Imi: Yeah, amazing album. I've never gotten how people seem to trash on Rush. They may not be the best band ever, but I don't think they deserve the bad reputation they have. Also, none of the Youtube versions are the full 40 minutes.
Imi: Yeah, amazing album. I've never gotten how people seem to trash on Rush. They may not be the best band ever, but I don't think they deserve the bad reputation they have. Also, none of the Youtube versions are the full 40 minutes.
They are the best band ever (IN MY OPINION) and it's mostly just critics that trash on them. The fans love 'em.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
The fan on my computer is worryingly loud
I'm guessing it's clogged with cat hair but I don't think I have a can of air to blow it out with...
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Man, the fact that most of Long Island doesn't have a central water authority weirds me out, especially considering that they don't do it that way here. Practically all of Northern VIrginia gets its water from Fairfax Water and practically all of Suburban Maryland gets its water from WSSC; the parts that don't are either too far out to use the authorities and have their own plants (or, like the city of Fairfax, had plants before they existed), or they're in horse or chicken country and still use wells.
You are the end result of a “would you push the button” prompt where the prompt was “you have unlimited godlike powers but you appear to all and sundry to be an impetuous child” – Zero, 2022
Columbus kinda plays dirty with their water/sewer service. Over the past 20 years, a bunch of small, unincorporated communities have asked the Columbus Department of Public Utilities to provide them water...to which the answer is always "sure, we'll give you water, as long as you get annexed into the city!"
As a result, there are a handful of smaller water authorities in Central Ohio for communities that don't want to get annexed, like the Jefferson (Township) Water and Sewer District.
CA: Wow, that is pretty nasty. The only jurisdiction I can think of around here that would be that rude about water service is the city of Falls Church, and even then, they only distribute water they get from the Army plant in DC. There aren't many incorporated communities on either side of the Potomac, so neither Fairfax Water nor WSSC can really get away with that.
I don't want to get into an argument about piracy. I'm thinking that none of us reading this can cast the first stone on that one. Information wants to be free, you weren't going to buy it anyway, they're all greedy corporations, etc. But then you have the Humble Indie Bundle.
That was a bundle of DRM-free independent games that, combined, would normally sell for $80. The makers offered the bundle as a direct download to the consumer--no corporate middle men--and let customers pay whatever they wanted, down to a penny.
"Yeah, that seems fair."
It wasn't free, you still had to pay. But you could set the price.
If ever there was a measure of the gaming community's sense of entitlement, this was it. All of the rationale for piracy--high prices, hatred of corporations, annoying DRM--was stripped away. Here we would find what we gamers think game creators owe us, and what we think we owe in return. The results:
The average downloader offered to pay $9.18, giving themselves a nice 87 percent discount off the retail price.
More than a quarter of the downloaders stole it outright.
That's right. More than a quarter believed that even one penny was too much to offer in return for the hundreds of hours of labor it took to create the games.
And that's not including the people who traded the Bundle off torrents and file trading services--this is just the people who pirated the games directly off of the game maker's server. In other words, they intentionally used the game developers' resources so, in addition to paying nothing, they would actually cost them additional money on bandwidth. It's like if you not only refused to drop a nickel into the street musician's guitar case, but waited for him to finish the song before taking a handful of change out.
Oh, Stevie. You make it too easy.
Those same PC gamers--who spend 75 percent of their waking hours explaining how PC's are the ultimate gaming platform--seem baffled as to why PC gaming is dying. Hey, remember back when every new groundbreaking innovation happened on the PC? What happened to those days? After all, remember the hype about Spore and how it was going to change the world? That would be the game that was pirated 1.7 million times in its first three months.
But who could resist its siren call?
Gosh, I wonder why these publishers are putting all of their resources into the harder-to-pirate consoles instead? Forget about the debate over the morality of file sharing. It's not that; it's just simple cause-effect. We're smashing out the windows because it's fun, and then crying because the rain is coming in. It makes us all look like spoiled, entitled brats with no concept of how the adult world works. Don't tell me this is because gamers are mostly kids, either--the average age of video game players is 35.
See, I don't think those guys understand what "review" means. And of course, they couldn't make it through their crusade without the ever-present "we'll just pirate it instead!" threat.
The, "they're treating us like animals, so let's shit on their floor!" line of thinking is the hallmark of teenagers in full teenager mode. It's no wonder gamers get portrayed in the media as impulsive and immature:
...and why it's so hard to convince people the infamous "WoW freakout" video is a fake:
Come on, guys. We've got a reputation to outgrow. From now on, let's shove the remote control of maturity up our ass instead.
Kex: Not only that, but most of the good games that are legitimately free are on mobile devices now, because PC gamers won't play the sorts of games people enjoy playing on their phones and the consoles tend to be even more hostile to free stuff (or at least the Wii is).
I don't want to get into an argument about piracy. I'm thinking that none of us reading this can cast the first stone on that one. Information wants to be free, you weren't going to buy it anyway, they're all greedy corporations, etc. But then you have the Humble Indie Bundle.
That was a bundle of DRM-free independent games that, combined, would normally sell for $80. The makers offered the bundle as a direct download to the consumer--no corporate middle men--and let customers pay whatever they wanted, down to a penny.
"Yeah, that seems fair."
It wasn't free, you still had to pay. But you could set the price.
If ever there was a measure of the gaming community's sense of entitlement, this was it. All of the rationale for piracy--high prices, hatred of corporations, annoying DRM--was stripped away. Here we would find what we gamers think game creators owe us, and what we think we owe in return. The results:
The average downloader offered to pay $9.18, giving themselves a nice 87 percent discount off the retail price.
More than a quarter of the downloaders stole it outright.
That's right. More than a quarter believed that even one penny was too much to offer in return for the hundreds of hours of labor it took to create the games.
