This is your daily reminder that Andrew Hussie is not racist.
I wonder what caused people to think he was in the first place...?
People assumed that the CAUCASIAN thing for trickster mode meant that every human in Homestuck was white. Or something.
So having an all white cast makes someone racist?
It does not make one racist per se, but it is quite unfortunate in implication unless the work is set in a place where there logically would not be nonwhites at all, say for instance, medieval Ireland (though there have been African populations in Britain since Roman days, but that's not common knowledge).
More people have said that and been killed than there are thorium decay products.
Dead Liar Fossil Maiden Minogame and Miko as Kagura in... Hellsinker: The Movie
We're sorry; we cannot show this movie because it only exists in the format of several dozen out-of-order .bmp files, each representing all frames of a certain number in a recurring numbering loop, where the order of the .bmp files can only be determined through a key in an encrypted text file, with the encryption key locked in a safe whose 10-digit combination can only be known if one of our staff can solve the riddle scribbled in invisible ink underneath the fourth sink from the left in the eastern ladies' restroom, and unfortunately... none of us have managed to do so.
So you see, there is this great underwater city inspired by Ayn Rand, and there are all these genetic experiments going on, and...
*bluh bluh giant text wall*
60 years later you are a dude on a plane who crashes. You get schizophrenic messages from a guy from the text wall above who...
*another giant text wall oh joy*
and then you begin to travel through the city, where you find that the Little Sisters are posing a moral dilemma in which you...
*more text walls*
and that is the plot of this game.
the Bioshock series' storytelling capability is vastly overstated,
How so? I've only played the first one and I can say wholeheartedly that the hype is justified.
I disagree.
I enjoyed the first game a lot (it's the only one I've played personally. Watched silents of the second, can't really speak on the third), but I felt the twist was telegraphed a mile away.
Dead Liar Fossil Maiden Minogame and Miko as Kagura in... Hellsinker: The Movie
We're sorry; we cannot show this movie because it only exists in the format of several dozen out-of-order .bmp files, each representing all frames of a certain number in a recurring numbering loop, where the order of the .bmp files can only be determined through a key in an encrypted text file, with the encryption key locked in a safe whose 10-digit combination can only be known if one of our staff can solve the riddle scribbled in invisible ink underneath the fourth sink from the left in the eastern ladies' restroom, and unfortunately... none of us have managed to do so.
8000% accurate representation of getting Hellsinker to run
So you see, there is this great underwater city inspired by Ayn Rand, and there are all these genetic experiments going on, and...
*bluh bluh giant text wall*
60 years later you are a dude on a plane who crashes. You get schizophrenic messages from a guy from the text wall above who...
*another giant text wall oh joy*
and then you begin to travel through the city, where you find that the Little Sisters are posing a moral dilemma in which you...
*more text walls*
and that is the plot of this game.
the Bioshock series' storytelling capability is vastly overstated,
How so? I've only played the first one and I can say wholeheartedly that the hype is justified.
I disagree.
I enjoyed the first game a lot (it's the only one I've played personally. Watched silents of the second, can't really speak on the third), but I felt the twist was telegraphed a mile away.
I was quite surprised by the twist, but that's not really the only reason people thought the game was amazing.
I was quite surprised by the twist, but that's not really the only reason people thought the game was amazing.
In my experience it sorta is?
I thought the game was great in a lot of entirely different ways (the game is fun to play, is decently intuitive, the difficulty curve is basically perfect, the visual design and incidental dialogue are both excellent, etc. etc. etc.) but everyone really just thought that that twist was the best thing ever afaik.
That strikes me as a bit anti-intellectual though.
The use of "anti-intellectual" as a shutdown phrase for when you have nothing left to say strikes me as incredibly anti-intellectual in of itself. There are multiple valid approaches to criticism within media. I am not fond of the "criticism disguised as straight example of its genre" one, it strikes me as intellectually dishonest at best, and pandering and condescending to the audience at its worst.
Bioshock is nowhere near the worst example of this that exists (for that, I'd have to direct you to an obscure series of first-person Unity games called the Untitled Series), but it's still there, and I'm still bothered by it.
But why are you bothered by it so much? The part of it that bothers me is you seem to have a kneejerk reaction to anything that does that. If anything, I see those kinds of games as rewarding because they expect the player to notice how odd the trappings of their genre are and then reward them for doing so.
More people have said that and been killed than there are thorium decay products.
:o The really hard stage from your game! No, I didn't. ^_^ Now is not a bad time for me to play a little bit and also revise the guide some, if you want to have a Mario party. :)
But why are you bothered by it so much? The part of it that bothers me is you seem to have a kneejerk reaction to anything that does that.
I already explained why I'm bothered by it. It's pandering at its worst. It doesn't help that the points being made (if specific points are being made at all, as far as I could tell there really wasn't one in Bioshock beyond "video games make you do things.", which is not so much an incrimination as a simple statement of fact) often come across to me as attempts to make the game seem "smarter" than it is. Bioshock did not need moralizing, and it did not benefit from it. This is a game where you shoot bees out of your hands and rescue little girls from lumbering creatures in diving helmets. This is a game where you explore a sunken atompunk city that is rendered in stunning detail. I just plain don't think it needed that kind of plot, and I found it distracting. The twist has always felt to me tacked on and unnecessary, but simultaneously visible from far afield if you have a passing knowledge of stock twist plots (a manchurian agent in this case).
All in all I consider it part of an ongoing trend for a lot of games to want to be movies in more ways than one.
If anything, I see those kinds of games as rewarding because they expect the player to notice how odd the trappings of their genre are and then reward them for doing so.
For a game to do this successfully, it has to offer an alternative ("turn the game off" is not an alternative). Bioshock offers none, because it is not that well thought-out.
But why are you bothered by it so much? The part of it that bothers me is you seem to have a kneejerk reaction to anything that does that.
I already explained why I'm bothered by it. It's pandering at its worst. It doesn't help that the points being made (if specific points are being made at all, as far as I could tell there really wasn't one in Bioshock beyond "video games make you do things.", which is not so much an incrimination as a simple statement of fact) often come across to me as attempts to make the game seem "smarter" than it is. Bioshock did not need moralizing, and it did not benefit from it. This is a game where you shoot bees out of your hands and rescue little girls from lumbering creatures in diving helmets. This is a game where you explore a sunken atompunk city that is rendered in stunning detail. The twist has always felt to me tacked on and unnecessary, but simultaneously visible from far afield if you have a passing knowledge of stock twist plots (a mancurian agent in this case).
All in all I consider it part of an ongoing trend for a lot of games to want to be movies in more ways than one.
If anything, I see those kinds of games as rewarding because they expect the player to notice how odd the trappings of their genre are and then reward them for doing so.
For a game to do this successfully, it has to offer an alternative ("turn the game off" is not an alternative). Bioshock offers none, because it is not that well thought-out.
But that's exactly the point: the lack of choice. The lack of choice was exactly what the game was criticizing.
But that's exactly the point: the lack of choice. The lack of choice was exactly what the game was criticizing.
I know! That's why it's incredible to me that they chose to go the entire game without offering any choices of that nature. The closest they come is with the Little Sister mechanic, which is the same kind of binary Good/Evil meter that Knights of the Old Republic used.
You cannot meaningfully criticize something by presenting it unaltered and then pulling the rug out from under the audience at the last minute and yelling "surprise!". It makes it look like you don't know what you're talking about.
Mo' said: Kexruct said: Mo' said: Kexruct said:But that's exactly the point: the lack of choice. The lack of choice was exactly what the game was criticizing.
I know! That's why it's incredible to me that they chose to go the entire game without offering any choices of that nature. The closest they come is with the Little Sister mechanic, which is the same kind of binary Good/Evil meter that Knights of the Old Republic used. You cannot meaningfully criticize something by presenting it unaltered and then pulling the rug out from under the audience at the last minute and yelling "surprise!". It makes it look like you don't know what you're talking about.
But it was altered. Now, arguably, the last third of the game undermined this moral, but other than that saying the concept was presented unaltered is ludicrous.
But it was altered. Now, arguably, the last third of the game undermined this moral, but other than that saying the concept was presented unaltered is ludicrous.
A stealth game where you are a generic thug that was part of a generic raid group sent to beat up super heroes, now you are trapped in their base, le gasp.
A stealth game where you are a generic thug that was part of a generic raid group sent to beat up super heroes, now you are trapped in their base, le gasp.
this reminds me of Nick Reineke's "free game idea" tweets.
