But it still kind of bugs me when people say stuff like that, y'know? Miko, you're really good at games and sometimes I wish you wouldn't act as if your level of skill was average. OoT is by no means an easy game.
More people have said that and been killed than there are thorium decay products.
I defeated Cirno yesterday!
On easy mode in the real game you can sit in front of her and nothing hits you. ^_^
But it still kind of bugs me when people say stuff like that, y'know? Miko, you're really good at games and sometimes I wish you wouldn't act as if your level of skill was average. OoT is by no means an easy game.
More people have said that and been killed than there are thorium decay products.
Zelda 1 is moderately challenging for me (mainly the 2nd loop) but only Zelda 2 is like actually a challenge since I only beated it once even though I played it a lot and also it's probably my second favorite after the SNES game.
the various "how to" guides on the CK2 wikis (there are at least two) are hilarious because they don't actually help with anything (especially the "small start guides". The only thing you need to know when starting small is "do the same things you'd do normally but less so").
and some of them rely on things that are literally impossible to do reliably (eg. "marry someone with good claims" is so nebulous and content-free that it's sort of annoying).
Sometimes I think that if the original Zelda were released at a different time the series would've headed in a completely different direction. The first game reminds me a lot of an action RPG dungeon crawler, or even a very primitive version of a sandbox game.
One thing about the first Zelda game is that it has by far the least amount of guidance in-game. It plunks you down on a map and gives you no clue what to do. There ain't no nag-fairy to always tell you where to go next.
That strikes me as being perhaps the biggest difference.
I wish there was a neverending version of the original Zelda.
Although I've heard Binding of Isaac is sort of like that.
Honestly, UI aside, I find BOI more similar to Smash TV than the one Zelda game I played for any length of time (the one Gameboy one).
I'm glad you brought this up, actually. You mentioned it before but I only saw you say it weeks after the fact, and I feel like responding to it that late would make it seem hostile or something.
But here:
I haven't played BoI, but a friend of mine played it a lot before and after school and just by watching I can say that the dungeon crawling at least was very similar to the original Zelda.
But dungeon crawling in the original Zelda was vastly different from any of the others.
If someone said I was really bad at 2D shooters I wouldn't even feel insulted because it is like a game but sorry.
I think the idea is that saying someone's bad at something (and nothing else), in general, could very easily be seen as insulting? Video games often require skills too.
I wish there was a neverending version of the original Zelda.
Although I've heard Binding of Isaac is sort of like that.
Honestly, UI aside, I find BOI more similar to Smash TV than the one Zelda game I played for any length of time (the one Gameboy one).
I'm glad you brought this up, actually. You mentioned it before but I only saw you say it weeks after the fact, and I feel like responding to it that late would make it seem hostile or something.
But here:
I haven't played BoI, but a friend of mine played it a lot before and after school and just by watching I can say that the dungeon crawling at least was very similar to the original Zelda.
But dungeon crawling in the original Zelda was vastly different from any of the others.
well I've never played the first Zelda game either, so I suppose I wouldn't know.
For what it's worth, Ed cites Zelda as an influence, so it's not wrong to say that BOI is Zelda-inspired, but I find it reductive to call it a Zelda clone (and some people do).
Also the fact that I'm 99% certain that it turns out Isaac was Dead The Entire Time is another thing that kinda bugs me for some reason.
the game's plot is connected in ambiguous ways to Time Fcuk, another Ed McMillen game.
suffice it to say, there is little one can be 99% certain of in terms of Isaac's plot.
There is some evidence to support Isaac being dead but it's far from conclusive, and assuming one takes the plot as literal (a big assumption in of itself), there are likely time travel shenanigans at work if the bossfights against It Lives! and Isaac and Blue Baby themselves are any indication.
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okay I can live with myself again, sort of. :x Time to bathe...
That strikes me as being perhaps the biggest difference.
For what it's worth, Ed cites Zelda as an influence, so it's not wrong to say that BOI is Zelda-inspired, but I find it reductive to call it a Zelda clone (and some people do).
also there's a free demo of BOI on Newgrounds if you want to compare.
If I can play it fine I'm sure you can.
suffice it to say, there is little one can be 99% certain of in terms of Isaac's plot.
There is some evidence to support Isaac being dead but it's far from conclusive, and assuming one takes the plot as literal (a big assumption in of itself), there are likely time travel shenanigans at work if the bossfights against It Lives! and Isaac and Blue Baby themselves are any indication.
and then in caves below said basement
and then in more caves below those caves.
and then it gets weird.