and honestly it's sort of a bad mischaracterization to allege that anything near the entire Metroid (or metroidvania) fandom thinks like this
because this seems like basically a really, really exaggerated way of opining that games should be a little more subtle/a little less blatant about what is or isn't an item needed to make progress, or at least couch it better in the in-universe context rather than leave it obvious that it's a game mechanic
Comments
bombing dodongos
and honestly it's sort of a bad mischaracterization to allege that anything near the entire Metroid (or metroidvania) fandom thinks like this
because this seems like basically a really, really exaggerated way of opining that games should be a little more subtle/a little less blatant about what is or isn't an item needed to make progress, or at least couch it better in the in-universe context rather than leave it obvious that it's a game mechanic
do
don
go
squadala, we're off!!!
wait, how do you bomb ceilings in zelda
i forgot those were a thing
I'm off.