Yarrun XIX said:https://1d4chan.org/wiki/Everyone_Is_JohnI found the TRPG version of Cards Against Humanity
Jane said:a crunchy game, ya mean
a crunchy game, ya mean
Odradek said:I've heard Gamma World 7e is great for that
I've heard Gamma World 7e is great for that
Jane said:"Crunchy" just means "math heavy" as opposed to math-light games which are, by contrast, fluffy.Anyway does anyone know if there's 5e stuff for Eberron yet?
"Crunchy" just means "math heavy" as opposed to math-light games which are, by contrast, fluffy.
glennmagusharvey said:looking at the Shadows Over Innistrad OOC thread:They changed making the target roll a reflex save (in 3.5e) to making the caster roll an attack (in 5e)?
looking at the Shadows Over Innistrad OOC thread:They changed making the target roll a reflex save (in 3.5e) to making the caster roll an attack (in 5e)?
Giving their abilities to other alignments cheapens the cost they pay for having to stay LG. They are trusted with that power because they can't misuse it. CE antipaladins literally CANNOT misuse their power...anything is acceptable, anything goes.
MOving away from LG should progressively weaken the powers paladins should get. Chaotics, after all, can lie, cheat, bluff, steal, break laws, get drunk, have sex freely, stir up rebellion, and so forth. AND give them everything a Paladin can do? I'm sorry, potentially being the only class that can use a Holy Avenger isn't fair.
LE and CE can add murder, assassination, poison and drug use, blackmail, torture, rape, use of fiends and all THAT to the list. And they should get the reversed powers of paladins, too?
I don't think so.
TL;DR the other alignments can do anything. Paladin's OP abilities are balanced by being very restricted in what they can do.
the above argument presumes the paladin's code is about morality and ethics. instead, the counterargument is that the paladin's code is based on zealotry -- i.e. why they do it:
Paladins are Lawful Good but can be for a God/dess of any alignment.
Lawful means you follow strict rules. Paladins are a member of a militant arm of their church. Being part of a military they must adhere to strict rules, follow a chain of command, do as their superiors tell them etc. Therefore Paladins are a part of a Lawful militant order of their church.
Good means doing things for the betterment of others rather than your own personal gain. As long as the paladin is putting aside their own personal fortune and prestige in order to better their church's goals and look after their church's followers and interests then they are good.
One of my players had a LG paladin of Calistria and I have so far not had a problem with it. She is a prostitute of the church and as long as she puts her church's interests ahead of her own and does what the church and her superiors demand of her then I have no problem with it.She overseas disputes and puts peoples rights to revenge at the forfront. An eye for an eye. She promotes lust and polygamy among the populace. She sleeps around and she tries to right any wrongs she sees being done by helping those avenged to seek a suitable revenge in fitting with the slight against them.
Personally I wouldn't go so far as to agree with having LG paladins of any alignment, even CE, but I think that having paladins or paladin equivalents of other alignments based on their dedication to the cause actually makes the most sense.
So you'd have your "lawful evil paladin", which is basically a fascist an authoritarian enforcer who believes in harsh punishments, but who does not because he/she gains anything but only because he/she just believes in it. Or perhaps a "chaotic neutral paladin", who goes around causing disorder and fomenting disruption against both good and evil regimes, again not for personal amusement but to serve what they believe to be the proper condition of the world. Something like that.
Incidentally Pathfinder does have an Inquisitor class, which seems to be Paladin minus alignment restriction plus allowed to be dickish when it serves the cause. So basically a Paladin with a Rogue outlook.
Copied posts are from this thread: http://paizo.com/threads/rzs2mqg6?Paladin-Alignment
Fossilmaiden said:You're the first person I've ever met who has made the claim that Paladin abilities are overpowered. A key argument against them has always been that even without the alignment restrictions, they just aren't particularly great at anything. (In part because they suffer from really severe stat spread problems.)
You're the first person I've ever met who has made the claim that Paladin abilities are overpowered. A key argument against them has always been that even without the alignment restrictions, they just aren't particularly great at anything. (In part because they suffer from really severe stat spread problems.)
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