Things like that depend on what exactly is being done.
Venom's mutation magic school relies mostly on giving the caster some sort of offensive weapon at the cost of being much less spell-capable, but even then almost all of said weapons are venom-based.
Also I should really note that your team will absolutely have to learn to work together if you're going to make any significant progress. I don't plan on pulling any punches here.
I need to PM Schitzo and Counterclock to see if they're still interested. Neither's posted yet.
Nor has Funnyguts, but I know her situation already.
Technically, I did post, in the way of my character being smug and dismissive, which alternatively means my character thinks little of interacting with the other students because preconceived inferiority.
also Sredni can you cease with the antics for now, I'm on the last spell list (except Funnyguts', but I'm assuming at this point that she's no longer interested. If I turn out to be wrong, I'll let her join up later), so we'll be getting into the actual Dungeon soon.
on that note, Ica please check your inbox, I need to check something with you.
I have to say that while I'm not particularly opposed to your character being quote-unquote "creepy", I really am not going to put up with deliberately antagonizing your teammates to the level of essentially attacking them. Which is basically what he's doing right now.
It seemed pretty clear to me that he was about to do "something" to Belighor.
I apologize if I seem overzealous, but I prefer to set limits on this sort of character behavior before it gets out of hand, rather than making you have to backpeddle later.
Psychologically torturing your fellow players' PCs over extended periods of time, regardless of the subtlety of doing so, is not okay, and is not going to be tolerated.
I don't care as much for N., because he and Kenneth are on roughly the same intellectual level and make good foils for each other, but it's not something you're going to be doing to everybody, and it's certainly not going to last.
again, I apologize if I seem overzealous, but playing like this over the long term ruins games. I've had it happen before.
Psychologically torturing your fellow players' PCs over extended periods of time, regardless of the subtlety of doing so, is not okay, and is not going to be tolerated.
I don't care as much for N., because he and Kenneth are on roughly the same intellectual level and make good foils for each other, but it's not something you're going to be doing to everybody, and it's certainly not going to last.
again, I apologize if I seem overzealous, but playing like this over the long term ruins games. I've had it happen before.
I understand completely. I will attempt to keep the nastiness to a minimum.
Granted, I wasn't even certain that I wanted to follow up on said thing; hence why I thought that it was worth telegraphing ahead of time: If I chose to abort it, I could simply say that he changed his mind. Which would be perfectly in character, really.
Psychologically torturing your fellow players' PCs over extended periods of time, regardless of the subtlety of doing so, is not okay, and is not going to be tolerated.
I don't care as much for N., because he and Kenneth are on roughly the same intellectual level and make good foils for each other, but it's not something you're going to be doing to everybody, and it's certainly not going to last.
again, I apologize if I seem overzealous, but playing like this over the long term ruins games. I've had it happen before.
I understand completely. I will attempt to keep the nastiness to a minimum.
I will appreciate your doing so.
Anyway, I've almost got Ica's spell list and stat sheet finished, so I'm going to go ahead and bring our lovely Professor back in, who will shoo you into the Dungeon.
if it's a genuine accident, that's one thing. If it's intentional, the ring will know.
There's no way you can game the system. Sorry.
The only thing I could think of is if you somehow used a very strong burst of Antimagic to shut off the ring entirely, but that would also strand you in the Dungeon.
Also, couldn't we stash our ring somewhere out of range, attack a student, then grab it again?
No. The rings are irremovable once you're in the Dungeon, and only come off when outside of it (incidentally, this means you only have nine ring slots, but you won't really be finding many rings anyway).
This is horribly inconvenient, I know, but I am utterly exhausted and verging on the brain-dead over here (hence my increasingly stupid decisions). I need to go to sleep.
The first floor is smallish and is going to be something of a tutorial (for me as much as you, I have no idea how effective this combat system even is).
This is horribly inconvenient, I know, but I am utterly exhausted and verging on the brain-dead over here (hence my increasingly stupid decisions). I need to go to sleep.
Will anyone object violently to this?
I would prefer if you at least went into the Dungeon. I can shuffle your turn order to last, though.
I know I'm not a part of this, but I hope you don't mind if I ask something anyway.
What kind of stuff can light magic do? I mean, yeah, the basics are illusions, but how complex can they get? Would you be able to, at extremely high proficiency, be able to trap someone in an entirely illusionary world? Perhaps make illusions that actually physically hurt people because their mind makes it real?
The former is actually way, way more complex than the latter. For the former, you'd probably need an entire cabal of witches or wizards, rather than just one or two, and it would need to be carefully maintained over a long period.
The latter's actually much simpler since Light can already do damage, at that point it's just a matter of merging the illusion with the damaging component.
How the HECK does anybody know the exact floor the guy vanished on?
Because that's the last floor of the Dungeon which is mapped at all. Below that, there's just not anything.
I will cop to not having all the specifics of this mapped out yet, so depending on how long it ends up taking y'all to clear a floor, I may have to retcon it to there being less (or even more).
I do know what the first 20 floors will be like, thematically. And I have the maps for the first two drawn up and labeled.
In practice, pure fighters tend to get themselves killed pretty quickly unless they get lucky with magical equipment. It should really be noted that most people in this setting dabble with magic at least a little bit, so those few unfortunate enough to have to be "just" fighters etc. are usually not very smart. Most warriors become Skalds.
The reason the Academy doesn't allow faith-based magic users (Clerics, Priests, and so on) excepting Minister Herlothe in the Student's Chapel is just because of a sort of elitism. Faith Magic is primitive and poorly understood, while arcane magic is very fine-tuned and generally well-understood.
What ARE all of the forbidden classes, and which schools of magic are they under?
I am too lazy to go get my list, but off the top of my head: Blood Magic, Antimagic (Except in certain circumstances), Necromancy, Hellbinding, Chaos Magic, Primal Magic, and Ritual Magic.
Comments
Things like that depend on what exactly is being done.
Venom's mutation magic school relies mostly on giving the caster some sort of offensive weapon at the cost of being much less spell-capable, but even then almost all of said weapons are venom-based.
I need to PM Schitzo and Counterclock to see if they're still interested. Neither's posted yet.
Nor has Funnyguts, but I know her situation already.
I think he is.
Also I should really note that your team will absolutely have to learn to work together if you're going to make any significant progress. I don't plan on pulling any punches here.
today on When Shit Gets Real
I must've missed that.
whoops.
also Sredni can you cease with the antics for now, I'm on the last spell list (except Funnyguts', but I'm assuming at this point that she's no longer interested. If I turn out to be wrong, I'll let her join up later), so we'll be getting into the actual Dungeon soon.
on that note, Ica please check your inbox, I need to check something with you.
It seemed pretty clear to me that he was about to do "something" to Belighor.
I apologize if I seem overzealous, but I prefer to set limits on this sort of character behavior before it gets out of hand, rather than making you have to backpeddle later.
The Academy is pretty tolerant of "eccentric" students, but actually inflicting harm is enough to get one expelled, if not arrested.No, see this is what I mean.
Psychologically torturing your fellow players' PCs over extended periods of time, regardless of the subtlety of doing so, is not okay, and is not going to be tolerated.
I don't care as much for N., because he and Kenneth are on roughly the same intellectual level and make good foils for each other, but it's not something you're going to be doing to everybody, and it's certainly not going to last.
again, I apologize if I seem overzealous, but playing like this over the long term ruins games. I've had it happen before.
I will appreciate your doing so.
Anyway, I've almost got Ica's spell list and stat sheet finished, so I'm going to go ahead and bring our lovely Professor back in, who will shoo you into the Dungeon.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Not that that was an idea. Just need to know whether or not I should rewrite that 'friendly fire' part.
if it's a genuine accident, that's one thing. If it's intentional, the ring will know.
There's no way you can game the system. Sorry.
The only thing I could think of is if you somehow used a very strong burst of Antimagic to shut off the ring entirely, but that would also strand you in the Dungeon.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Quite.
Doing so would be suicidal anyway.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
That's fine I suppose.
Gives me more time to fine-tune some last minute things.
Also I'll be out for most of the day tomorrow, but tomorrow night thereabouts we can really get rolling in a proper sense.
El'Ruz the Chiaroscuro is the patron deity of both Light and Shadow magics.
And since I feel now would be a good time, if any of you have any worldbuilding-related questions you're curious about, ask away.
The former is actually way, way more complex than the latter. For the former, you'd probably need an entire cabal of witches or wizards, rather than just one or two, and it would need to be carefully maintained over a long period.
The latter's actually much simpler since Light can already do damage, at that point it's just a matter of merging the illusion with the damaging component.
Because that's the last floor of the Dungeon which is mapped at all. Below that, there's just not anything.I will cop to not having all the specifics of this mapped out yet, so depending on how long it ends up taking y'all to clear a floor, I may have to retcon it to there being less (or even more).
I do know what the first 20 floors will be like, thematically. And I have the maps for the first two drawn up and labeled.
I suppose technically that no one does, but since making it that far has not been achieved since, no one's entirely sure.
They know that's the last floor he was on for certain. Beyond that, it's all mysteries.
In theory.
In practice, pure fighters tend to get themselves killed pretty quickly unless they get lucky with magical equipment. It should really be noted that most people in this setting dabble with magic at least a little bit, so those few unfortunate enough to have to be "just" fighters etc. are usually not very smart. Most warriors become Skalds.
The reason the Academy doesn't allow faith-based magic users (Clerics, Priests, and so on) excepting Minister Herlothe in the Student's Chapel is just because of a sort of elitism. Faith Magic is primitive and poorly understood, while arcane magic is very fine-tuned and generally well-understood.
Forbidden Magics are their own schools.
I am too lazy to go get my list, but off the top of my head: Blood Magic, Antimagic (Except in certain circumstances), Necromancy, Hellbinding, Chaos Magic, Primal Magic, and Ritual Magic.
I think that's all of them.
Assassin poems, Poems that shoot
guns. Poems that wrestle cops into alleys
and take their weapons leaving them dead
Are they just a thing that everybody knows about, or are they this recent discovery that magiscience is still trying to figure out?