Comments
*bluh bluh giant text wall*
60 years later you are a dude on a plane who crashes. You get schizophrenic messages from a guy from the text wall above who...
*another giant text wall oh joy*
and then you begin to travel through the city, where you find that the Little Sisters are posing a moral dilemma in which you...
*more text walls*
and that is the plot of this game.
Fossil Maiden
Minogame
and Miko as Kagura
in...
Hellsinker: The Movie
We're sorry; we cannot show this movie because it only exists in the format of several dozen out-of-order .bmp files, each representing all frames of a certain number in a recurring numbering loop, where the order of the .bmp files can only be determined through a key in an encrypted text file, with the encryption key locked in a safe whose 10-digit combination can only be known if one of our staff can solve the riddle scribbled in invisible ink underneath the fourth sink from the left in the eastern ladies' restroom, and unfortunately... none of us have managed to do so.
I disagree.
I enjoyed the first game a lot (it's the only one I've played personally. Watched silents of the second, can't really speak on the third), but I felt the twist was telegraphed a mile away.
In my experience it sorta is?
I thought the game was great in a lot of entirely different ways (the game is fun to play, is decently intuitive, the difficulty curve is basically perfect, the visual design and incidental dialogue are both excellent, etc. etc. etc.) but everyone really just thought that that twist was the best thing ever afaik.
the rest of the story that was outright stated (that is, the script) seemed rather flat to me.
I liked the incidental stuff nice, but that was about all.
As for how well it criticized etc., I have made my point of view on calling something good because it calls other things bad very clear in the past.
The use of "anti-intellectual" as a shutdown phrase for when you have nothing left to say strikes me as incredibly anti-intellectual in of itself. There are multiple valid approaches to criticism within media. I am not fond of the "criticism disguised as straight example of its genre" one, it strikes me as intellectually dishonest at best, and pandering and condescending to the audience at its worst.
Bioshock is nowhere near the worst example of this that exists (for that, I'd have to direct you to an obscure series of first-person Unity games called the Untitled Series), but it's still there, and I'm still bothered by it.
I already explained why I'm bothered by it. It's pandering at its worst. It doesn't help that the points being made (if specific points are being made at all, as far as I could tell there really wasn't one in Bioshock beyond "video games make you do things.", which is not so much an incrimination as a simple statement of fact) often come across to me as attempts to make the game seem "smarter" than it is. Bioshock did not need moralizing, and it did not benefit from it. This is a game where you shoot bees out of your hands and rescue little girls from lumbering creatures in diving helmets. This is a game where you explore a sunken atompunk city that is rendered in stunning detail. I just plain don't think it needed that kind of plot, and I found it distracting. The twist has always felt to me tacked on and unnecessary, but simultaneously visible from far afield if you have a passing knowledge of stock twist plots (a manchurian agent in this case).
All in all I consider it part of an ongoing trend for a lot of games to want to be movies in more ways than one.
For a game to do this successfully, it has to offer an alternative ("turn the game off" is not an alternative). Bioshock offers none, because it is not that well thought-out....but first I have to play up to it all over again, which may take a few days, or a few weeks. ^_^
I know! That's why it's incredible to me that they chose to go the entire game without offering any choices of that nature. The closest they come is with the Little Sister mechanic, which is the same kind of binary Good/Evil meter that Knights of the Old Republic used.
You cannot meaningfully criticize something by presenting it unaltered and then pulling the rug out from under the audience at the last minute and yelling "surprise!". It makes it look like you don't know what you're talking about.
Stealth games that actually run with the "game" part (eg. something like Stealth Bastard) are actually really fun imo. Not for everyone of course.I know! That's why it's incredible to me that they chose to go the entire game without offering any choices of that nature. The closest they come is with the Little Sister mechanic, which is the same kind of binary Good/Evil meter that Knights of the Old Republic used.
You cannot meaningfully criticize something by presenting it unaltered and then pulling the rug out from under the audience at the last minute and yelling "surprise!". It makes it look like you don't know what you're talking about.
But it was altered. Now, arguably, the last third of the game undermined this moral, but other than that saying the concept was presented unaltered is ludicrous.
My lunch is people!!!
Not really, or is it!!!
Exclamation mark???