I paid three dollars for a set of Apocalypse World limited-edition playbooks (which is like a character sheet but not). And one of the things I see is the Maestro'd, which catches my eye. Here's the move:
Establishment: Your establishment features one main attraction supported by 2 side
attractions (like a bar features drinks, supported by music and easy food).
Choose one to be your main act and 2 for lube:
- luxury food
- music
- fashion
- lots of food
- sex
- spectacle
- easy food
- games
- art
- drinks
- coffee
- drugs
- scene (see and be)
So basically, I want to have a coffee-shop that also provides sex and music. Because that sounds like fun. So here's a new RP thread for an Apocalypse World game.
Here's what you need to know about Apocalypse World:
- The world has ended. Nobody knows how or why. You're living in the ruins of the old world. Up ahead is a great psychic maelstrom, churning energy and hate and terror. But you're not a grizzled survivor, who is cowed by such things. You're not weak. You're dangerous and powerful and brilliant and sexy and all kinds of cool things. You want something, and you've got something to help you get it.
- Character creation is you look at this list of playbooks. I give you the playbook. You take one. You check off stuff, write in things. No mathematics involved, no metagame thought. You want to do this thing? You take it.
- Its traits/actions are moves, where rules are activated by the fiction.
- As the master-of-ceremonies (snazzy new term for GM), I never get to roll the dice. I tell you what happens, you react to it.
- It's been oft-copied because the system is really simple and slick.
I need at least three players. More is always better. It's very important that it's at least three, because the system works best that way. I have personal experience that two is not optimal.
Comments
Warning: your MC will have a lot of leverage over you. You’ll sometimes have to fight to pursue your own agenda.
Warning: you’ll hurt and disappoint the people you care about, for reals.
Warning: fewer obligations and less shit, not none and none.
Warning: a sane modern-day sensibility and point of view makes you spectacularly unsuited to life in Apocalypse World.
Warning: you can already guess that your situation is precarious. What you may not guess is that the other characters might really resent being called out as big violent meanies, and might call you out as a priggish killjoy in turn.
Warning: you have hope and vision, but violence is all you’re good at.
Warning: your fellow players just might think you’re fucking around with them.
Warning: The Space Marine Mammal enters play as a wicked badass automatically disposed against the other PCs. Its badassery is in tension with its experience — it might learn to get along — but still play it only if you want to deal with that.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead