalence, consider the question Irrational tweeted in late June (since deleted):

    “If you had to pick a side in Columbia, would you choose the Founders, or Vox Populi? #BioShockInfinite”

  • More people have said that and been killed than there are thorium decay products.

    8. God Only Knows

    “Perhaps
    most importantly, BioShock Infinite doesn’t compromise its narrative to
    placate a particular group or suit a specific agenda.”

    Why is the moral failure of BioShock Infinite not only accepted but celebrated by reviewers?  Because Infinite’s
    politics are exactly the same as that of many gamers.  It doesn’t
    ‘compromise’.  It doesn’t ‘placate’.  It suits no ‘agenda’.  This is
    familiar conservative language for those who imagine themselves above
    politics.  Who do not see that claiming no political position is itself a
    political position, and a self-serving one at that.  The straight,
    white male gamer could in fact find no better home for his high-minded
    non-politics than BioShock Infinite.

    Of course these gamers don’t get what the big deal is.  They can’t
    relate, didn’t feel the same way, aren’t offended.  Of course they don’t
    see that Infinite’s ultimate depiction of the Vox is not that
    far removed from the racist caricatures in the Hall of Heroes.  Of
    course they applaud Elizabeth’s character growth, her ‘education’, first
    sympathizing with the powerless in Shantytown and then realizing her
    naivety once their brutality emerges.  Of course Shantytown itself is
    just a fiction to these gamers, a videogame level, and ultimately, like
    all the hucksters and snake-oil salesmen of the time, a sham.

    But see, they say, that’s not what the story is really about.  Did
    you see that ending, man?  Oh right, there’s ‘always a lighthouse,
    always a man, always a city’.  I’m not sure what’s worse: the false
    moral equivalency, or dropping all concern with the Vox so that we can
    get to this profound truth at the end.  Like so many videogames, BioShock Infinite can only make comments about itself, about its franchise, about theories of the world, not about the world itself, not about the human beings in it.

    “Once things unravel, easy villains vanish and people are left in their place.”

    If only this were true.  Infinite doesn’t know how to humanize
    the white citizens of Columbia and make their vile perspectives
    comprehensible.  Instead, it dehumanizes minorities and laborers so that
    everyone is a monster.  Why does Daisy Fitzroy, a black servant falsely
    accused of murder, turn into a rebel leader who would actually murder
    children?  Because Irrational needed her to.  For moral equivalence to
    Comstock, for Elizabeth’s character growth, for their plot.  Why
    are the Luteces the most successful characters in the game?  Because
    clever, amusing,
    so-above-it-all-they-are-actually-outside-space-and-time characters are
    the only ones that play into Infinite’s ethos.  The game doesn’t
    grant characters much humanity because, while it believes in quantum
    mechanics, I’m not sure it actually believes in humans.  Or has any use
    for them.

    The thing is, reviewers don’t care about any of this.  Infinite’s
    use of racism and oppression as window dressing, its indifference to
    the suffering and injustice it portrays, its dropping of it entirely
    once its sci-fi engines get going, none of it seems to trouble the
    average reviewer.  He’d rather not have any ‘politics’ in his games
    anyway.  Certainly nothing that would ‘compromise’ the narrative to
    ‘suit a specific agenda.’  He who strives for ‘objectivity’, who claims
    to have no ‘agenda’ of his own.  There may be consequences to callously
    using race and class to fill out a world and then casually dismissing
    it.  But not to videogames reviewers.  They just don’t care.

  • Touch the cow. Do it now.
    VIDEO GAMES
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Remember that time Anonus bought an Atari 2600 for Imi for Decemberween
  • Touch the cow. Do it now.
    I used to know a kid who had an Atari 2600

    to this day, I wonder why people were willing to pay for that shit
  • I've learned to tolerate drama...except on the boat
    you hated it even in its time, didn't you

    i imagine i would have found it pretty eh back then too
  • More people have said that and been killed than there are thorium decay products.
    Melusina I love that album cover and it is one of the best ever. ^_^
  • Touch the cow. Do it now.
    It's the only Black Sabbath album cover I really like.

    As for the Atari 2600, it's so low-res it looks like some kind of...abstract modern art thing

    I mean really


  • Touch the cow. Do it now.
    SOMEBODY GET THIS FREAKIN' DUCK AWAY FROM ME
  • TreTre
    edited 2013-10-17 23:58:42
    image
    greed, for lack of a better word, is good
  • I've learned to tolerate drama...except on the boat
    Blue Horseshoe loves Anacott Steel
  • my beau is still not back
  • SOMEBODY GET THIS FREAKIN' DUCK AWAY FROM ME
    We have to leave it right where it is, doing its job. 

    It's the only thing we have...that fits the bill.
  • The sadness will last forever.
    sodor
  • Touch the cow. Do it now.
    Hello Haven

    I see you have not lost your penchant for punnery.
  • Was there any doubt? 

    Even on the day that the hideous presence lurking in the earth's core manifests, hurling a rain of molten boulders into the sky, I will be there. 

    And I will scoff and say "not very magmanimous of you."
  • Touch the cow. Do it now.
    heh.
  • The sadness will last forever.
    ttttttttttttth
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    I've showered now

    I think that's the last thing I had to do for tonight, so I might lay down with the Nexus 7 soon
  • The sadness will last forever.
    fr
  • edited 2013-10-18 01:30:49
    Munch munch, chomp chomp...
    Puns are always a hot topic with Haven, even though the trend in his jokes tends to be rather painful.
  • The sadness will last forever.
    using ponify to change cishet to bazinga
  • The sadness will last forever.
    special snowflake planet
  • The sadness will last forever.
    roooooooooooofffffffffffffffffff
  • The sadness will last forever.
    dwarf zombies
  • The sadness will last forever.
    flockers
  • The sadness will last forever.
    flurp
  • IT HAS BEEN 8 DAYS JEEPERS

    i am moderately irritated, even if it is not his fault...
  • The sadness will last forever.
    Youtube is good for shows that are not on dvd and the like but the comments are so stupid.
  • edited 2013-10-18 02:02:38
    The sadness will last forever.
    My s.o. hasn't been here since February.
  • The sadness will last forever.
    pew pew pew zoo zoo
  • The sadness will last forever.
    classic doctor who
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Stupid asleep schedule

    I have a job interview in 5 hours and I can't sleep because I napped earlier

    Also because anxiety

    I could use a hug, if anyone's offering
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Aww, doggie AND kitten! Thanks Haven
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Things I learned today: Madeline in The New Adventures of Madeline was voiced by Pinkie Pie herself, Andrea Libman
  • edited 2013-10-18 04:06:14
    I've learned to tolerate drama...except on the boat
    Route 666 said:

    Things I learned today: Madeline in The New Adventures of Madeline was voiced by Pinkie Pie herself, Andrea Libman

    Martha from Martha Speaks is voiced by Tabitha St. Germain

    DHX always finds you in the end :P
  • in an old house in Paris all covered in vines,
    lived 12 small girls in two straight lines.
    They left the house at half past nine,
    the smallest one used to wonder what friendship could be, until you all came and shared its magic with Madeline
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    Hee hee
  • You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
    I feel bad

    I'm not even all that anxious about my interview anymore

    But

    I can't sleep because I'm not tired

    And also because I keep having to pee every few minutes which is an embarrassing problem I've had since I started my new medicine

    I don't know what to do
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