privatised british railways dont own at all (though tbh i haave no problems with the westcoast mainline, which is what i use the most, other than its fucking expensive)
I've not played it, but from what I've seen the atmosphere seems fairly tense and ominous to me, which I can see being scary, and isn't what I'd call startling.
I've not played it, but from what I've seen the atmosphere seems fairly tense and ominous to me, which I can see being scary, and isn't what I'd call startling.
I agree with this.
On the other hand,I have literally played the follow up game with a five year old, who thought it was stupid.
I've not played it, but from what I've seen the atmosphere seems fairly tense and ominous to me, which I can see being scary, and isn't what I'd call startling.
It's one of the few games to ever leave me so thoroughly unimpressed that I took the time to uninstall it from my computer. Take of that what you will.
@ Phantom, Mojave: fair enough, you've played it, I haven't.
What makes a good horror game?
(I have found them intriguing lately but generally I'm not into them.)
A good horror game does not (necessarily anyway) just spring jump-scares on you in the hopes that it'll eventually startle you enough to make you do a PewDiePie impression. A good horror game unnerves you and leaves you paranoid long after you've finished playing.
This is why there are almost no good horror games, because that is really hard to do. It is subjective to a degree, but you will never convince me that things like Slender, the SCP games, and whatever else are scary.
Should I play Slender? Every other time I tried I quit almost immediately because of how freaking terrifying it was.
No, because it's a terrible game built entirely around hype and its appropriation of an internet urban legend.
It's also not at all scary, it's startling, and there's a huge difference.
Oh, right. Thanks for correcting me. I'm glad you caught my mistake.
You asked "should I play Slender?" I said "No" and told you why.
Granted I am rather grumpy right now, but my points aren't going to change any time soon.
There's no need to get defensive. It's just that I'm not going to be convinced of how terrible the game is by someone who I don't usually agree with when it comes to games anyway.
Should I play Slender? Every other time I tried I quit almost immediately because of how freaking terrifying it was.
No, because it's a terrible game built entirely around hype and its appropriation of an internet urban legend.
It's also not at all scary, it's startling, and there's a huge difference.
Oh, right. Thanks for correcting me. I'm glad you caught my mistake.
You asked "should I play Slender?" I said "No" and told you why.
Granted I am rather grumpy right now, but my points aren't going to change any time soon.
There's no need to get defensive. It's just that I'm not going to be convinced of how terrible the game is by someone who I don't usually agree with when it comes to games anyway.
I'm a wuss, I guess, although I can't think of much I'd call properly scary.
Good psychological horror is definitely hard.
With regards to jump-scares, though, I always figured that knowing something might jump out at you, but not knowing when, is pretty tense and unsettling, when combined with the right atmosphere.
Should I play Slender? Every other time I tried I quit almost immediately because of how freaking terrifying it was.
No, because it's a terrible game built entirely around hype and its appropriation of an internet urban legend.
It's also not at all scary, it's startling, and there's a huge difference.
Oh, right. Thanks for correcting me. I'm glad you caught my mistake.
You asked "should I play Slender?" I said "No" and told you why.
Granted I am rather grumpy right now, but my points aren't going to change any time soon.
There's no need to get defensive. It's just that I'm not going to be convinced of how terrible the game is by someone who I don't usually agree with when it comes to games anyway.
we've discussed games before? :|
Not discussed exactly, but for example you hate Zelda, which is my favorite series of all time.
I'm a wuss, I guess, although I can't think of much I'd call properly scary.
Good psychological horror is definitely hard.
With regards to jump-scares, though, I always figured that knowing something might jump out at you, but not knowing when, is pretty tense and unsettling, when combined with the right atmosphere.
It's a step in the right direction but it can't carry the game on its own.
Amnesia: The Dark Descent is usually cited as an example of that, but it really isn't. There are very few moments in Amnesia where things actually jump out at you. The only real startle moments are the parts with the water beast, most of the time it's things lumbering toward you at an easy pace. That the game manages to make that scary is why it's generally considered to be good. This is ignoring the story of course.
Also one of the scariest games I've played in recent years is Korsakovia, if y'all can get that to work, you should play it. It does have jumpscare moments (goddamn black clouds), but it's mostly weird, unnerving, and kinda squicky.
Comments
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
myst owns
trainspotting owns
privatised british railways dont own at all (though tbh i haave no problems with the westcoast mainline, which is what i use the most, other than its fucking expensive)
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
1993, nothing to see here.
No, because it's a terrible game built entirely around hype and its appropriation of an internet urban legend.
It's also not at all scary, it's startling, and there's a huge difference.
On the other hand,I have literally played the follow up game with a five year old, who thought it was stupid.
What makes a good horror game?
(I have found them intriguing lately but generally I'm not into them.)
wat
You asked "should I play Slender?" I said "No" and told you why.
Granted I am rather grumpy right now, but my points aren't going to change any time soon.
A good horror game does not (necessarily anyway) just spring jump-scares on you in the hopes that it'll eventually startle you enough to make you do a PewDiePie impression. A good horror game unnerves you and leaves you paranoid long after you've finished playing.
This is why there are almost no good horror games, because that is really hard to do. It is subjective to a degree, but you will never convince me that things like Slender, the SCP games, and whatever else are scary.
ah.
Also isn't 1600 yen like ten bucks
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Good psychological horror is definitely hard.
With regards to jump-scares, though, I always figured that knowing something might jump out at you, but not knowing when, is pretty tense and unsettling, when combined with the right atmosphere.
It's a step in the right direction but it can't carry the game on its own.
Amnesia: The Dark Descent is usually cited as an example of that, but it really isn't. There are very few moments in Amnesia where things actually jump out at you. The only real startle moments are the parts with the water beast, most of the time it's things lumbering toward you at an easy pace. That the game manages to make that scary is why it's generally considered to be good. This is ignoring the story of course.
This is the followup by the way. It's free and browser based, so you can try it out yourself.
On the other hand, the unnerving, paranoid type of horror is one of the best things