One of the significant background events of the game is the Day the Cows Came Home, an event where hellportals opened up and corrupted nearly every cow in the West, turning them into demonic hellbeasts.
Naturally, one of the character classes is Co…
Here lies Cordelia Santiago
137 - 295
Caught a Combination of Strep Throat and Congenital Insensitivity To Pain With Anhidrosis from A Boisterous Car Saleswoman
linguini immondizia bianco
This is a bowl of noodles slathered in a Mountain Stream reduction. The thing that it reduces is their dignity and earning potential.
This is that weird game where you get the perfect ending by letting all your friends die so that you can take off your clothes which makes your dad lust over that sweet bod so you can fight him as the true final boss
For any kind of aftercore adventuring, the Moxie classes tend to get shafted if only because they don't get the +50% HP or +50% MP (+ 5% elemental resistance) of the Muscle and Mysticality classes, respectively.
With how much they revamp old content some things do start to feel a bit weird and pointless
I mean, in general it's for the good of the game because they're updating to match more modern game design, but there are some things that definitely get to…
Yeah, that's probably for the best, honestly
I'm sure tons of people got pretty frustrated with the Desktop Globe, especially if they weren't TMBG fans
Not every magical weapon is forged of meteorite iron under an unusual planetary conjunction, inscribed with gilded runes of ancient power, and imbued with supernatural strength and sharpness through mystical rites and sorcerous incantations. In trut…
So I 100% Castle in the Darkness
All in all, it was...well, just decent, I suppose. Don't get me wrong, the controls are great and everything feels nice, the difficulty is just about right and it only occasionally throws some dick moves at you, but …
Speaking as someone who has only played the 2nd game, it's a pretty good game with a lot of questionable design choices.
Like...because you get auto teleported out after you catch all the monkeys, you're forced to play each level at least twice to b…
Weird obscure thing: Soichi Terada was the composer for both Ape Escape 1 and 3, but not 2.
Which is a damn shame, because he does some excellent Drum and Base, and Ape Escape 2 would be a much better game for it.
So far I'm enjoying Trails in the Sky TC
The balance is kind of weird though? Like everyone is level 90 or so, but all their spells are first tier, so you run into the weird problem of not really having any effective heals because you have 10,000+ H…
The systems tend to be awfully fun, but man do you need a guide to not pull your hair out.
I do recommend SaGa Frontier 2 though. Gorgeous game, pretty good story for a PSX game, and is just a ton of fun.
True, but SaGa games tend to have some systems that they tell you absolutely nothing about and just kind of expect you to know, such asMagic does more damage the less MP you currently haveIn a game where they act like every technique can be learned …
Re:Yooka-Laylee
The most legitimate criticisms I've heard of it is not that it's too much like Kazooie, but that it's too much like Tooie; that is, it doubles down on the sheer size of the worlds without caring about the content within, resulting i…
Oh, I wasn't talking exp curve, that's actually not that bad. I was talking more the orb grinding to get reasonable ability levels. Especially when you're only first starting to get 5 star abilities. The amount of time between crafting your first 5 …
I was a pretty big player of FFRK not too long ago. Really a fantastic gatcha game, gives free players all the resources they need to succeed as long as they spend them right.
Ended up quitting because as fun as the high level boss fights were, the…
I mean, ideally it's something like that, but never underestimate a programmer's ability to make something really complicated out of something really simple.
Especially when we're talking about a game that was programmed in he late 80s for a game co…
I can see it being true, but I imagine it would be more "dude we have no time and we've gotta release this game, sorry" as opposed to "hahaha no I'm not gonna fix my own shoddy work"
When Final Fantasy II was originally released on the Famicom, the Ultima spell, which was difficult to acquire, was practically useless. It was initially meant to increase its power relative to the level of other spells the caster had, but due to a …
FF2's bullshit is also because it was the brainchild of Akitoshi Kawazu. A man who later went on to direct all of the SaGa games, which essentialy use very refined versions of all the FF2 level up mechanics.
I'm doing...pretty bleh tonight. After some severe heartburn and severe sleepwalking I'm kind of dreading trying to go back to sleep tonight
Also I've seen some of your stuff Naney, it's looks really good
And to be frank I'm not sure what an existan…