And that's not including the people who traded the Bundle off torrents and file trading services--this is just the people who pirated the games directly off of the game maker's server. In other words, they intentionally used the game developers' resources so, in addition to paying nothing, they would actually cost them additional money on bandwidth. It's like if you not only refused to drop a nickel into the street musician's guitar case, but waited for him to finish the song before taking a handful of change out.
Oh, Stevie. You make it too easy.
Those same PC gamers--who spend 75 percent of their waking hours explaining how PC's are the ultimate gaming platform--seem baffled as to why PC gaming is dying. Hey, remember back when every new groundbreaking innovation happened on the PC? What happened to those days? After all, remember the hype about Spore and how it was going to change the world? That would be the game that was pirated 1.7 million times in its first three months.
But who could resist its siren call?
Gosh, I wonder why these publishers are putting all of their resources into the harder-to-pirate consoles instead? Forget about the debate over the morality of file sharing. It's not that; it's just simple cause-effect. We're smashing out the windows because it's fun, and then crying because the rain is coming in. It makes us all look like spoiled, entitled brats with no concept of how the adult world works. Don't tell me this is because gamers are mostly kids, either--the average age of video game players is 35.
See, I don't think those guys understand what "review" means. And of course, they couldn't make it through their crusade without the ever-present "we'll just pirate it instead!" threat.
The, "they're treating us like animals, so let's shit on their floor!" line of thinking is the hallmark of teenagers in full teenager mode. It's no wonder gamers get portrayed in the media as impulsive and immature:
...and why it's so hard to convince people the infamous "WoW freakout" video is a fake:
Come on, guys. We've got a reputation to outgrow. From now on, let's shove the remote control of maturity up our ass instead.
Comments
Seriously, who does that?
Urghughagahmaleoubkla;doiurioadgsklnmcx,z.vhj;ladkjf
I used to not get this tired so easily though.
lol
Allentown PA has been doing something similar for a long time.
Which is why parts of what was once Historical Bethlehem are now "East Allentown"
i get so angry sometimes i just punch plankton --Klinotaxis
Newest Homestuck update made me happy.
Nice Vriska is the best Vriska.
I don't want to get into an argument about piracy. I'm thinking that none of
us reading this can cast the first stone on that one. Information wants to be
free, you weren't going to buy it anyway, they're all greedy corporations, etc.
But then you have the Humble
Indie Bundle.
That was a bundle of DRM-free independent games that, combined, would
normally sell for $80. The makers offered the bundle as a direct download to the
consumer--no corporate middle men--and let customers pay whatever they
wanted, down to a penny.
"Yeah, that seems fair."
It wasn't free, you still had to pay. But you could set the price.
If ever there was a measure of the gaming community's sense of entitlement,
this was it. All of the rationale for piracy--high prices, hatred of
corporations, annoying DRM--was stripped away. Here we would find what we gamers
think game creators owe us, and what we think we owe in return. The results:
The average downloader offered to pay $9.18, giving themselves a nice 87
percent discount off the retail price.
More than a quarter of the downloaders stole it outright.
That's right. More than a quarter believed that even one penny was too much
to offer in return for the hundreds of hours of labor it took to create the
games.
And that's not including the people who traded the Bundle off torrents and
file trading services--this is just the people who pirated the games directly
off of the game maker's server. In other words, they intentionally used the game
developers' resources so, in addition to paying nothing, they would actually
cost them additional money on bandwidth. It's like if you not only refused
to drop a nickel into the street musician's guitar case, but waited for him to
finish the song before taking a handful of change out.
Oh, Stevie. You make it too easy.
Those same PC gamers--who spend 75 percent of their waking hours explaining
how PC's are the ultimate gaming platform--seem baffled as to why PC gaming is
dying. Hey, remember back when every new groundbreaking innovation happened on
the PC? What happened to those days? After all, remember the hype about
Spore and how it was going to change the world? That would be the game
that was pirated 1.7 million times in its first three months.
But who could resist its siren call?
Gosh, I wonder why these publishers are putting all of their resources into
the harder-to-pirate consoles instead? Forget about the debate over the morality
of file sharing. It's not that; it's just simple cause-effect. We're smashing
out the windows because it's fun, and then crying because the rain is coming in.
It makes us all look like spoiled, entitled brats with no concept of how the
adult world works. Don't tell me this is because gamers are mostly kids,
either--the average age of video game players is 35.
We help ourselves to free game after free game, and then scream bloody murder
when Ubisoft goes overboard with anti-piracy measures. When the makers
of the Modern Warfare series decided to make the consoles front and
center for the sequel--stripping some features PC gamers are used to in the
process--gamers threw a tantrum and bombarded Amazon with hundreds of one-star
reviews for a game they admit right in the reviews they never actually
purchased or played.
See, I don't think those guys understand what "review" means. And of course,
they couldn't make it through their crusade without the ever-present "we'll just
pirate it instead!" threat.
The, "they're treating us like animals, so let's shit on their floor!" line
of thinking is the hallmark of teenagers in full teenager mode. It's no wonder
gamers get portrayed in the media as impulsive and immature:
...and why it's so hard to convince people the infamous "WoW
freakout" video is a fake:
Come on, guys. We've got a reputation to outgrow. From now on, let's shove
Readthe remote control of maturity up our ass instead.
more: 5
Reasons It's Still Not Cool to Admit You're a Gamer | Cracked.com http://www.cracked.com/article_18571_5-reasons-its-still-not-cool-to-admit-youre-gamer_p2.html#ixzz29FxcqNAR
nobody wins
I'm generally pretty pro-"piracy", but even I found this absurd and offensive when I heard about it.
Of course I've pretty much stopped pirating things that aren't music now that I have a steady source of disposable income.